Rock Band Unplugged Hands-On

Harmonix is taking Rock Band to the PSP, but it's not as strange of a journey as you might think.

It's not often that it happens, but occasionally you'll see a massively successful band at the peak of fame take time off from playing stadium concerts to treat their fans to a more intimate performance in a smaller venue. Sure, they might play some of their new songs, but it's in those smaller clubs that the band can trace their roots and show a legion of fans what the early days were like. Harmonix is in a similar situation with Rock Band Unplugged. This PSP adaptation of the popular rhythm franchise bears a more-than-passing resemblance to Amplitude, the company's 2003 PlayStation 2 rhythm game that earned critical acclaim but didn't quite light the genre aflame like its later game, Guitar Hero, would ultimately do.

Amplitude was a predecessor to the Guitar Hero/Rock Band style of gameplay in an era before plastic guitar controllers became the norm. The core of the game was similar in the way that players were given the task of pressing buttons in sync with a series of icons cascading down the screen to match the timing of a song and create the effect of playing an instrument. And though that base formula sounds awfully familiar at this point, one important gameplay feature from Amplitude that never made the transition to the next wave of rhythm games was the idea of switching instruments in midsong--something Unplugged relies very heavily upon.

That's where Rock Band Unplugged feels like Amplitude the most. With the absence of music peripherals, you use four buttons on the face of the PSP--by default, left and up on the directional pad along with triangle and circle--to match the red, yellow, blue, and green notes that make up each instrument's track. But by pressing either of the shoulder buttons, you can switch between instrument tracks at will. One second you'll be mimicking Roger Daltrey's vocal track on The Who's "Pinball Wizard," but the next moment you might be drumming as Keith Moon or strumming guitar as Pete Townshend depending on your own preference. But as a way of guiding you between the best parts of each song, the game will limit switching selections to one or two other tracks at once.

The challenge that exists with this style of play is the difficulty present in any form of multitasking. The familiar Rock Band fail meter is shown on the left of the screen to tell you which instruments are doing well and which aren't. Playing tracks while keeping a constant eye on which one needs to be played after the current guitar riff or drum fill is over is described by Harmonix as "plate-spinning"--a sort of rewarding chaos that keeps you juggling different tasks. A pair of separate gameplay modes exists to modify how you manage the tracks; Warm-Up Mode lets you choose between tracks but lets only the one you're currently playing affect the band meter, and Band Survival Mode shows notes for every instrument at once to really crank up the challenge level.

Though Unplugged feels very much like a spiritual successor to Amplitude, the game carries the Rock Band branding for a reason. Aside from the fact that the overall look and presentation of the game feel distinctly similar to its console counterparts, you'll have the option to create your own customized band and then take them on the road in World Tour mode. There are 24 venues to choose from along the way, and you can earn cash to buy new instruments and clothing while building your posse by hiring staff members.

If you're still scraping by with a 32-megabyte memory stick for your PSP, Unplugged's in-game music store--another Rock Band hallmark that's transitioned over to PSP--will probably make you consider upgrading. At launch, 10 songs will be available, and more songs will show up on a semiregular basis to cull some of the more popular numbers from the weekly console releases. The store uses your existing PlayStation Network ID, so it should be a fairly hassle-free process to get things set up if you've already done any purchasing on your PSP or PlayStation 3. (This DLC will complement an initial tracklist on the game that includes a few PSP-exclusive songs viewable here.)

Rock Band Unplugged is currently scheduled for release on June 9. Keep an eye out for future tracklist information leading up to our complete review when the game is released.

154 Comments

  • mitchellt

    Posted Jun 7, 2009 11:41 am PT

    i cant wait till this is out its gonna be amazing

  • robertodaura

    Posted May 20, 2009 10:21 pm PT

    i just started playing it yesterday, i have never played a rock band game or guitar hero, but to be honest i have enjoy this game!..... but for me is kind dificult..... so i have only played it on easy, hopefully i will get use and play better

  • kufal009

    Posted May 16, 2009 7:59 am PT

    i played the game, and it was enjoyable game but i think that my MS is not fast as the high speed, some of the songs are log maybe becuz of my slow MS, but it so cool to play

  • LifeLeecher

    Posted May 14, 2009 12:46 pm PT

    The game is pretty awesome,it's hard to get the hang of it but if u get trough the first city it turns easy.Don't ask where i got it

  • 25JoShUa25

    Posted May 8, 2009 2:57 pm PT

    and i hope it will be better than DJMAX.....

  • 25JoShUa25

    Posted May 8, 2009 2:53 pm PT

    I can't wait to play this game!!!!if only the release date is much earlier.....T_T

  • gryphyth

    Posted May 6, 2009 12:30 am PT

    Basic gameplay sounds a lot like DJ Max Portable series, however seems like Unplugged has some neat touches like switching instruments. Going to be interesting to see how it goes without the peripherals. Think I'll stick with DJ Max for the time being, need the cash for a lot of other great PSP titles to come!

  • RPGNERD1

    Posted Apr 27, 2009 2:44 pm PT

    That will be AWESOME!!!!!

  • crochunter105

    Posted Apr 26, 2009 10:51 am PT

    This is great!

  • cjog

    Posted Apr 26, 2009 7:24 am PT

    wow...... i never thought this would happen

  • Madoo666

    Posted Apr 25, 2009 9:26 pm PT

    Going be awsome!! ~~wolfox

  • PS2to-the-end

    Posted Apr 24, 2009 4:40 pm PT

    i remember april 1st of last year. they fooled us all by saying Rock Band was coming to the psp, and "eyestrain lawsuits ahead." but now its really comming out! lol

  • evanextreme

    Posted Apr 20, 2009 2:24 pm PT

    Yah, I dont have a PSP, I have a DSi but all my friends have both.
    Even if i had a psp, I would be pissed off about
    NO MULTIPLAYER
    yah, you heard me. NONE whatsoever due to hermonixes rock band "Epiphany"
    It would be better on the DS, because you have the Guitar Grip, or Buttons for guitar,
    touch-screen for drums, and the microphone for, well, what else? but hermonix has made their choice, and activision is making more money.
    (GUITAR HERO LIVES ON!!!!)

  • SMAultramarine

    Posted Apr 20, 2009 11:16 am PT

    @nini200.

    I understand what you're talking about and to be honest I agree. It is a bit misleading to everybody that this won't follow the same style as the previous Rock Bands and instead goes back to Amplitude (unless you have been reading the review or our argument of course!). That might be the only reason why this game wouldn't work, I'm guessing it will still sell well but that might not exactly be the point (The Rock Band brand has already grossed 1 billion dollars in North American Sales with DLC and the first 2 games alone.). I guess it's a case of waiting to see what happenes.

    I want to apologize too, most of these comments were done when a bit angry which didn't help. I'm sorry for saying that you can't question something. I was out of line and I'm sorry.

  • nini200

    Posted Apr 19, 2009 7:25 pm PT

    @SMAultramarine
    I think we got off to a wrong start somewhere and I'm going to apologize for that, at least on my part. My point is that if the game retains the name Rock Band, then it is under the same scrutiny and criticism of the other Rock Band games (Which have semi Band instruments). If this game was titled "Amplitude: Rock Band Edition" then it wouldn't be misleading to customers due to the fact that the fans of Amplitude would know what type of gameplay to expect. It's like making Parappa the Rapper but using Singstar's gameplay, it's misleading. And I say again, Sure, Rock Band is modeled after Amplitude/Frequency, but the reason Rock Band took off in the first place is due to the fact that it had more instruments to play than Guitar Hero, if it hadn't had some sort of edge on Guitar Hero, everyone would have seen it as yet another Guitar Hero clone just like they did for Rock Revolution & Ultimate Band. Your entire statement number 4 explains my point of this game. Rock Band's instruments were a novelty that gave it an edge on Guitar Hero. It also, as you explained, allowed everybody to play (Which this game does not). It was also made to have a unique control scheme due to the many ways to play the different instruments that are playable with the game. I do understand your side and you have a point with the style of game this is, I just don't think you understand my point clearly. And Congrats on coming in 3rd place but you can never tell me what I can and can't question.

  • hameh93

    Posted Apr 18, 2009 9:19 pm PT

    I'll get it actually seems cool but I am getting Patapon 2 before anything!

  • SMAultramarine

    Posted Apr 18, 2009 1:42 pm PT

    @nini200.

    1. This is my last comment, I've taken up too much space on this page as it is and, by the looks of the thumbs up/down ratings of our arguments, no one agrees with you anyway. 2. Rock Band took off because it allowed EVERYBODY to play rather than Air-guitar nuts and music game fans (Singstar/Lips anyone?). It also STILL beats Guitar Hero despite Guitar Hero: World Tour, which has the same instruments.

    3. It only has the Rock Band name because it is made by the Harmonix/MTV partnership and is just another addition to the brand. Just because it is called Rock Band doesn't mean that it has to have peripherals. If it was being made like that it would be a lot different and would probably have been on DS rather than PSP if anything.

    4. The DS version of Guitar Hero had to have a peripheral because it gave a novelty factor as well as being at a point when only the guitar peripheral existed. The DS is also renowned for having unique control styles and UI's with their games (because of the double screen).

    5. The most important thing to point out is that it is not trying to be the same as the other two Rock Band games, it is a return to the old style of Harmonix's games. 6. The other reason this is only on PSP and not DS is because the original Frequency and Amplitude games were only available on PS2 so I think it would be safe to assume that is directly aimed at the old Frequency/Amplitude crowd. The entire approach of this game is to be Amplitude - Rock Band edition, and it should be treated as such. In the current market of music games, where nearly every single one of them requires a peripheral that only helps to make it more expensive, this regains it's novelty factor that it would not have had if it was done after Amplitude instead of Guitar Hero.

    I do like to simulate being in a band/air guitaring as well as appreciate the genre. It's that love for this sort of game that means that I came 3rd in the WCG 2008 UK finals for Guitar Hero 3 so never question my interest in playing the instruments like a real rock star.

  • xbox360555

    Posted Apr 18, 2009 7:35 am PT

    This is going to be awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • okmijnuhb6

    Posted Apr 17, 2009 5:26 pm PT

    I cannot believe I'm saying this, but I think the DS one is going to be better.

  • Futil1ty

    Posted Apr 17, 2009 3:28 pm PT

    OMG THESE SONGS BETTER COME OUT AS DLC FOR REGULAR RB

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