Alien Syndrome Announcement Q&A

We check in with Totally Games president Larry Holland to hear about its new take on the Sega classic.

With Sega's recent announcement that its classic Alien Syndrome series is invading the Wii and PSP, we went off in search of answers about what to expect from the upcoming game. While the original game was a sprite-based 2D run-and-gun affair, the new Alien Syndrome takes the series into 3D on the Wii and PSP. We checked in with industry vet Larry Holland, founder, president, and creative director of Totally Games, to find out what the Northern California-based developer has in mind for the new games.

GameSpot: Why did you decide to do another Alien Syndrome game?

Larry Holland: Alien Syndrome was an innovative and exciting arcade game for its time. Last year we came to the conclusion that this Sega classic offered a tremendous opportunity for us, a somewhat forgotten jewel, if you will. We realized that we could build on its solid foundation of imaginative visuals and fast-paced run-and-gun gameplay, and by modernizing it and enhancing it to meet the demands of the modern gaming audience, we could make something totally fun and involving. We felt that by combining its core sci-fi universe with action-RPG-style gameplay we could take the original game and this genre where it had not been before. And these lofty goals aside, it didn't hurt that the game was one of the lead designer's favorite arcade games growing up.

GS: What, if any, ties will it have to the previous title?

LH: The game is all new, with new characters, weapons, environments, gameplay, and a new story. Therefore this version of Alien Syndrome is not a simple graphics upgrade but a complete redesign from the ground. We were guided by the core gameplay, premise, and spirit of the original title, an intense, ranged-combat-oriented game with lots of strange and horrific aliens threatening to tear the player from limb to limb. Using these elements as a basis, we added an intensely personal story, a likable and real heroine, all manners of new weapons and gadgets, and integrated action RPG aspects of inventory management and item acquisition. The vigilant player will notice elements of the original game here and there, however, such as the original music of the game remixed and modernized.

GS: What can you tell us about the game's story?

LH: It takes place far in the future, and there is a bunch of nasty aliens on the loose. OK, that much you might have figured out for yourself, and you are probably thinking how original of us. But hang with me for a second, as we do think we have approached our story a little differently. We based the history of the new story on the story of the original game, so anyone who is familiar with the original game's story can pick up on hints of the old storyline. Of course, humanity is once again faced with the deadly threat of the Alien Syndrome, but we've chosen to focus the story of the game on the personal struggles of our main protagonist, Aileen Harding, as she deals with the growing menace and her role in trying to thwart it. What adds depth to her character is that she has an intriguing history that slowly gets revealed as the game progresses. By having the player play a specific character and focusing the story of her personal inner struggle, we avoid the detached, faceless hero common to most other action RPGs.

GS: What can you tell us about the content differences between the two versions of the game? What can you tell us about the gameplay mechanics of each? How are you taking advantage of each platform?

LH: The Wii version will feature control schemes specifically tailored to the unique controller of the platform that will show off the dual combat system of range and melee weapons of the game. A number of graphics enhancements and additional animations will also be made for the Wii version. It will also include additional gameplay content not available in the PSP version that will allow players to advance their character as well as to upgrade and craft new items. However, the PSP version contains all of the core gameplay features that are present in the Wii version, just in a highly portable form. The game's level design takes full advantage of the crisp, beautiful widescreen display of the PSP to create stunning environments the likes of which have not been seen on a handheld before.

GS: Can you walk us through what the single-player game is going to be like?

LH: Similar to other action RPGs, the player controls a single character in a 3D top-down view of the world. The player has at his disposal over 20 weapons, both melee and ranged, with which to beat back the alien onslaught. Unlike other action RPGs, we've decided to make the game much more ranged-combat-focused and have taken a lot of the random chance elements out of the combat system, so the player's skill will be put to the test, as he must line up his shots and avoid incoming fire. The player gains loot and experience as he dispatches the enemies with which he can further enhance his character in a myriad of ways of his own choosing.

GS: Can you walk us through the multiplayer game? Will either title offer online functionality?

LH: Alien Syndrome offers up to four players the opportunity to tackle the full single-player game cooperatively. On the PSP, the game supports local Wi-Fi play, while on the Wii, it will support four players simultaneous on one console.

GS: Will the original game be tucked away as an unlockable?

LH: Sadly, because of development constraints, we did not have the opportunity to implement this much-desired feature, having focused our efforts on delivering a compelling and lengthy adventure for players to enjoy.

GS: Thanks for your time.

47 Comments

  • roryk666

    Posted Jul 21, 2007 2:32 pm PT

    this was awesome on the megadrive/genesis but seriously this just looks terrible!
    reminds me of a sci fi champions of norrath but even that game is like 2-3 years old and looks better than this

  • cenobyte21

    Posted Apr 30, 2007 6:57 pm PT

    wow, lots of hatin on the game already, and its nowhere close to being done. i thought we had some seasoned gamers here, but then again, i was wrong when i guessed that nintendo would never let rockstar release a game on the wii, past table tennis. Granted, the original Alien Syndrome is kind of an odd choice to go back and revisit, but bear in mind it was a personal choice of the lead developer, so with that said. I think the game has potential. No, it doesnt look like something that should have come directly from the brain of Myomoto, but give it a chance. What i like about the game so far is the RPG elements that are in store. If they do it right, and make them plentiful then thats a plus. Im sick of the 'traditional' RPG elements that are mainly reserved for traditional RPG games, sopersonally, i would love the opportunity to make better more powerful weapons and items that cater to my style of playing, as opposed to just acquiring a new weapon. Add those same elements to the armor and actual player attributes and you got something solid, when you mesh that with good ol' run and gun action. Im not saying this is gonna be wii gold, but im interested in seeing where they take it. Also, this is the first U.S. release for the wii that has even a tinge of RPG in it, that isnt based in a faroff landscape where i have storm castles and villages and save a hapless princess with the help of my wizard and dwarf friends.(no zelda, im not bashing you, you know i still love ya.)

  • GunGriffin

    Posted Feb 7, 2007 2:00 pm PT

    *Sigh* Another top down game that looks like crap. I mean if your going to make a top down game at least have the brains to make it look good on the PSP! This game's textures look awfull, and the model detail looks more like a PSone game than a PSP game.

  • japanesegoth

    Posted Jan 11, 2007 8:25 pm PT

    hmm..so far it's looking pretty...ugly...visually speaking. seriously, why do these companies think no one that bought a wii cares about graphics? i'm all for good gameplay, but if you're gonna make a crappy game at least make it look good.

  • guardianlegend7

    Posted Jan 11, 2007 5:37 am PT

    Larry Holland... port ALL of the X-wing and TIE Fighter games to the Wii. Please? :-P

  • datniccah187

    Posted Jan 8, 2007 2:40 am PT

    I kind of wanted a Wii but i kind of didn't, but i bought one anyways. I still aint take it out the box yet though lol, wait'n until the time is right lol.

  • freek33

    Posted Jan 2, 2007 9:11 pm PT

    I don't have a good feeling about this.

  • santiagochile

    Posted Dec 31, 2006 1:27 pm PT

    What's with all the cheap ports that are on Wii and PSP. That's a joke. The Wii is a completely different system. Talk about cheap!

  • chutup

    Posted Dec 24, 2006 6:22 pm PT

    YEAAHH!!
    I have said to my friends so many times: "Someone should make an RPG crossed with a top-down shooter." and they were like "no thats gay but they were WRONG AND I AM RIGHT, CHUTUP IS RIGHT AND WILL BUY ALIEN SYNDROME ON WII

  • badandy391

    Posted Dec 18, 2006 4:00 pm PT

    i hope these are psp screenshots and not actuall wii shots...

  • path_of_hope

    Posted Dec 17, 2006 3:09 am PT

    looks interesting, i think i will wait for a full review before i put any preorders down...

  • mukpikmin

    Posted Dec 16, 2006 1:35 pm PT

    who lives in a pineapple under the sea? it looks like s##t...

  • ImaCarrot

    Posted Dec 14, 2006 9:47 pm PT

    "Have you even PLAYED the sega classic colection version? its the best on there.. but that certainly isn't saying much! Its quite terrible...

    But to be honest, take a look at the screenshots between this version, and the sega classics version..... carbon copy!!
    I just hope its good. Sega used to just make a great game, no matter what it looked like..."

    I actually own that Sega Classics Collection ps2 game for some reason The graphics in this version are much better than that updated game, even in these early screens. The enemies for one look more detailed and varied, not like the 'Aliens' rip-off from the first game. The Wii version will also control a lot better if they do it right, which I have no doubt in my mind that they will.

    Besides, 4 player co-op is already better than 2 player co-op from the original. I personally can't wait for this to come out, a Wii action RPG that actually utilizes the hardware, unlike the Marvel game.

  • gatsbythepig

    Posted Dec 14, 2006 11:48 am PT

    revisisted?

  • GrimBee

    Posted Dec 14, 2006 11:27 am PT

    "Did you even read the story and the press release? It isn't going to be very much like the original at all, and certainly not like the crappy remake in the Sega Ages collection. "

    Have you even PLAYED the sega classic colection version? its the best on there.. but that certainly isn't saying much! Its quite terrible...

    Alien Storm would be a perfect game to remake for the wii, as it has first person-type shooting elements incorporated in it... it was basically golden axe, with aliens disguising themselves as objects, so like, one could be a common dust-bin... it then comes OUT of it, and proceeds to pummel you...

    That game would be awesome, actually. As you could use the wii remote, etc as fists... and then use the pointer as a gun...

    But to be honest, take a look at the screenshots between this version, and the sega classics version..... carbon copy!!
    I just hope its good. Sega used to just make a great game, no matter what it looked like...
    Now... its usually like "if it looks bad, it plays bad" with Sega...
    Virtua Fighter 5.. now THAT looks promising.. Virtua Tennis 3... THAT looks promising.. Alien Syndrome?... nah... probably marginally better than cash guns chaos/marvel u.a mix-up... probably...

  • WiFi-Kid

    Posted Dec 14, 2006 4:32 am PT

    !Looks Amazing!

  • robotdeer

    Posted Dec 14, 2006 3:21 am PT

    It is hard to trust american games when so many are so bad :yes midway I am talking to you!:

  • Matyu

    Posted Dec 13, 2006 8:35 pm PT

    Those flashy and saturated graphics are really ugly! I prefer by far the simple and clean graphics of the old version.

  • Thewtfpwner

    Posted Dec 13, 2006 7:39 pm PT

    This looks like this game could turn out okay, but the lack of Wii online kinda sucks.

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