FFA succeeded where All 4 One failed, the multiplayer is much more engaging. While it's far from the best Ratchet & Clank game, it's much more engaging than All 4 One. So that's something at least.
Ratchet & Clank: Full Frontal Assault Review
Ratchet & Clank: Full Frontal Assault's one and only competitive multiplayer mode is an enjoyable blend of action and tactics.
- Weapons are fun to use
- Good deal of tactical flexibility allows for exciting comebacks
- League system does a fine job of matching you with appropriate opponents.
- Short, insubstantial campaign
- Only one competitive multiplayer mode.
Following in the footsteps of last year's All 4 One, Ratchet and Clank continue their foray into multiplayer-focused action with Full Frontal Assault. There isn't a whole lot to this game; it's narrow in scope and priced accordingly. Here, the focus is on competitive multiplayer, and the one and only such mode requires you to balance making tactical decisions with blasting lots of things to smithereens. These two elements form a fast-paced whole that rewards your reflexes and your smarts.
Playing Full Frontal Assault's competitive multiplayer either one-on-one or two-on-two, your goal is to destroy the six generators in your opponent's base while ensuring that at least one of your own generators survives. Play revolves through three phases--a node-capturing phase, a defense- and squad-purchasing phase, and an assault phase.
During the first phase, called recon, you zip across the map, enjoyably aided by rocket boosters on the soles of your boots. Nodes around the battlefield are guarded by meager defenses; by defeating those forces, you can claim the nodes as your own. Of course, during this time, your opponent is also racing to claim nodes, and may even try to take nodes that belong to you. Capturing nodes rewards you with weapons for your hero, and more importantly, each node you currently control pays out a steady stream of bolts over time.
Those bolts start coming in handy once the squad phase begins. During this phase, you can spend the bolts you've got coming in on base defenses--turrets, barriers, mines, and so on--and on forces that assault the enemy base. Do you pour all your bolts into trying to build a nigh-impregnable fortress? Do you go on the offensive, trying to overwhelm your opponent in the early stages? Or do you hedge your bets? During the first few rounds, your supply of bolts isn't great, but nodes gradually dish out more bolts as games progress, ensuring that battles escalate over time.
If your opponent secured more nodes than you during the previous recon phase, it's not easy to come back from a big bolt deficit, but it's not impossible, either. There's no rule that says you have to spend your entire squad phase in your base. You can't capture nodes during this time, but you can whittle away at the defenses on your opponent's nodes, making them quick and easy to take when the next recon phase begins and setting the stage for a possible comeback. While some battles are one-sided affairs that end in a quick and decisive victory, others have an exciting ebb and flow as players vie for dominance. There are enough tactical options available to you and your opponent to allow for a good deal of unpredictability and some sudden and surprising shifts in momentum.
The squad phase gives way to the assault phase, during which any squads you purchased assault the enemy base, and your base comes under attack from enemy forces. As before, you have a choice to make, and it can make a huge difference. Do you stick around and protect your generators, or put your considerable muscle into the assault on the enemy base? If your opponent's base is poorly guarded, your presence there can be the deciding factor in the battle. But if your defenses are inadequate to meet the enemy onslaught, your absence at home may be the final nail in your own coffin.
Solid shooting action supports the tactical decision-making. You start out with a straightforward combuster, but as you take nodes, you acquire an assortment of alternate weapons, as well as support items like the death-dealing robot sidekick Mr. Zurkon and the attack decoy known as Dopplebanger. Ammo is somewhat scarce on the battlefield, so the more weapons you're packing, the longer you can hold out in a fight. Smart use of your support items can help you take nodes and fend off enemy attacks, and in true Ratchet & Clank tradition, weapons feel powerful and are fun to use. Unfortunately the AI of enemies you must sometimes use your weapons on isn't very sharp. You commonly find foes getting caught on the environment as they approach your base.
Ranked competitive matches rate your performance and then place you into one of several leagues. The system does a fine job of finding opponents at around your skill level, while also giving you the goal of getting better and climbing up the ranks. You can also host or join custom matches and play with friends.
In addition to the competitive multiplayer, there's a brief, rudimentary campaign that can be played either solo or in split-screen or online co-op. Most missions have you defending a base while venturing out onto the battlefield to take out enemy strongholds, and it all culminates in a decent boss battle. There are a few laughs to be had--seeing Captain Qwark flex heroically and pointlessly as he flies through the air is always amusing. But if you come to Full Frontal Assault hoping for a substantial single-player experience like those offered by so many Ratchet & Clank games, you'll be disappointed.
This $20 game does one thing well: it has a competitive multiplayer mode that blends tactics and action in a way that allows for some exciting and unpredictable battles. You also get the Vita version with your purchase, though that won't be available until January. It's unfortunate that there aren't more multiplayer modes; as good as the one here is, you eventually wish for a change of pace from the cycle of recon, squad, and assault. But having your forces lay waste to your opponent's base as you keep his forces at bay with the dance-inducing power of a Groovitron is still a satisfying way to win a fight.
I could never understand why adult, developed people would ever play Ratchet and Clank or Mario or Mickey Mouse etc. I enjoyed this stuff when I was under 11.
@Atermi Because we're not shallow?
@Leboyo56 I believe that Void, Pathologic or Amnesia are not shallow, too. Perhaps this depends on people's mentality, because where I live everyone prefers 'adult' games, while in USA many love 'childish' games.
@Leboyo56 Although I do not accept the game's setting and visual style, I shall check it out since many stick to your point of view.
@Atermi @Leboyo56 R&C originally wasn't even a very childish series to begin with. I mean, it's controversial from the fact every title has some sort of sexual reference, and the first three games were rated T. They redesigned it after A Crack in Time, with more vibrant graphics. But I could care less about that, since this game is pretty fun. I would give it a 7.5 or an 8.
Not to keen on this new found focus on Mutli player. What I loved most about this series was the fun gameplay and wacky plot.
Good for twenty bucks. Wish they would make another actual game though. I prefer the single-player titles. All 4 One was dull.
I think that people forget that this is a 20$ game lol, for that price i think is not a bad deal of content, especially with the cross-buy feature.
I actually preorder Ratchet and Clank all 4 one and its okay game but wish I wait to for price drop instead of preorder it so early
I purchased this game believing it was also a single play as well as multiplayer. What a waste of $20.00
@Doddie But... it does have Single Player. Didn't you read the review?
Of course I read the reviews even went down and read the back of the CD. What it indicates is multiplayers on line get a better game than I would get on the CD At least that is how I read it and have experienced other games that claim to be both single and multiplayer.
Lame, glad i came across this review because I was thinking this was a smaller game similar to Quest for Booty and not a multiplayer focused game. Sounds a lot like Deadlocked which was my least favorite Ratchet game.
@mkaliaz This game is a lot different than Deadlocked.
@mkaliaz I agree. Deadlocked wasn't particularly good. It wasn't a bad game by any stretch, but it was definitely a step sideways for the series.
Of course, a game had to be pretty dang good to hang with Up Your Arsenal.
@mkaliaz Agreed, Deadlocked is one of the biggest let-downs I've played.
@mkaliaz Why do people dislike Deadlocked so much, it was one of my favorites. I'd say either Up Your Arsenal or Going Commando was my fav
From the Matrix: Neo: You ever have that feeling where you're not sure if you're awake or still dreaming? Choi: All the time. It's called mescaline, it's the only way to fly. For this game it's more like "it's called hover boots, it's the only way to fly" :P.
anyone else think this is a tad unfair of a review =/ only for one reason which is you can buy this game in the UK for £15 compared to the usual £40-45 surely the game isnt that bad that two copies for £15 is a rip off.
another awful r&C game, you know sony--to make a game an annual release you might want to start with a game that people actually like.
This is the 13th garbage game with this rat and robot this generation, enough is enough.
These cereal box mascot rejects need to retire.
@MafiaMusic Says the one with a Call of Duty avatar.
@MafiaMusic I'm glad you're part of the one percent. Many people love Ratchet and Clank.
I don't know your age, but R&C are for kids not for individuals that are into full adult games. I find this game find for children but am most disappointed, it is not set up for individual players. Multiplayers are just not in the cards for a youngster as these players are usually ver intense and can be rud
@MafiaMusic lots of people pick him in PSASBR
Heres another classic that has been butchered by Sony for short term profits. Shame on you Sony, I grew up on this series.
Don't tell me Sony pulled the same shit like they did with Twisted Metal and turned a PSN downloadable title into a full retail release.
@Nexozable The game is only $20 and features cross-buy, it pretty much IS a PSN downloadable, just also one that you can buy a physical copy of for the same price.
@bakasora it's cross-buy, so if you pay the $20 total for the ps3 version you get the Vita version for free. Not a bad deal.
Ratchet and clank is one of my favorite playstation exclusive. I have almost all R&C games, and they didn't disappoint me.Might get this if I have time.
I still feel that Going Commando (PS2) was the best in the R&C series. It was a damn good balance of shooting, platforming and some exploration. That balance was lacking in later games as "shooting everything" became the focus.
@nate1222 I think the third was the best where you had your own, full sized starship (with your own quarters and games console in it!) and you had to stop Neferious for the first time. Was that Going Commando cos the titles are all diffrent here in england land. Oh, and a lot of the weapons in the PS3 games are rubbbish/stupid compared to the PS2 ones. (Crack in time is good though).
- Player Reviews: 5
- Game Universe:
- Ratchet & Clank: Size Matters (PSP, PS2),
- Secret Agent Clank (PS2, PSP),
- Ratchet & Clank: All 4 One (PS3),
- Ratchet & Clank Future: A Crack in Time (PS3),
- Ratchet & Clank Future: Tools of Destruction (PS3),
- Ratchet: Deadlocked (PS2, PS3),
- Ratchet & Clank: Up Your Arsenal (PS2, PS3),
- Ratchet & Clank: Going Commando (PS2, PS3),
- Ratchet & Clank (PS2, PS3),
- Ratchet & Clank Future: Quest for Booty (PS3)