If the PSP can do this, then every other game is far too expensive.

User Rating: 9.2 | Ratchet & Clank: Size Matters PSP
Size Matters is a Ratchet & Clank game. Period. Everything you'd expect from the PS2 games is here, and then some. There' s no sign of the stripped down feeling Daxter gave out, or the bare bones, bare minimum every other PSP title is. R&C:SM doesn't do everything by sheer brute force, but the way it uses the resources available is so intelligent you won't notice the tricks used to scale down the whole thing.

Also, the classic control scheme of the saga is intact in this one. If you have been playing R&C for long, you know the best control choice is to keep controls on strafe and turn around with the camera controls. Size Matter handles beautifully like this, since it can assign turning to the D-Pad and strafing to the analog nub or vice versa and the triggers control the camera. After ten minutes you "get" how the developers want you to play and everything becomes as intuitive as in previous installments. The amount of content in the game is also impressive. Besides the two GTAs, there's probably no other game out there with such gameplay depth and variety. There's a space rail shooter that could have been shipped as a stand alone spin-off, a football minigame, hoverboard races (the weakest of the bunch) and even a Lemmings clone, believe it or not. The pace of the main gameplay is also spot-on, mixing shooting, jumping and minigames in a way that never gets old or repetitive while providing replayability and a feeling of freedom via unlockable content and replayable levels. And you will want to replay them, both to get more money to buy upgrades and to unlock secrets and easter eggs. These work via skill points, as in previous R&C games. If you're a newcomer, think 360's achievement points, just here they have some effect beyond bragging rights. All of this is much more impressive by contrast with what we're used to seeing in Sony's small one. You CAN create a control scheme that works in 3D with a single analog. You CAN make beautiful graphics and large environments. You CAN pack a game full of content and replayability on this scale. Everybody else is just shooting blanks only because they are still thinking on a PS2 level while programming for a different beast altogether. High Impact seems to have started from scratch, wondering where they could take the system and moving in differfent directions to get to the same places as the Insomniac R&C games. If you want to send a message (and the PSP needs desperately that one is sent), buy this game and refuse to buy any other until they at least get close to Size Matters. If you like the series you must play this one, anyway, so it's not like that will be a huge effort.