Quake II User Review
- Gameplay
- 9
- Graphics
- 10
- Sound
- 9
- Value
- 8
- Tilt
- 7
- Difficulty:
- Very Hard
- Learning Curve:
- 30 to 60 Minutes
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Ambitious"
Quake I made me contemplate giving up on First Person Shooters, because Id software (the father of FPS) started going downhill with gaming. But now, here and now, we have Quake II, which was a fantastic improvement over the original Quake. Let's begin. The gameplay is overall fantastic. You run in a room, look around, you are surrounded, now you'll spend 5 whole minutes of fast paced action taking all of these punks out. They're tough to take down and there's a lot of them. You don't even have to think in Quake II until after a battle. That's when you have to find your keys and find the door that they open. This lasts quite a while, and doesn't get old until the very very end. The story of Quake II is....WAIT...THERE'S A STORY? YES! Unlike the disastrous Quake I! Quake II has a story! Quake II has a good story at that! Welcome to the future. A war is waging between man kind, and the Strogg, a race of beings that have been fused with technology. Animals and humans. You are a lone space marine who's squad was just massacred. You fortunately survive the massacre and escape to the planet of the Strogg. But you're here all by yourself. You've got to work your way through an enormous battle on a wasted planet, til you reach the palace and take out the Strogg's leader! Don't stutter! Sound has improved. What's really good about the sound is, as good as Half-life content is, the sound is a bit ruffled, but Quake II's sound is perfect quality. There is no music, just the chilling sounds of wind and enemies yelling at you, or crying from pain you cause them. The weapon selection is huge. There is a shotgun, pistol, machine gun, super shotgun, hyper blaster, rocket launcher, rail gun, BFG10K, chain gun, and more. All of these combine to make a great effort by a lone marine against an enemy race. Unlike the useless weapons in Quake I that made the shotgun the only good weapon, Quake II makes you think before you shoot, you have got to conserve some ammo, and save the other weapon's ammo for the very end. Exactly what I did. I picked up a big gun but didn't waste it because I knew it would come in handy soon. So in the very end, when I was face to face with the final enemy. I unloaded that huge gun on his face and took him down with ease. Graphics no doubt look great. They are actually 3d now. Unlike that garbage Quake I fed us. There is a huge variety of enemies, making a huge variety of enemy models. They are all as detailed as the last. The guns look great, dont' you even ask about that. Level design can get repetitive but nothing that'll make you go insane. Be warned though, there is very little replay value in Quake II. The game gets quite repetitive like all Id games, but this one makes it last for one good play through.
More User Reviews
Alongside Doom, the grandfather of shooters.
Review Stats:- Posted Dec 3, 2012 9:56 pm GMT
Quake 2 has a better focus and makes better use of idTech 2 than its predecessor, but it has issues of its own.
Review Stats:- 0 out of 6 users agree with this review
- Posted Mar 17, 2011 4:26 pm GMT
It's fun for a little while, but then it starts to get really repetitive and boring.
Review Stats:- 2 out of 12 users agree with this review
- Posted Jan 4, 2011 6:52 am GMT
Quake II picked up where Quake left off,and set the standard for multiplayer shooters.
Review Stats:- Posted Sep 13, 2010 1:10 am GMT
Quake 2 - the best in series single player, improved multiplayer.
Review Stats:- Posted Jul 27, 2010 11:10 am GMT
User Videos
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A short video of Quake on Nintendo 64 in routine performance.Posted Jun 28, 2010
by loopy_101 | 9:21 | 189 Views
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Quake II
Not Following
- Publisher(s): Activision
- Developer(s): id Software
- Genre: Action
- Release:
- ESRB: M
Quake II Navigation
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