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Puzzle Quest: Galactrix Updated Hands-On

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We check out the latest build of Infinite Interactive's sci-fi spin on the Puzzle Quest universe.

While the developers behind the upcoming Puzzle Quest: Galactrix are quick to tell you that the new PQ game is a brand-new experience, there are a few things, we're delighted to report, that have barely changed at all. Like its predecessor, Challenge of the Warlords, Galactrix will have a sprawling story taking place across a huge universe, an in-depth RPG plot, and loads of depth. Best of all, the gem-busting puzzle game that is at the heart of Galactrix is just as monumentally addictive as it is in the original.

All of that said, Galactrix is still very much its own take on the PQ formula, and it has enough tweaks from Warlords to feel fresh. Of primary note is the sci-fi setting. While Challenge of the Warlords took place in a high-fantasy setting, this time around you'll be zipping around in spaceships in a galactic setting full of adventure and intrigue. It's that puzzle space that is perhaps the most important change in Galactrix; while the original game featured a rectangular puzzle space, the new game will feature a hexagonal space that looks to considerably change gameplay and strategy. Perhaps the most important aspect of the new puzzle space shape? The fact that new pieces will come in from all sides of the puzzle space, a considerable change from the top-down approach in Challenge of the Warlords.

Here's how it works: While the goal is still to match up like-colored gems, the direction in which you move a puzzle piece will determine the direction from which new gems appear. For instance, move a piece left and downward and new gems will appear from upper right-hand corner. This is true for most of the "open space" battles in the game; should you play a battle in orbit, however, the planet's gravitational field will cause the pieces to fall in the more traditional top-to-bottom manner.

In the original game, you controlled a character whose abilities you customized as you leveled him or her up. This time around, your character has been replaced by a spaceship (you can own up to three ships, in fact), complete with a full crew and ship upgrades that look to replace the spells and abilities you used in the previous game. Colored gems are tied to the various aspects of your ship--red are used for weapons upgrades, green will give you various buffs, yellow gems will affect the board itself, and blue will upgrade your ship's shield. If you want to sink all your available upgrade points into shields, playing the game turtle-style and looking to do all your damage on the puzzle board (and not with ship abilities), that will be a perfectly valid, if seemingly time-consuming, strategy. With three slots for ships in your inventory, you'll be able to customize your trio of ships (from a total of 30 available in the game) with specific build-outs that can be used in certain situations.

The space-faring plot in Galactrix looks to be just as involved as the previous game in the series; in our time with the game, we were searching a specific star system investigating an abandoned ship. As we played through the scenario, we met with various NPCs, including crew members who offered advice on our next course of action. Galactrix is a big game--there are dozens of systems to explore--and, while exploration is encouraged, you won't have to necessarily explore the farthest reaches of the galaxy in order to get from the beginning of the story to its end. That said, while the game does feel a bit more open-ended in terms of exploration this time around, some linearity is still imposed on the player in the form of jumpgates. These special portals are essentially your gateway to other parts of the Galactrix universe, and in order to access them, you'll need to solve a puzzle board challenge.

These minigames are nothing new for Puzzle Quest fans and they'll pop up in a number of situations in Galactrix. In addition to "hacking the jumpgate" (as it's known), you'll be playing minigames for things like crafting new items for your ship, collecting plans for such items, and mining asteroids for the raw materials needed to fashion new equipment. All of these are subtle variations on the standard combat puzzle system with varying levels of difficulty--in the mining minigame, for example, you simply have to line up ore gems in order to collect them for your ship. You can't fail here, but the timed mission gives you time to collect only so much ore, after which you have to move on to your next activity.

In the relatively wide-open universe of Galactrix, those activities run the gamut; moving from one plot point to the next, exploring the galaxy, or simply attacking random ships in whatever system you happen to be currently rolling through. Add to the mix a faction system that will let you earn (or lose) reputation among the various players in the Galactrix universe and you've got a game that is as deep as the PQ hardcore seem to be clamoring for. While attacking ships of a certain faction will be a surefire way of earning its enmity, you can always regain your standing--and earn some extra cash--by collecting and selling rare items in that system.

The numbers don't lie: With 130 items to collect or build, approximately 80 systems to travel between, and around 30 ships to choose from, Puzzle Quest: Galactrix is a big, ambitious take on the PQ formula. Best of all, the changes to the puzzle gameplay at the heart of the game seem like a logical extension of the diabolically addictive original. We can't wait to sink a good chunk of our free time into the game once it's released, and we'll be keeping you informed of its progress until then.

41 Comments

  • teb60

    Posted Oct 27, 2008 10:14 am GMT

    What in the world is happening here; this game debut was on the PSP, and now the PSP, PS2, and PS3 are not getting it's new version.... thanx a lot D3 for nothing.

  • thestrateger

    Posted Oct 27, 2008 6:27 am GMT

    it looks nice but not more than that

  • BrayneDrayne

    Posted Oct 27, 2008 5:02 am GMT

    Please please please do a PSP release! Warlords was so good on that, even with the bugs (No companions?!? Grrr...)

  • dskingston

    Posted Oct 26, 2008 11:01 pm GMT

    I was alwyay put off by the name "Puzzle Quest" but it is a fun game once I got around to trying it. This one looks promising.

  • wukepingu

    Posted Oct 26, 2008 4:01 pm GMT

    I had to beat PQ 1 before I could put it down. Can't wait *gets siezure from excitement*

  • kodai

    Posted Oct 26, 2008 10:59 am GMT

    I've been waiting all year for this baby. The first PQ is a regualr fall back on my DS and fun work time waster on my PC. Infinite Interactive has won me over with PQ and their take on the old Warlords series. Of all the PC and console games I'm looking forward too this holiday season, this is among the top. Go II!

  • PAJ89

    Posted Oct 26, 2008 3:38 am GMT

    That second screenshot reminds me a bit of the Mass Effect planet map. Anyway, this is looking like a good continuation for the PQ series.

  • ponzie

    Posted Oct 25, 2008 3:02 pm GMT

    Looks awesome!
    Really want this to come out on PSP!
    C'mon D3...help a brother out!

  • thenewau25

    Posted Oct 24, 2008 11:31 pm GMT

    kinda original

  • Lightfellower

    Posted Oct 24, 2008 8:47 pm GMT

    A sure winner

  • wizall

    Posted Oct 24, 2008 6:13 pm GMT

    PQ has been the game I turn to when nothing else seems interesting (that's after an already thorough play-through). What the hell am I supposed to do when I have two options? What a spectacular dilemma.

  • lozvil

    Posted Oct 24, 2008 5:40 pm GMT

    can't wait for this to come out!

  • blackleather223

    Posted Oct 24, 2008 4:48 pm GMT

    I have been at the first one for months now and am at the last level finaly.

    Can't wait until this comes out. I'll get this one as well.

  • CodingGenius Site moderator

    Posted Oct 24, 2008 3:57 pm GMT

    If it's anything like the first one, it'll be amazing!

  • chibi-acer

    Posted Oct 24, 2008 2:35 pm GMT

    I don't need to read a preview to know I'm going to be addicted to this game. I just want to see an official release date!

  • coulman

    Posted Oct 24, 2008 11:46 am GMT

    I agree with ChargEd. I was absolutely hooked on the first one. I may have to quit my job when I get this.

  • ChargEd

    Posted Oct 24, 2008 11:02 am GMT

    Seriously, I'm looking forward to this more than many AAA+ titles. The first one was just so addictive.

  • lliieemm

    Posted Oct 24, 2008 10:57 am GMT

    http://www.amazon.com/Puzzle-Quest-Galactrix-Nintendo-DS/dp/B0016Y9Q5O/ref=pd_bbs_sr_1?qid=1224870833

    nintendo ds release on amazon is probably not accurate but showing February 24, 2009.

    there doesn't seem to be a psp release date

  • dragonvizard

    Posted Oct 24, 2008 10:01 am GMT

    Awesome. The first one was such a good game. Looking forward to this one.

  • Foggel

    Posted Oct 24, 2008 9:48 am GMT

    If it comes to the DS, it's a must buy for me, and once again I will realize that "oh hey, I'm calling in sick in an hour.."

Game Info

  • Xbox 360 Release Info

    • Release Date: Apr 8, 2009
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PC DS Release Info

    • Release Date: Feb 24, 2009
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PS3 Release Info

    • Release Date: May 7, 2009
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.

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