Looks good, family orientated storyboard, funny characters.... sketchy puzzles, poor communication

User Rating: 5 | Puzzle Agent PC
I would call the puzzles in this game to be stupid. This doesn't ruin the game though. In fact I found the game worth playing through and I felt rewarded. This rewarded feeling came from difficult puzzles that I required a pen and paper to figure them out, They were fun logical deduction puzzles. I thought to myself that I was learning something and it was good. I found that most of the spatial relation puzzles were easy, some were too easy requiring me to just shake the puzzle pieces together until they clung to each other forming a solution....

The game took a turn for the worst when I was a few puzzles in. Their were some that had rules like a game, the rules were their to create boundaries and insight on how the puzzle works. Problem is the explanations were atrocious. Some puzzles I had no idea what to do, I just kept on getting the answer wrong and when it finally was right by chance I worked backwards to understand what the hell the rules were suppose to mean. I felt a little insulted when I finally understood because I thought they could have explained things much better. This is bad because every mistake you make in a puzzle affects your overall score.

The graphics were cool and I really liked the characters, I mean sure some were lame but overall the characters were lively and unique. This might have happened because the writer Graham Annable did the art and helped with story/dialog. I guess he writes kids books. The storyline was a unique family type story.

I finished the game 33 puzzles in and I read that their are 36. I thought about going back and finding the other few puzzles but something happened before I could. I was at the end screens of the game and their was an option to play over the puzzles, basically the puzzles are kept in file cabinets and you just go through finding the one you want and play it, should have been simple...Once you've clicked on a puzzle you can't opt out, you have to go into the puzzle then select quit from the menu that's dumb. The final blow was when I finished a puzzle that I had played earlier in the game it counted against my overall score! What's the point in asking me to "freeplay" the puzzles and then restrain me to the rules of the storyboard?! Outrageous...

Overall this game was fair, a disorganized puzzle premise hurt the games appeal as did the confused rules. The art and story shone...bright enough?
yeah...