Silent Hill: Origins Updated Hands-On

Konami's portable survival horror game has shaped up considerably during the past year. We took a recent build through its early paces.

Handheld Horror

Origins looks to cram all the creepiness of Silent Hill onto the PSP. Check it out in this new gameplay footage.

Konami publicly acknowledged a portable version of the popular Silent Hill horror series in its development hopper since the game's first trailer was unveiled at Electronic Entertainment Expo last year. But when the PSP's Silent Hill: Origins finally made a playable appearance at the company's annual barbecue event in August, we encountered a brief and shallow gameplay snippet that seemed more like a proof-of-concept demo than the beginnings of a solid, finished product. Konami recently let us try out a new build of Origins, and luckily, we can report that quite a few months after that first underwhelming appearance, it looks like the developers have faithfully re-created the Silent Hill experience in handheld form.

As we've previously reported, Origins is set before the original Silent Hill game and is said to explain, at least to some extent, why the sleepy little hamlet of Silent Hill is so disturbing. (But this series has never been big on making lots of sense, so we're not holding our breath on that one.) The game puts you in control of Travis Grady, a trucker who's unfortunate enough to make a late-night stop in Silent Hill to discover a large house that's quickly burning to the ground. After navigating your way through the flames, you'll find a horribly burned little girl lying in the middle of a demonic symbol etched into the floor. Most strangely, she doesn't seem to feel any pain. In fact, she even looks up at you and utters a few words before sinking back into a trance. After delivering the little girl to the front lawn, Travis will pass out and wake up on a bench in the morning with no recollection of what happened after he emerged from the house.

Following this brief, playable prelude, Origins opened up and allowed us to start exploring Silent Hill proper. The first order of business was to head to the local hospital and find out what happened to the little girl. A hospital seems like the perfect setting for Silent Hill to rear its own special brand of weirdness, and indeed, we found that we could travel through any mirror inside the building to an alternate, hellish version of the same hospital. This version was replete with rust, shambling nurselike monstrosities, as well as sinister-looking doorways and other decor.

Fundamentally, Origins plays similarly to other games in the Silent Hill series. You still get to run around some nicely detailed, spooky 3D environments while looking for inventory items and clues. You also get to occasionally battle some grotesquely designed monsters. Camera control is more or less automatic because there's no second analog stick to give you manual control, but you can hit the L button to center the perspective behind your back. As with previous games, you'll have a radio that will occasionally give you contact with characters that will advance the storyline, as well as a flashlight that came in especially handy in that otherworldly hospital.

The combat in Origins is similar to the combat in the console installments of the series, with a couple of additions. The weapons that we saw in the demo included a pistol and a katana, but even if you're not packing an offensive implement of any kind, you'll at least be able to fight with your fists. And you may have to on some occasions because Origins introduces a new weapon-durability system that will cause your weapons to break after you've used them a given number of times. (There won't be a way to repair broken weapons; you'll just have to find new ones.) Luckily, the game gives you a little bit of automatic aiming for both ranged and melee weapons, so your attacks will be more effective when you make them. Finally, you'll sometimes enter a struggling minigame with an enemy that gets too close, whereby you'll have to mash the X button as fast as you can to knock down your foe before it gets the better of you.

Visually, Origins has come a long way since that bare demo we saw at the barbecue last year. It's now roughly on par with the PlayStation 2 installments we remember, both stylistically and technically. The game features the same television-snow full-screen filter as in the past games. The level of detail on the environments and characters is also more satisfying than previously. We were especially impressed with the flashlight, which presents a surprisingly realistic lighting and shadowing effect for a PSP game. We also hope that the game won't be a slouch on the audio side because series creator and longtime sound designer Akira Yamaoka has returned to do the music, as well as other sound work for this game.

Silent Hill: Origins is said to last between 10 and 12 hours. The first 30 minutes or so that we played seemed dense with puzzles to solve and a plot to be revealed. We hope the final game will keep up that pace and offer Silent Hill fans a meaty new installment in this long-running series. The game is due out in the third quarter, so look for more in the coming months.

91 Comments

  • vahid_xbox_360

    Posted Oct 29, 2007 7:32 am PT

    well a flash back quite interesting

  • vahid_xbox_360

    Posted Aug 11, 2007 8:58 am PT

    amazing and grate and beautiful and mental and horor ............ this is for all silent hill series. it is reasonable to buy a psp just for this game

  • robobie

    Posted Jul 13, 2007 5:17 am PT

    i never really got into the whole silent hill series but this will probably be the only horror game on the psp so i think it will be worth buying

  • latejake

    Posted Jun 30, 2007 11:39 am PT

    can not wait for this game too come out.
    Knowing us in the uk.
    It get banned like manhunt 2 for being far too gruesome.
    hope it doesn't though.

  • jehuteez

    Posted Jun 10, 2007 9:58 pm PT

    looking great, can't wait for this ....
    the only let down is it only last 10 - 12 hours only....
    that's 3-4 days (3-4 hours a day) max period of entertainment...
    wish it would be longer.

  • futuramafan101

    Posted Jun 9, 2007 4:07 pm PT

    can't wait till this come out looks cool

  • lahoor

    Posted Jun 5, 2007 4:41 am PT

    wow

  • ravemaster_866

    Posted May 16, 2007 6:34 pm PT

    Wow I'm going to have to get it as soon as it comes out!

  • SolidSnake2020

    Posted May 14, 2007 11:31 am PT

    Can't wait...

  • HellsKing

    Posted May 14, 2007 8:43 am PT

    mmm can't wait to play this while I'm in bed...then I won't sleep...then I'll just have to play some more...darn vicious circle!

  • StonerDemon

    Posted May 12, 2007 7:56 pm PT

    Given the fact that PSP games are very expensive in my country, I have to make good choices when spending my bucks in a game. Now this is my best next choice so far.

  • JussCaca

    Posted May 11, 2007 10:27 pm PT

    silent hill for psp wow this should be great! by the reading and preview this game sound really good ill but this on my wish list =D cant wait to hear more new for this

  • NWA_31

    Posted May 11, 2007 11:20 am PT

    Wow, the PSP is doing good this year ...Awesome ^_^

  • princeofgames90

    Posted May 10, 2007 12:15 pm PT

    cant wait

  • alexclopes

    Posted May 9, 2007 6:07 am PT

    cant wait to play!

  • RTrocker

    Posted May 8, 2007 5:33 pm PT

    It will be a nice addition to the PSP lineup, but I would hope for a longer game though. 10-12 hours is too short IMO.

  • rose_locy

    Posted May 7, 2007 10:23 am PT

    yeah i like silent hill it will be very good game very good no excellent oscsar rewards.You guys are doing good encougring sony so when they will be satisfied that required members have psp then they will release it.encourage me.if sony releases this on ps2 then who will buy psp.sony only want to concetrate on ps3 and psp now they cant do three consoles games

  • killered3

    Posted May 6, 2007 8:38 pm PT

    Oooh, suddenly when a game like Silent Hill comes along, psp's cool huh? (fakers)

  • Toaster_Cell

    Posted May 6, 2007 1:59 pm PT

    I need a PSP!

  • gambitxr3k

    Posted May 6, 2007 1:26 am PT

    Even if it sucks Im still getting it cause Konami already owns my soul.

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