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Jeanne D'Arc Localized Version First Look

It turns out you won't need a history book to play Level 5's new PSP strategy RPG after all. We checked out an early English build of this uniquely inspired game.

Jeanne D'Arc is a new handheld, turn-based strategy game based on the story of Joan of Arc, the canonized warrior who, through an imperative from God himself, galvanized French armies and repelled English invaders during the Hundred Years' War in the early 1400s. But this is a game developed by the Japanese RPG wunderkinds at Level 5 (of Dark Cloud and Dragon Quest fame), so don't think Jeanne D'Arc's loose historical roots will preclude battles full of anthropomorphized animal soldiers, spiky-haired heroes, and bombastic magical attacks. In fact, let's make those historical roots very loose.

What is accurate is Jeanne's fight to rally her countrymen and fight off the British armies that are marching into France and occupying her homeland. This fight will play out over a series of turn-based, grid-oriented battles that should be familiar to anyone who has experience with games like Final Fantasy Tactics, Ogre Battle, and Disgaea. You'll amass a posse of 14 total characters (including Jeanne) during your journeys, and missions will let you take up to nine of those (though sometimes fewer) into battle. Each character has a weapon type--such as a sword, spear, bow and arrow, staff, or whip--that dictates his or her striking range and damage capacity. A sword-wielding character can attack only adjacent squares, while a spear user can strike two squares in a line, hitting enemies on both squares. The swordsman will typically do more damage than the spear user, though. This is all familiar territory for strategy RPG fans.

However, publisher Sony says that Level 5 wanted to make a strategy RPG that would also appeal to those who have never tried the genre before, so it's designed Jeanne D'Arc with relatively simple strategy concepts. One is the "unified guard" system, which essentially gives adjacent characters on the grid a defensive bonus. Naturally, the downside of this tactic is that enemies with area-of-effect attacks will be able to hit more of your characters with one attack if you have them all bunched up.

The burning aura system is the other new gameplay feature that will purportedly help ease strategy neophytes into the action. This one essentially gives an attack bonus to a character standing behind an enemy that's just been struck by another of your characters (represented by a visible ring of fire around that character's feet). This will be useful for double-teaming a tougher enemy that one character can't take down on his or her own. Use the first character to soften the foe up, then let the second character deliver the killing blow with the burning aura. The aura will also last till the end of your side's turn, so you can move the enhanced character around a bit and still deliver the extra damage.

That doesn't mean strategy diehards will get short shrift, though. The game will offer a high level of customization through the use of skill stones, which you can pick up from dead enemies, steal from live ones, uncover in hidden places on some maps, and obtain as rewards for finishing missions. Each skill stone will have some kind of special ability or battle effect on it. Abilities will include offensive magical spells as well as some physical attacks that can be wielded only by users of a particular weapon type. Other stones will have passive effects, such as health increases or damage buffs. Characters will gain skill stone slots as they level, up to a maximum of six, and you'll be able to mix and match stones freely between characters to increase their melee and ranged attack powers, control their defensive capabilities, and so on--in short, to customize them to fill the roles you want.

Finally, some of your characters will be able to don attack-enhancing magic armor through a transformation system that you can activate after they've gained enough points over the course of a battle. In addition to general attack bonuses while in this armored state, a transformed character will also have access to a unique, extremely powerful special ability. Perhaps most importantly, transformed fighters get an extra turn after downing an enemy, so it's possible to do quite a bit of damage to the enemy's forces while using this feature. In fact, two transformed characters could potentially leapfrog each other, trading off attacking an enemy to get a chain of extra turns and decimate a group of enemies without ever giving them a turn.

The game is presented in an isometric fashion and graphically looks similar to most other strategy RPGs, but where most of those games use sprites for their characters, Jeanne D'Arc is fully 3D. And as you'd expect, the characters and overall style have gotten the full stylized anime treatment. Sony has also been working with a French language consultant on the voice-over, so as not to go too thick on the French accents but still retain a reasonable level of believability with the pronunciations of names and such. These will play out during the game's frequent full-motion animated cutscenes (of which there are nearly 20), so hopefully the presentation will be suitably dramatic to match the goings-on of the storyline.

Jeanne D'Arc looks as though it ought to satisfy diehard fans looking for a solid portable strategy-RPG fix. And since some of the game's major competitors, including Disgaea and Final Fantasy Tactics, are merely ports of existing games (and in some cases, years-old ones), it's good to see at least one fully original entry in the genre on the way to PlayStation Portables later this year.

45 Comments

  • freakykidd

    Posted May 21, 2007 2:33 am PT

    I hope the game doesn't follow history compleatly... otherwise the end of the game will have Jeanne getting burned alive... I think they should change that bit

  • fmobliv06

    Posted May 20, 2007 2:41 pm PT

    looks great

  • WinterSlodier

    Posted May 18, 2007 12:20 pm PT

    wow...im on it like dog gone it.

  • kappareign

    Posted May 14, 2007 2:00 am PT

    looks really cool... nice to see an original rpg

  • ravemaster_866

    Posted May 12, 2007 1:01 pm PT

    Wow looks interesting. But will it be any good really?

  • -carrots-

    Posted May 10, 2007 10:07 am PT

    can't wait!!
    im so excited because there are many srpg going out like
    final fantasy tactics, disgea, and this one all good companies

  • guardianlegend7

    Posted May 7, 2007 3:39 am PT

    The production values on these games are so amazing to look at. I wish I enjoyed turn-based games though..

  • zeus_gb

    Posted May 6, 2007 4:58 am PT

    Looks and sounds great!

    *Clicks track option*

  • Pedro7_2000

    Posted May 3, 2007 9:39 am PT

    sevvo73lasvegas, "Does the game end with the player being burned at the stake?"

    I heard the final stage starts that way, but then Joan of Arc throws out Squirtle to save her.

  • FallenAngel

    Posted Apr 30, 2007 3:22 pm PT

    LOL sevvo73lasvegas...I highly doubt it. As they keep saying, it's LOOSELY based on the actual Joan of Arc.

  • sevvo73lasvegas

    Posted Apr 30, 2007 2:03 pm PT

    Does the game end with the player being burned at the stake?

  • HXCDEW

    Posted Apr 30, 2007 7:23 am PT

    Nice. This game looks sweet. I'm really looking forward to it.

  • bongsyas_23

    Posted Apr 29, 2007 10:17 am PT

    Very nice. I like the fact that transformed characters can do chain combos. Very original.

  • Lsnake

    Posted Apr 29, 2007 8:38 am PT

    God bless Level 5. Whereas most others try to reinvent themselves to a degree that those good old RPG's are disappearing, Level 5 has made some stunningly, classic feel RPG's lately. Both Dark Cloud games and Dragon Quest 8 was fantastic games that are among my absolute favorites on the PS2. I have a feeling I'll be forking out to get this one on my PSP.

  • ZelvarR

    Posted Apr 29, 2007 8:05 am PT

    I was surprised that the review didn't liken this titles to such greats (and the first RPG I played that used a grid-based battle system) as the Shining Force series (at least the first 2...maybe 3 as well but I didn't have a Sega Saturn).

  • TripleXpacK

    Posted Apr 29, 2007 6:52 am PT

    I can't wait for this one, it looks so great!! I love these kind of games my favotite was final fantasy tacrtics for the playstation1.

  • imperial_agent

    Posted Apr 28, 2007 7:16 pm PT

    this turned based grid games are actually not that tactical as you may think. You just use your strongest guys to attack in the front with long range and healing/magic guys in the back. Once you've played one, you've played them all.

    Vandal Hearts on PS1 probably best of the genre.

  • The_Consequence

    Posted Apr 28, 2007 3:38 pm PT

    I don't have a PSP as Sony is run by the Prince of Darkness, but if I did have one I would get this.

  • Truf89

    Posted Apr 28, 2007 7:55 am PT

    It looks great and I look forward to owning this game. Another reason to own a PSP.

  • SonyGameHolder7

    Posted Apr 28, 2007 6:21 am PT

    i like this type of games and from what I've heard, Jeanne D'Arc is pretty good. I wonder when it comes out in Europe...

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