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Need for Speed screeches up ProStreet

New title in the popular EA driving game franchise announced, will be coming to multiple formats this autumn.

Need for Speed will be steered in a new direction in its latest iteration, titled Need for Speed ProStreet, which is being developed by Electronic Arts Black Box studio in Vancouver, Canada. The game focuses on racing showdowns against top street racers and promises "impeccable precision and impressively detailed photorealistic graphics."

NFS: ProStreet

Check out the new trailer for this new racer.

The new game will show dents, scratches, and crumpled body panels as the gamer's car collides with other vehicles and objects. For the first time in the series, racers will be able to directly impact their car's performance, as well as personalise its appearance, EA says. Need for Speed ProStreet will also feature an online mode and an "aggressive and skilled" artificial intelligence system.

The game's executive producer, Larry LaPierre, commented, "This is a game about building the ultimate performance-tuned battle machine, taking it to multidisciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."

The first Need for Speed game, also developed by EA Black Box, was released in 1994, and a multitude of other games in the series followed, most recently Need for Speed Carbon in 2006.

Need for Speed ProStreet will be available on the Xbox 360, PlayStation 3, Wii, PlayStation 2, PlayStation Portable, DS, PC, and mobile platforms, and is slated for release this fall.

232 Comments

  • foola12

    Posted Aug 16, 2007 4:21 pm PT

    Free roam was the best.. but it just needs more depth is all.. i can't believe no free rom that kinda turns me offa this game

  • famlewis

    Posted Aug 6, 2007 10:00 am PT

    no free roam - sucks
    damage graphic and gameplay effect - good closed tracks - sucks
    no cops - sucks

    i could have some thoughts changed about this now...

  • famlewis

    Posted Aug 6, 2007 9:57 am PT

    i am so going to get this game. after the release of most wanted and the not so good carbon, i might, though,have mixed reviews about this.

  • darthvulger

    Posted Jul 10, 2007 10:12 am PT

    carbon wasnt that bad...but there is no free-roam...which suks

  • blood_dragonx

    Posted Jun 24, 2007 1:51 pm PT

    i hope its better than carbon

  • nailz83

    Posted Jun 21, 2007 4:49 pm PT

    I am a little dissapointed that there is no free roam, and that some of the races wont be around the city like in underground 2. But I like the fact of the damage now. We will see how good it is shortly!

  • OtaconRex

    Posted Jun 18, 2007 7:26 am PT

    05/31/07
    Another game in the series was announced today, the Need for Speed Pro Street, and the NFS fansite owners were one of the first outside of EA to actually play it at EA Blackbox in Vancouver, Canada. So what does the 19 months in development game look and play like? Well, I can assure you that it is completely different than any Need for Speed up to date.

    The main advertised features of Pro Street are DAMAGE, PHYSICS and SMOKE. And I think it's justified to say that these features are superbly done. Damage consists of extra parts denting, bending and falling off. But it's not just limited to bumpers, doors and hoods, but also the car chassis. All in all it looks pretty life like and it will surely have a large impact on gameplay as if you run your car into the wall at 200 km/h, all you can do is end the race. Yes, this means that there is no race restart – if you damage your car in a race, you'll miss that race completely. There's also lower levels of damage, that will still allow you to finish the race but it will make it more of a challenge as damage will have a slight effect on the performance of the car. Don't worry about the cost of repairs – they designed the damage so it's there, but it will not drain you of your hardly earned cash. There are cheap ways of repairing your car by actually duct taping your bumpers back to the car. And what's better than to show your battered car to let the other racers know that you're a race track veteran!

    One thing that was made completely from scratch is the game physics. The way the Need for Speed games drove from Underground to Carbon was pretty much the same – pedal to the metal with braking an unknown concept. That tactic will get you to the first turn in Pro Street. Then you'll cry over the wreckage of your car. Yes, the car handling is now much more realistic and with all the assist off, you'll find it quite challenging to drive. There's a big difference between turning the assists off or on – no assist basically means no abs and no traction control and as a consequence faster laps. If you don't end up in a cloud of smoke after a spin off of course. Smoke in Pro Street definitely looks the best in any game to date. When doing a burnout, you'll actually notice smoke coming radially out of the tyres and it will stay in the air for quite some time. Race starts should look very good, especially if you start last as you'll have a hard time seeing where to go!

    You already know that there's no free roam this time. The reason lies in the game being a legal street racer – which means weekend events on either closed roads or actual race tracks which are all based on real locations throughout the world (Japan, North America, Europe). All the racing will be done in clear sunny skies – no night racing and no weather changes. Also closed tracks mean no traffic and no cops. Yes, cops are not returning this year, but with this game's physics and setting, including cops would be a bad idea in my opinion. Noticed the no traffic feature? Yes, that means that we'll be getting proper DRAG racing! Underground styled drag racing where it's you versus your car to get the best possible time and to achieve that you won't just need perfect shifting, you'll have to tune your car to have the least drag, the highest power and the best acceleration. Which is a very important part of the game – for the 4 game modes available in game you'll have to have at least 4 cars, one car tuned for one race type.

    The story itself has been done completely different this year – no animated sequences, high profile actors, cheesy storyline. The goal of the game is to become the Street King – the guy who owns all four race modes. You'll be able to do that by competing in so called race weekends, special events held at different locations. You'll be able to take a max of 4 cars to these events which simply means that if you total your drag car, you'll have to drag with a car tuned for circuit racing. There are two more race types beside drag and grip (fancy name for circuit) – speed challenge, which are up to 20km long staged races where you have to achieve the highest possible to speed and drift which like drag, has been completely redone. The physics engine has been done so well that car handling in drift isn't as different as in previous NFS games. It will be easy do do drifts, even connect one or two turns, but to master it will take quite a lot of skill and of course like with other modes, a properly tuned car.

    And speaking of cars, you'll see the biggest car list in any NFS game up to date – more than in Carbon, totaling at about 50-60 cars with a age span of 40+ years, from 26 manufacturers, 8 supercars, tuners, muscles. Once again in car view is not present, but to make up for that, they returned autosculpt which is now available on all parts. But not just that, visual tuning now actually makes a difference, which you'll notice the most when you take your car into a wind tunnel where you'll be able to get the best possible drag/downforce ratio by adjusting spoilers, changing air intakes… Visual tuning is back, but is somehow limited compared to Underground 2. No separate bumpers, just body kits. No aftermarket parts, but they promised that the kits this year look real life like, not like the whale like stuff present in previous games. A really deep feature is performance tuning. Dyno has returned, there are 250 aftermarket companies, thousands of parts and like most of the game is designed, you can simply slap on a performance upgrade for a large amount of money, which will upgrade your car automatically, or you can do the cheaper way of installing every part by yourself. Remember how you need to have different cars for different race modes? To help you make performance setups, the so called blueprints were introduced. A blueprint is basically the selection of parts and how they are tuned. Once you create a blueprint, you can put it on any car or share it with your friends over the internet.

    The appearance of the game has improved as well. Cars look much more real than in Carbon, almost photo real. EA Trax is returning with licensed songs and composed songs varying from electro and dance to punk and rock made by famous DJ Junkie XL. There will be up to 8 racers in one race with no catch up and real life like AI that occasionally makes mistakes. Locations should be varied, but unfortunately no exotic beaches or alpine roads, which is actually quite a shame as with this physics model, doing an alpine pass race would be a great experience. One thing the game is currently lacking is a good sense of speed, but I'm sure they will improve that by adding some motion blur and a few other tricks.

    Pro Street definitely isn't like any other Need for Speed game! This time it seems EA actually listened to the fans and they included and repaired most of the features requested. The circuit race mode looks pretty much like other race games, but drift and the yet to be seen drag and speed challenge should make the game something else. November is still pretty far away and a lot of time will be spent polishing the game to make it look and play like a real Need for Speed.

  • p_angelofdeath

    Posted Jun 8, 2007 8:43 am PT

    I hope the graphic will be great for the Wii version.
    I very like this series.

  • OtaconRex

    Posted Jun 5, 2007 8:08 am PT

    Ha y me olvidaba ............ NO AL VETO DE LA FIFA, VIVA BOLIVIA Y VIVA EL DEPORTE EN LA ALTURA!!!

  • OtaconRex

    Posted Jun 5, 2007 8:04 am PT

    31-Mayo-07
    Hoy se ha anunciado un nuevo juego en la serie....
    Need for Speed Pro Street, y ya se a presentado una demo en el evento
    EA Blackbox en Vancouver Canada, asi que..... que nuevo fruto a dado estos 19 meses de trabajo?
    Bueno, lo que puedo asegurar es que es totalmente diferente a cualquier NFS hasta la fecha.

    Si tendria que resumir el NFS PROSTREET diria DAÑO, FISICA y HUMO. Y tengo que añadir que estos tres se los hicieron muy bien.

    DAÑO.
    El daño consiste en partes quebradas, dobladas y partes que se caen. Pero no solo
    se dañan tus bumpers, puertas o techos, sino el chasis. Todo junto parece que tendra un gran impacto en la jugabilidad pues si chocas tu auto a 200km/h contra un muro no tendras remedio que terminar la carrera.
    Si, significa que no puedes reiniciar la carrera, si destrozas tu auto, perderas
    esa carrera por completo, Tambien hay niveles bajos de daño a tu coche, claro esta que depende que tan dañado este el auto
    afectara en la conduccion del mismo.
    No te preocupes por cuanto te costara repararlo, se diseño el daño para que este ahi presente, no te quitara grandes cantidades de tu tan sacrificado ganado dinero ya que ahora hay formas baratas de reparar tu auto como
    colar las partes con adhesivo, costurar con metal o chapear las partes golpeadas.
    Y que mas bueno que mostrar las cicatrices de tu destrozado auto a otros corredores para que sepan de tu experiencia.

    FISICA.
    Algo que trabajaron desde cero esta vez, fue la fisica en el juego, la forma de conducir desde Underground hasta Carboon
    fue casi la misma, pedal-freno tipo arcade, esta tactica te llevara a tu primer accidente en PROSTREET y despues lloraras a moco tendido
    encima de las partes de tu auto mal trecho.
    Los diseñadores han creado un sistema llamado Physics SYSTEM donde no solo veras a tu auto destrozarse una y otra vez de la misma manera
    todo el tiempo, sino que el daño dependera de la fuerza del golpe, en que parte del auto se hizo y que tipo de material era,
    haciendo que el destrozo y desgaste de tu maquina sea siempre diferente. Si tu carroceria es metalica, se doblara, si es de fibra de carbono se hara mil pedazos con el minimo golpe,
    es mas, hasta podras dañar al competidor que este detras tuyo si se desprende una gran pieza de tu auto que vaya a impactar directamente con el.
    La conducion se ha hecho mas realista y con todas las asistencias fuera, veras que es todo un reto conducir esta vez.
    Hay una gran diferencia entre no tener la mencionada asistencia pues basicamente significa que malas llantas= mala traccion que si sabes dominar se traduce como vueltas mas rapidas, si es que no terminas en una nube de humo dando trompos claro esta.

    HUMO.
    El humo realmente es un aspecto que sobresale en este juego de todos los demas juegos hasta la fecha. Cuando hagas una partida, te percataras que el humo aparece parcialmente desde las llantas y se mantendra en el aire por un cierto tiempo. Las partidas
    se veran bien, eso si no eres el ultimo en salir porque tendras la vision nula por un buen momento.

    Tambien veras que esta vez no existe el libre alveldrio, la razon para esto es que son carreras callejeras legales que se traducen en
    eventos de fin de semana y festivales en pistas cerradas o circuitos de carrera que estan basados en locaciones reales por todo el mundo
    como Japon, Norte america y Europa.
    Como todas las carreras son en circuitos cerrados y en eventos especiales, eso significa escenarios con cielo azul y soleados,
    nada de noche ni cambios climaticos y tambien significa NO TRAFICO y NO POLICIAS.
    Si, eso significa que podremos dar patinadas o frenadas precisas sin preocuparnos de chocar con ninguno de estos.
    En las competencias de cuarto de milla al estilo Underground, la cosa era tu contra el tiempo y poder hacer cambios precisos en el momento justo, ahora dile adios a eso puesto que tendras que modificar tu motor para conseguir una buena aceleracion, fuerza y poder
    de velocidad ya que esto se ha convertido en una parte esencial en el juego.
    Hay cuatro modos de competencia en este juego y por lo menos tendra que tener 4 autos para cada estilo modificados y puestos a punto para ello.

    MODOS DE COMPETENCIA:
    DRAG o CUARTO DE MILLA donde sentiras realmente el poder de la velocidad de acuerdo a tus ajustes
    DRIFT o patinaje donde ya no estaresmos restringidos a pistas claustrofobicas sino en espacios mucho mas abiertos para sentir mas el efecto de patinado
    SPEED o VELOCIDAD donde podras destrozar a tus oponentes a lo largo de 20km.
    Y GRIP o AGARRE que es mas un nuevo modo de llamar a el estilo circuito con ciertas variantes.
    Cada modo ha sido pulido y mejorado, asi que si ya te sentias mastro en las anteriors versiones, no sabes lo que te espera.

    La historia ha sido hecha de forma muy diferente a las anteriores este año, no hay secuencias animadas, no hay actores chafas ni historias ridiculamente sobre exageradas.
    El unico objetivo del juego es ganar los 4 tipos de modos por completo para convertirse en el REY DE LAS CALLES o Street King.
    Tu seras capas de lograr esta meta compitiendo en estos 4 modos ya mencionados donde podras tener como maximo 4 autos para cumplir tu cometido, esto significa que si destrosas por completo tu auto para Cuarto de milla, tendras que correr el cuarto de milla con uno de Speed o Drift hasta conseguir otro.

    Hablando de autos, veras la lista mas grande autos de todos los NFS hasta ahora, sumando un total de 50-60 autos desde la era de los 40s, de 26 fabricantes de vehiculos y 8 super autos, tunners y musculosos.

    El Autosculpt ha regresado pero ahora estara presente en todas las partes, pero ahora la parte visual hace la diferencia y te daras cuenta de ello
    cuando pruebes la aerodinamica de tu auto en los tuneles de viento para cambiar la friccion ,agarre y velocidad del mismo.
    El tunning visual esta otra vez en esta version pero es muy limitada comparada con la serie Underground, solo Body kits o Armazones sera lo que encontraras
    no habra partes manofacturadas, pero hicieron el diseño de estas partes de forma diferente y realistas para que los autos no tengan esa sensacion de cuerpos como de ballena o barcos.

    Una opcion que esta muy pero muy trabajada es la del Tuning Performance o Puesta a punto del motor. Las pruebas DYNO han regresado del U2, hay 250 marcas de piezas,
    miles de partes mecanicas y como en anteriores versiones, tendras la opcion de llevar al maximo nivel por cantidades fuertes de dinero o puedes hacerlo tu personalmente ahorrando dinero para otros autos.
    Recuerdas que tienes que tener autos diferentes para cada tipo de competencia? pues para no tener que quedarte horas probando un auto, se ha introducido una nueva opcion llamada
    Blueprints o PLanos azules donde se guarda la configuracion de cada auto que creas, haciendo posible que la apliques a varios autos, las descargues de internet o las compartas con tus amigos.

    La apariencia del juego se a mejorado tambien, los autos parecen mas reales que en Carbon, casi Foto realista gracias a que no se usan muchos recursos esta vez en los ambientes y escenarios
    haciendo que el procesado de imagen se concentre en los autos y la fisica real.
    EA TRAX ha vuelto a conseguir canciones y mezclas de autores y artistas de renombre variando desde electro y dance hasta punk y rock.
    En los modos de carrera existira 8 competidores que tendran una Inteligencia artificial real, eso significa que tambien podran cometer errores.
    Las locaciones variaran pero no habra playas exoticas ni caminos con vegetacion o nieve. Un punto malo por lo que a mi respecta.
    Algo que se vio en el demo es la carencia de sensacion de velocidad, no se ven esos borrosos elementos pasando a nuestro lado pero esperemos que lo arreglen ya que hasta noviembre
    todavia falta mucho trabajo por hacer.

    En una entrevista con el productor de la nueva version, JOHN DOYLE, dijo que querian salir de toda esta moda de Rapido y Furioso, el neon y esas cosas ya que los jugadores han madurado, les interesa mas el mejorar el rendimiento del auto y sus habilidades como jugador ya que la cultura de este deporte esta cambiando
    y ellos quieren seguir este cambio para lograr tener satisfechos a todos los fans de la velocidad, "Esta vez queremos empujar al jugador a sus habilidades maximas como conductor sobre la pista y no perder tiempo
    fuera de ella viendo como es que queda mejor la apariencia de su auto. Con el nuevo sistema de FISICA Real el jugador estara mas pendiente de no destrozar su coche y mejorar su jugabilidad llevandolo al limite de sus capacidades" dijo DOYLE.

    En definitiva, NFS ProStreet es como ningun otro juego de la serie, (en lo personal, para mi es una mezcla de todo lo mejor que hay en otros juegos de carreras como Gran Turismo, Collin McRally y Burnout con el toque NFS)
    donde esta vez los productores se tomaron la molestia de viajar por todo el mundo y reunir las exigencias que tenian los fans. El modo de GRip o circuito se ve parecido a otros juegos de carreras, pero el Drift, Drag y Speed seran el fuerte cambio de la saga.
    Esperemos que en estos meses que faltan hasta salida del juego, el 07 de Noviembre, se pulan los detalles y errores para que realmente el juego sea genial y sea todo un merecedor de el nombre NEED FOR SPEED.

  • jakeboudville

    Posted Jun 5, 2007 1:56 am PT

    I hope this turns out good..

  • gelpen

    Posted Jun 4, 2007 4:42 pm PT

    I argee with everyone else in here NFS is just shoving the same stuff down our throats but i think EA is opening up a bit i mean the damage is more like forza and with these new and improved features couldnt they have at least kept a free run mode becuse it would to be fun to go and smash up ur car and roll yourself into the repair garage like a game called speed devils for the sega dreamcast (most of u probably never heard of speed devils before but ya) EA really is nailing this one! and people u gotta agree that the RX7 sounds so awesome =)

  • mariokart64fan

    Posted Jun 4, 2007 3:35 pm PT

    well 819 balistic theres the original need forspeed for ps1 c64 ,

    need for speed 2 for ps1 and pc nfs 3 ps1 pc nfs high stakes ps1 pc nfs porshe unleashed gba ps1 pc
    nfs hp 2 - ps2 xbox gc pc
    nfs ug 1 - ps2 xbox gba gc and pc
    nfs ug2- ds gba ps2 xbox gc and pc nfs most wanted 360 xbox ps2 gc ds gba psp and pc
    nfs v rally 1 and 2- ps1 nfs carbon wii ps3 ps2 xbox xbox360 gc psp ds and gba now this one

  • 8_19_basic

    Posted Jun 4, 2007 11:27 am PT

    how many need for speed games are there geez

  • BrUnOdeFeNiX

    Posted Jun 4, 2007 10:52 am PT

    Good name, good game...

  • rikhan_z

    Posted Jun 3, 2007 9:44 am PT

    This formula sounds simple, I like that, catchy name too. The movie was a really nice introduction of a just announced Need for Speed, very photorealistic.

  • n0s2004

    Posted Jun 3, 2007 12:09 am PT

    The customisations should be better,honestly I feel that NFSU2 had the best customisation when it came to vinyls,neons dozens of body kits & bumpers/side skirts.

  • V-Nine

    Posted Jun 2, 2007 11:06 pm PT

    Hopefully if all else fails they will add in police chases .

  • Bigboss232

    Posted Jun 2, 2007 9:36 pm PT

    the old school need for speeds are better than theses yeare by year sequals

  • kappareign

    Posted Jun 1, 2007 5:32 pm PT

    EA needs to stop releasing one of these every year, get some original new ideas, and take their time making a NFS people will really want to play... so tired of the same ****

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