Pursuit Force: Extreme Justice is both innovative and enjoyable, with an original story and likeable characters.

User Rating: 9 | Pursuit Force: Extreme Justice PSP
Pursuit Force: Extreme Justice is the sequel to the notoriously difficult PSP exclusive Pursuit Force. Developed by Bigbig Studios and released in 2007 (it didn't get a Japanese release), Pursuit Force: Extreme Justice is a great game that deserves more appreciation than it got.
The story takes off after the events of the first game. The protagonist, a police officer of the Pursuit Force who is not named throughout the game and is simply referred to as the Commander, is about to marry Sarah Hunter, another policewoman who was also in the first game. Their wedding is busted up by a gang of junkies called the Convicts, who have escaped from jail. Later the Pursuit Force finds out that other former gangs are regrouping. Another police force, Viper Squad, often causes complications for the Pursuit Force and takes the credit for taking the gangs down. The Commander finds out more about the Viper Squad than he wagered for...
The story is great as it is: instead of employing the generic cop-game story of 'protagonist's family member is murdered and he kills goons and finds out they are hired by someone else' it makes up a completely original story and has the right parts of conflict and climax. The Commander, although usually a strong, silent-type guy, is likeable and the player feels for him and what he has to face to rid the city of crime.
Well, sort of.
Gameplay is divided into three sections: driving sequences, on-foot sequences and turret sequences. Driving sequences have the most emphasis and are the most enjoyable: taking down bad guys, jumping from car to car, shooting while driving - they are very enjoyable and smooth. The cars automatically do handbrakes while taking sharp turns, which makes controlling them easier and makes it more movie-esque. If the player jumps from their own car onto a bad guy's car and kills them, they take that car for their own, as well as that enemy's weapon. Switching cars is useful because they explode soon. Some weapons do more damage to cars than others. On-foot sequences, while not as exciting as the driving ones, aren't half bad and control well. The player can also perform takedowns on enemies if they get close to them, arresting them without killing them. Turret sequences are a bit less enjoyable but thankfully they don't last long and still control well.
The graphics are great; sometimes there are a few flaws like parts of enemies appearing through objects but for the most part it's well done. The cars, the real stars of the show, look amazing and the enemies are nicely detailed.
The music, especially in the first and final mission, is amazing, some of the music isn't that good for the most part it is. Voice acting, especially of members of the Raiders gang, is well done. The voice acting of the Syndicate gang isn't bad, but it isn't great either.
The controls are very well done in all three sections. The only problem is having to remove your hand from either the analog nub or the X button to use the Justice bar but for the most part they are great and very responsive.
With Bounty mode, there are many hours of replay value and lots of challenges to complete. This is recommended to people looking for innovative games.