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Quake II User Review

Bgrotha

Quake I was crap. Quake II is one of the biggest improvements i've seen.

  • Posted Nov 4, 2006 5:29 pm GMT
  • Recommended by 0 of 4 users.
Gameplay
9
Graphics
10
Sound
9
Value
8
Tilt
7
Difficulty:
Very Hard
Learning Curve:
30 to 60 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Ambitious"
Quake I made me contemplate giving up on First Person Shooters, because Id software (the father of FPS) started going downhill with gaming. But now, here and now, we have Quake II, which was a fantastic improvement over the original Quake. Let's begin. The gameplay is overall fantastic. You run in a room, look around, you are surrounded, now you'll spend 5 whole minutes of fast paced action taking all of these punks out. They're tough to take down and there's a lot of them. You don't even have to think in Quake II until after a battle. That's when you have to find your keys and find the door that they open. This lasts quite a while, and doesn't get old until the very very end. The story of Quake II is....WAIT...THERE'S A STORY? YES! Unlike the disastrous Quake I! Quake II has a story! Quake II has a good story at that! Welcome to the future. A war is waging between man kind, and the Strogg, a race of beings that have been fused with technology. Animals and humans. You are a lone space marine who's squad was just massacred. You fortunately survive the massacre and escape to the planet of the Strogg. But you're here all by yourself. You've got to work your way through an enormous battle on a wasted planet, til you reach the palace and take out the Strogg's leader! Don't stutter! Sound has improved. What's really good about the sound is, as good as Half-life content is, the sound is a bit ruffled, but Quake II's sound is perfect quality. There is no music, just the chilling sounds of wind and enemies yelling at you, or crying from pain you cause them. The weapon selection is huge. There is a shotgun, pistol, machine gun, super shotgun, hyper blaster, rocket launcher, rail gun, BFG10K, chain gun, and more. All of these combine to make a great effort by a lone marine against an enemy race. Unlike the useless weapons in Quake I that made the shotgun the only good weapon, Quake II makes you think before you shoot, you have got to conserve some ammo, and save the other weapon's ammo for the very end. Exactly what I did. I picked up a big gun but didn't waste it because I knew it would come in handy soon. So in the very end, when I was face to face with the final enemy. I unloaded that huge gun on his face and took him down with ease. Graphics no doubt look great. They are actually 3d now. Unlike that garbage Quake I fed us. There is a huge variety of enemies, making a huge variety of enemy models. They are all as detailed as the last. The guns look great, dont' you even ask about that. Level design can get repetitive but nothing that'll make you go insane. Be warned though, there is very little replay value in Quake II. The game gets quite repetitive like all Id games, but this one makes it last for one good play through.
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