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James Bond: Quantum of Solace Updated Hands-On

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The golden gun makes a return to Bond multiplayer.

Although Quantum of Solace has caught some flak for having a title that may not make any sense whatsoever, the upcoming film starring Daniel Craig is almost sure to be a hit based on its esteemed pedigree: 2006's excellent Casino Royale. Treyarch's similarly named game based on the movie doesn't have a prequel to point back to, so it's instead covering all its bases with scenes from both movies. Unlike the ripped-from-the-screen levels we've detailed in previous coverage, the two settings we played through this time around either expanded simple chases to become a full-blown firefight or re-created sections of the movie that were left on the cutting-room floor.

Science Center Interior, the first of two levels we played, falls into the former category. This one expands on the scene from Casino Royale in which Bond chases after Dimitrios in Miami, but in this case the path goes through a science museum. Quantum of Solace uses the Call of Duty 4 engine, so the gun combat feels very much like a Call of Duty game, though with a cover system added in that switches you instantaneously from a first- to a third-person view.

There are times when Bond will need to get clever with his surroundings to maximize efficiency. Observant players will find clues tipping them off about certain points of interest that make progressing through a level much easier. In the Science Center level, you can find a museum employee's cell phone with a text message explaining the poor state of certain light fixtures and raised exhibit pieces. What this means for you is that you have the option to charge through each level or to get surgical by shooting down Leonardo da Vinci's screw-shaped helicopter to take out five guys at once.

The Montenegro Train level, based on a scene that was cut from Casino Royale, has a very different feel. Rather than being in a setting with lots of objects to interact with, Bond must fight through cramped train cars to make it to his goal. At one point you'll find yourself in a windowless freight car in order to protect yourself from a passing train filled with armed thugs. In this scene, the dark freight car gradually fills with light as bullets pierce the steel exterior, leaving a series of holes growing ever closer to your hiding spot. At another point, you'll be out in the open on an unsheltered car attempting to force your way through the punishing wind. This part is especially difficult because you can be blown back if you take a moment to stop and shoot at the enemies hiding behind storage crates. Alongside the cover system, these physics-heavy moments are examples of how Treyarch is aiming to expand upon the typical Call of Duty style of combat.

After blasting our way through these two single-player levels, we took a look at a mode in which you don't play as Bond. Rather than choosing individual characters from the Bond movies like in the GoldenEye game, the standard-bearer for Bond multiplayer, Quantum of Solace places you in one of two teams: Mi6 operatives and mysterious thugs. In our session, we played some standard Deathmatch and Golden Gun. The latter is similar to the classic mode from GoldenEye, but in this case the gun shoots explosive rounds that don't necessarily kill with one hit--though like the old mode there is only one of these guns, so everyone is chasing the man with the golden gun, as it were.

There's an upgrade system similar to the one in Call of Duty 4. Instead of progressing through a series of ranks and levels, you'll earn credits for performing well in combat. These credits can then be used to purchase gadgets, such as flak jackets to boost your health and camouflage to help you blend in a little better. It's a much more free-moving upgrade system than Call of Duty 4's, and it lets you customize your character through a route that's more rooted in your own choosing.

James Bond: Quantum of Solace is scheduled for release on November 4. You can expect to see it available on every major platform.

145 Comments

  • ib_banging

    Posted Nov 18, 2008 1:58 pm GMT

    This credit system has the same stuff from Rainbow Six Vegas 1 & 2.

  • mariokart64fan

    Posted Nov 2, 2008 11:32 pm GMT

    bs no cvharacter in multiplayer already getting disappointed 'the goldengun in this case does not kill in one shot " what the heck , goldeneye goldengun owns lol this seems like a nightfire like game where as the goldengun didnt kill in one shot ,lol, and already no split screen , makes goldenye 100 percent my personal best ever bond game, doesnt look like itll ever change ,

  • link_1994

    Posted Oct 28, 2008 6:50 pm GMT

    Hmm perhaps this will surpass Call of Duty 4....

  • shadowkiller11

    Posted Oct 28, 2008 11:56 am GMT

    i also hear that alot of people want it to be at the standards of goldeneye but please if you do you will expect too much from the game and when you get it you will be dissapointed. i don't know how the game is it could be better or worse than goldeneye i'm just saying if you expect too much you will be dissapointed.

  • wep

    Posted Oct 28, 2008 6:04 am GMT

    got it today (leaked) and is awesome, not like COD4 but it delivers

  • Unholy_Terror

    Posted Oct 27, 2008 6:49 pm GMT

    @ctburesch I think people are hoping that this is like Goldeneye because a lot of people found that to be the best 007 game and that the other ones haven't been that great. This one does seem promising.

  • david1233

    Posted Oct 25, 2008 1:13 pm GMT

    i hope the onlines like call of duty

  • ctburesch

    Posted Oct 23, 2008 4:22 am GMT

    Why are people insisting that this is like Goldeneye for the N64. I expect it to be much better as we are 10 years past that....I already have it preordered in the hopes it is much better.

  • Rohan1627

    Posted Oct 22, 2008 2:20 pm GMT

    I hope this is the next 007 golden eye for the N64

  • thefaunaofwar

    Posted Oct 21, 2008 3:17 pm GMT

    This might actually be worth renting

  • allotheabove123

    Posted Oct 17, 2008 7:05 pm GMT

    looks interseting

  • sdkingsht

    Posted Oct 14, 2008 4:26 pm GMT

    it may be old to some but 4 ways split screen multiplayer with bots is still a must in a bond game to me. without it it's just another multiplayer shooter.

  • Jack1717

    Posted Oct 14, 2008 2:00 pm GMT

    GO Wii version, it is going to be the best with split screen online!!!!!

  • Somian

    Posted Oct 13, 2008 1:05 am GMT

    @ Coect: youre right, CoD4 didn't support live what makes it worse =( (still a good game)

  • Somian

    Posted Oct 13, 2008 1:03 am GMT

    omg the demo didndt have controller support, even as it is games for windows. so i'm not going to buy it. PERIOD.

  • GuardianDuo

    Posted Oct 12, 2008 3:47 pm GMT

    For the people who don't know where the demo is, either check out the "General Discussion" forums at 007thevideogame.com, or go to 007thevideogame.com/cokezero (it might be in German)

  • brendanhunt1

    Posted Oct 12, 2008 8:29 am GMT

    i prefer third person view, at least you can see the character

  • rcomando7

    Posted Oct 12, 2008 5:55 am GMT

    where is this demo people are talkin about?

  • unbentonslaught

    Posted Oct 11, 2008 12:22 pm GMT

    online sounds kinda fun. the single player campain is what I really want to play.

  • R41N_M4K3R

    Posted Oct 11, 2008 10:52 am GMT

    looks interesting
    lets see how it holds up against gears, fable,fallout and guitar hero

Game Info

  • Xbox 360 PC PS3 Wii DS PS2 Release Info

    • Release Date: Nov 4, 2008
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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