I was originally going to get the Dreamcast version of Quake III Arena because of its keyboard and mouse support, but I'm glad I got this instead. The new "campaign" mode is little more than isolated matches with rudimentary stat-building, but the gameplay is still great. The minor autoaim (similar to that seen in the Xbox port of Serious Sam) solved the biggest problem I had with the PC version: the difficulty of hitting targets, despite having the precision of a mouse.
This version also has multitap support to bring the maximum human players to 4, but also allows for bots of varied skill; like the TimeSplitters games, this lets you enjoy the fun of big groups of people without taking up extra space in the room. My only real gripe with this game is the butt-ugly graphics. They somehow look worse than the Dreamcast version a year prior; maybe I'm comparing it too much to games like God of War, but nevermind.
When Bullfrog Productions finished making games in the year of 2001 they left behind them a series of classic games,fond memories and shocks such as the departure of bullfrog co-founder Peter Molyneux. Although not thei... Read Full Review
Anyone who remembers Quake 3 Arena back when it was released in 1999 knew it for one particular reason: multiplayer. Quake 3 thrived on the network based capabilities of computers of the time and anyone familiar with the... Read Full Review