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Puzzle Quest 2 Hands-On

Related Platforms:
  • Xbox 360
  • DS

Infinite Interactive is taking Puzzle Quest back to its fantasy roots with the upcoming sequel.

If Puzzle Quest: Galactrix's sci-fi trappings and hexagonal battle board left you feeling cold, then perhaps a straight shot of retro Puzzle Quest will bring you back into full-on PQ addiction. That's the bet that developer Infinite Interactive is making with the upcoming Puzzle Quest 2, a sequel to the original swords-and-sorcery puzzle adventure game Puzzle Quest: Challenge of the Warlords from 2007. The game is due for release this summer on Xbox Live and the Nintendo DS. And, as we found out during some hands-on time earlier today, Infinite Interactive has tweaked the formula of the original game without upsetting the apple cart completely.

We get a demo of the long awaited sequel to Puzzle Quest straight fromt he game's producer, at GDC 2010.

Though technically a sequel, PQ2's storyline and characters have nothing in common with the original game. This time around, you play as a lone adventurer who discovers Verloren; an unhappy city that has a connection to a mysterious nearby castle. Your goal is to uncover that connection--to do so, much hacking and slashing must occur. Put more accurately, much gem matching must occur, which will then allow you to hack and slash the various enemies you'll encounter in the game's single-player adventure.

Matching gems of the same color in three-, four-, and five-count rows is still at the heart of PQ2's gameplay, but unlike Galactrix, PQ2 is still played in a rectangular grid with gems dropping down from the top. However, the changes that have been implemented are subtle at first, and they have some significant impact on gameplay. For instance, experience points and gold have been removed from the grid--you now earn money and experience after a battle is finished. In its place, purple mana has been added (along with associated spells that use purple mana). There are also gauntlets strewn throughout, and matching them will earn you action points that will let you attack with any of your equipped weapons.

A focus on weapons and items over the spells that were such a huge part of the original Puzzle Quest is another difference. Though spells play a big role in combat (especially if you're playing as the sorcerer class), attacking with weapons can be just as effective, as we found out when playing with a barbarian-class character. This class can dual-wield weapons and use two-handed weapons (such as the bastard sword). A single swipe of our character's axe did a hefty 10 points of damage to an opponent. A character's defensive rating can affect the amount of damage he or she (or it) takes, and you can cast spells, as well as wear armor, that will increase your armor rating.

Your character has a number of slots for items that you collect during your adventures; two slots for weapons, shields, or potions you can wield in battle and four slots for armor (head, body, legs). After battles, you'll also pick up elemental items you can use later in the game to improve your weapons and armor.

In true Puzzle Quest fashion, you'll be matching gems on the play grid even when you aren't immersed in combat. There are occasional challenges you'll run into as you go; early in the game's tutorial, you'll need to fight a raging fire by battling it on the grid. Of course, the fire can't fight back, but if you unwittingly match red gems, the fire will gain strength. Another challenge required us to bash down a castle door; in gameplay terms, we had to cause a set amount of damage to the door in a certain number of turns in order to succeed. There's also a treasure-hunting minigame that you'll occasionally find after beating a monster where you can earn cash by matching gold, silver, or bronze coins or special items like potions by matching keys on the playing grid.

Beyond the subtleties of gameplay, Puzzle Quest 2 has an art style all its own--forgoing the manga influence of the first game for a more Western art style. In addition, the game's interface has changed a bit--instead of moving around a character icon on a map of the world as in the original game, the camera is drawn down closer into the world. In the tutorial, for example, you'll explore the city of Verloren and interact with individual townsfolk as you go.

Puzzle Quest 2 will feature four character classes: the offensively minded, magic-using sorcerer; the weapons-first barbarian; the defensively strong templar; and the stealthy assassin. All of these character classes will have strengths and weaknesses of their own. You'll be able to pit those characters against the game's single-player campaign or against other players via online multiplayer in the Xbox Live version of the game and via ad hoc wireless on the Nintendo DS. Our brief time with the game was just that…all too brief, and we look forward to sinking more time into the game in the near future.

There's no firm release date for Puzzle Quest 2 yet, but publisher D3 is expecting the game to come out this summer.

26 Comments

  • Payback7

    Posted Apr 22, 2010 5:36 am GMT

    Can't wait!!! LOVED the first one till my bro's dog chewed up the cartridge!! WAAAAA!!! Please hurry D3! hehe

  • King9999

    Posted Mar 27, 2010 5:59 pm GMT

    Sounds like this game has a loot system. I hope they go all out with it. I'm totally looking forward to PQ2, but I hope they eliminate the technical issues the first two games had (on the DS, anyway).

  • Dualmask

    Posted Mar 26, 2010 7:48 am GMT

    It sounds very cool. The changes to the gameplay sound really interesting. I never liked the whole gold on the battlefield thing because even in a lengthy battle you got it in such miniscule amounts, and it was only really good for affecting certain spells.

    I hope it gets successful enough to go on all the other consoles the way the original did, especially PSP and/or PSN. If not, I'll just have to settle for the DS version. One way or the other though, I'm playing this.

  • Bigcol1611

    Posted Mar 23, 2010 7:41 pm GMT

    The first game was never out of my DS for about 6 months, cant wait for this little beauty to grace the UK shores!!

  • PsiPhiTy1

    Posted Mar 18, 2010 12:28 pm GMT

    WOW, I didn't think they could out-do the first one but I guess I stand corrected. This added style really looks interesting, now I am anxious for it to drop asap...

  • huntervaneg

    Posted Mar 17, 2010 11:19 am GMT

    I enjoyed the first one, I hope the same for the upcoming title..!!!

  • B45AK

    Posted Mar 14, 2010 5:52 pm GMT

    Really excited for this. I dig the western art style they went with. I do wonder what the scope of the game is however. Will we still be traversing the world conquering strongholds and taming mounts or just traveling through villages fighting goblins.

  • Robtwice

    Posted Mar 13, 2010 11:31 pm GMT

    Super stoked about this one. The first one was addicting enought. Cant wait to see it

  • Ceraby

    Posted Mar 12, 2010 11:43 am GMT

    I enjoyed the first one so I'll probably get this one as well, even though I think I'd miss the first game's art style.

  • phimseto

    Posted Mar 12, 2010 6:25 am GMT

    I enjoyed the nation-spanning story of the first game: the stronghold, side quests, recruiting allies, etc.. This doesn't sound nearly as interesting.

  • Redman1984

    Posted Mar 12, 2010 12:54 am GMT

    Why do we have to wait unitl June 30??? I want to continue with the Puzzle Question addiction now!

  • WoW_Nirss

    Posted Mar 12, 2010 12:31 am GMT

    looks great, but I wonder how the DS version will compare.

  • Gelugon_baat

    Posted Mar 11, 2010 8:01 pm GMT

    "...forgoing the manga influence of the first game for a more Western art style..."

    Good decision I say. After Galactrix, the developers really need to develop a unique identity of their own.

  • SaberSpellSword

    Posted Mar 11, 2010 4:59 pm GMT

    I'm a huge fan of the puzzle quest series. I loved the first game, and if it wasn't for the hacking in galactrix i would have loved that one as well.

  • awesome

    Posted Mar 11, 2010 9:02 am GMT

    I second LozzaGS opinion...I got the 1st one on BOTH DS & PSP, but the PSP version is much sharper & smoother with better effects... here hoping one day D3Publisher will see the light...

  • VisceriousZERO

    Posted Mar 11, 2010 8:25 am GMT

    i love puzzle quest so much... glad its coming back. Hallelujah!

  • LozzaGS

    Posted Mar 11, 2010 6:26 am GMT

    Can't wait! Wish it was on the PSP again though - will buy the DS version, but it won't be the same. Even with the companion bug, it worked so well on that format.

  • Hanzoadam

    Posted Mar 11, 2010 2:14 am GMT

    I enjoyed the 1st one but I'll have to wait till it gets announced for PS3

  • sergioalb64

    Posted Mar 10, 2010 10:37 pm GMT

    Still no online play for DS? Come on, now, this is their fourth chance (counting Puzzle Kingdoms, which is actually better than Galactrix IMHO).

    I'll still buy it on DS; stylus controls for the win.

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