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Final Fantasy Anniversary Edition Hands-On

We spend some time with Square Enix's upcoming Final Fantasy remake for the PlayStation Portable.

Already available in Japan, Final Fantasy Anniversary Edition is currently scheduled for release in North America next month--almost 20 years since the original game debuted in Japan. The Anniversary Edition of Final Fantasy will add a number of enhancements to the original's winning formula, including all-new widescreen visuals, new dungeons, an enhanced soundtrack, and a Pokémon-style bestiary detailing every type of enemy (there appear to be more than 200 in total) that you've encountered and defeated on your travels thus far. We recently had an opportunity to play through the first couple of hours of the game, and although that time offered very little in the way of a challenge, we still had a lot of fun.

After checking out the all-new rendered intro movie, you'll be invited to create a party of four characters to play with. You can choose any combination of character classes from the six available, which include warrior, thief, monk, black mage, white mage, and red mage. The first three are melee classes with different strengths and weaknesses, while the three mage classes specialize in offensive spells, defensive and healing spells, and using a combination of the two, respectively. Charter advancement in Final Fantasy isn't nearly as complex as in some of the series' subsequent offerings, but there's still some room for customization, courtesy of equipment upgrades and additional spells to learn.

Equipment such as weapons, shields, helmets, gloves, and body armor can be upgraded almost constantly as you progress through the game, either by finding better gear in treasure chests or by purchasing it from the stores located in all of the world's towns. The equipment in Final Fantasy isn't as varied as that in more modern role-playing games, but you'll still be forced to make some tough decisions from time to time, prioritizing accuracy or attack power when choosing between two similarly powerful weapons, for example. If that sounds like too much work, you can simply hit the "optimal" button, which will automatically equip your chosen character with the best (in theory) gear. When browsing equipment in a store, helpful icons make it easy to tell instantly which characters in your party are able to equip what, as well as whether or not the new gear is better than what they're wearing or carrying already.

When playing with mages, you'll have still more freedom to customize your characters as a result of the way that learning new spells is handled. To learn a new spell, you simply have to find the store that sells it and purchase it over the counter. Black and white magic spells are organized into levels that determine how powerful they are and how much they cost. There are four spells per level for each discipline, but the catch is that your character can only know three of those four at any one time. So, for example, when purchasing spells for a low-level white mage, you might find yourself in a situation where you have to choose between a healing spell and one that deals damage to all undead enemies on the battlefield. It is possible to unlearn and subsequently relearn spells if you find that your mages are ill-equipped for a particularly challenging battle, but there's a significant cost involved, so it certainly isn't something you'll be able to make a habit of.

Final Fantasy's currency, gil, isn't hard to come by since every monster you defeat will drop some, but if you're anything like us, you wouldn't relish the prospect of "grinding" random battles on the world map simply to make money. If you've ever played a Final Fantasy game before, you'll be familiar with the concept of random battles--encounters with enemies that can't be seen as you explore the world map--and you likely either love or hate them. If you visit message boards populated by fans already enjoying imported version of the game, you'll almost certainly find a thread or three complaining about how frequently random battles occur, but in truth it varies a great deal, so you might walk across half a continent with very little action and then have to fight through several battles in a short space of time. The random battles can certainly be frustrating if you're en route to a dungeon and want to conserve as many of your health and magic points as possible before going in, but there are plenty of items that you can use to ensure that your party is at full strength. Consumable potions are the most obvious, of course, but you can also regain the aforementioned points by using sleeping bags, tents, or cottages while outside on the world map.

Like those on the world map, most of the battles that you'll fight inside dungeons and caves are randomly generated and can pit your party against up to nine enemies simultaneously. Combat in Final Fantasy is an uncomplicated turn-based affair in which you'll give orders to all of your party members at the same time and then watch as your instructions are played out. The combat animations--especially those for enemies--are functional rather than flashy, but the character sprites and backgrounds are nicely detailed.

Enemies we've encountered to date include the usual assortment of goblins, wolves, skeletons, zombies, ogres, spiders, and the like, as well as some aquatic adversaries that pop up from time to time when traveling in a boat. All of the monsters in the game have a weakness waiting to be exploited, which can be to certain types of elemental magic or specific weapons. Lightning attacks are effective against the aforementioned aquatic enemies, for example.

To talk too much about Final Fantasy's storyline seems like an exercise in worthlessness at this point. If you've played the original game, you already know it, and if you haven't, we're not going to be the ones to spoil it for you. What we will tell you is that the four members of your party are thought to be the prophesied "Warriors of Light" who will save the world of Cornelia from eternal darkness by locating and restoring light to four crystals. There are plenty of subquests for you to complete en route to that objective, and after just a couple of hours playing, we've already rescued a princess and saved a town from pillaging pirates.

Clearly, we've only scratched the surface of what Final Fantasy Anniversary Edition has to offer, but we look forward to bringing you more information closer to its release.

123 Comments

  • Tman92092

    Posted Nov 4, 2009 2:32 pm PT

    looks pretty fun. I'm addicted to the final fantasy games.

  • vorpal8

    Posted Jun 24, 2008 5:27 pm PT

    PS: I'm an RPG Maker XP/VX fan and I think a Final Fantasy RPG Construction Kit for PC would be awesome. It would include tons of all the 2d enhanced character/monster/spells/battle system and the like with it. HEH.. I'll never happen..

  • vorpal8

    Posted Jun 24, 2008 5:22 pm PT

    Ye another remake eh... Well, if this is called "Anniversary Edition" shouldn't a release like this include all classic FF games? I think so. The collection should include; FF1-3 Original NES versions enhanced, FF4-6 enhanced in their original 2d SNES versions. They would also have to be made for all 3 major consoles and both the PSP and DS at least, if of course they would all fit on a DS and PSP, that way there would be no more need to try and cash in. They could move on.

    I did not like the fact that FF3 for the DS was turned into a 3D game. It wasn't a 3d game to begin with and that kills the original concept. I thought I was going to get a nice, missed out on FF Origins remade enhancement of the game. I was wrong. 3D games do not look very good on the DS. FF1-6 are classic 2D games, enhance them with 2D elements and not 3D elements. I am also going to be sad as well about Dragon Warrior 4, 5 and 6 because they too will be in ugly looking 3d on the DS.

    That's another thing, a proper Dragon Warrior/Quest Anniversary edition which included all the classic DW1-6 versions would be very appreciated if they too were remade and enhanced in 2D form. IN English, that is.

  • JasonNexus6

    Posted Feb 10, 2008 6:39 am PT

    I have never played the Final Fantasy games on the games consoles they were originally released on. I have FF 3 on the DS Lite, so to get FF 1 and FF2 on the PSP is great.

    Why should anyone complain about these remakes on the PSP. To make FF1 and FF2 3D wouldn't be good. These are 2D games not 3D so if you don't like the idea of a retro 2D release of the games on the PSP, then just don't buy them.

  • LsTr_Of_SmG

    Posted Jul 5, 2007 11:32 am PT

    Enough with the remakes already! Christ...

  • ManOfTeal

    Posted Jun 22, 2007 12:41 pm PT

    I played the originals and I enjoy the remakes. Keep em comin Square.

  • ERoBB

    Posted Jun 21, 2007 1:17 pm PT

    I'm sure the people responsible for this remake and the people making FFXIII are completely different groups of people. One doing something takes nothing away from the other...

  • ag_04

    Posted Jun 21, 2007 8:02 am PT

    well thx square-enix for sucking more money from people. i mean sooner or later you will pay for this treat to all fans who claim for new and GOOD ideas for the series. don't know really how FFXIII will be, but it's enough! stop releasing stupid remakes, and put ALL your effort on making FFXIII a real good rpg, like in the old times, plz!! I'm not talking of psp remakes only, i am speaking of FFIII, FFIV remakes for ds and so on and mediocre games like Children of mana and all that mobile-phone stuff that sucks.

  • leonheart_z

    Posted Jun 21, 2007 6:27 am PT

    square's losing it.....i hope blizzard does somethin for the psp soon

  • ERoBB

    Posted Jun 20, 2007 4:49 pm PT

    Will the battle scenes be animated, or like still frames like the original versions? Hope they will be, but I'm guessing they're not...

  • akaado

    Posted Jun 19, 2007 4:11 pm PT

    To tell you the truth... I would like to see a remake of FFVI... That's all...

  • DexterRS1980

    Posted Jun 18, 2007 11:18 am PT

    I've own this on the NES, PS1, and now the PSP. Simple economics here guys, It's obvious Square Enix holds the market share of RPG releases. I think they are keeping the (FF series) sales record at an equilibrium for Nintendo and Sony with the release of these two games. For the consumer I'm still buying it! A true Final Fantasy gamer will play this on any console. Cloud is overrated on FFVII for a character, but nothing beats the original FOUR LIGHT WARRIORS!

  • Nightraeven

    Posted Jun 17, 2007 1:46 am PT

    Sheesh, can't Squeenix put a little more effort in it? I mean come on, the PSP can easily handle full 3D games, so why are we RPG lovers stuck with 2D 'remakes'. Throw FFVII, VIII or IX on it for god's sake, you don't even have to remake those, just compress them on a UMD.

  • legandary_ACE

    Posted Jun 16, 2007 9:25 am PT

    when is square-enix gonna remake Final Fantasy 3, 4, 5 ,and 6 for the psp

  • big-joe-cool

    Posted Jun 15, 2007 6:45 am PT

    Hey has anyone noticed how they're selling English versions of both Final Fantasy I AND II on eBay? They're from Hong Kong mostly but they are in English and can be played on any PSP due to the region-freeness (is that a word?) of PSPs. Why isn't gamespot just buying a copy of eBay (for about half the retail price btw) and reviewing that? And why aren't we?

  • halmosgabor

    Posted Jun 14, 2007 1:14 pm PT

    FFtactics. looks like they only made an emulator for it:p although i never played this one. but looking forward to it.

  • chisoxrule

    Posted Jun 13, 2007 6:31 am PT

    May have to dust off the ol PSP and get this for my annual trip to the OBX with my family plus I never played the original FF.

  • bobert3000

    Posted Jun 12, 2007 6:44 am PT

    seriously, how many final fantasy I/II rehashes has sqenix made already?
    i'm a big fan of final fantasy, but this is just a cash in.

  • KingKoop

    Posted Jun 12, 2007 2:07 am PT

    A FFIII clone if you ask me.

  • Goffee71

    Posted Jun 10, 2007 12:08 am PT

    Just finished the Jap edition, just over 24 hours of play - and didn't spend much time in the extra dungeons... Never got to play this first time around so I appreciate the chance to give it a go and experience some gaming history... Roll on no.2,3,4......

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