MediEvil: Resurrection Review
The game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun.
The Good
- Compelling story and endearing characters
- Great voice-over and music
- Varied level design keeps things interesting.
The Bad
- Terrible camera controls
- Frame rate drops from time to time
- Poor collision detection takes all the fun out of combat.
MediEvil first came to the PlayStation in 1998, and while it wasn't a smash hit, it's remembered fondly for its wacky cast of characters, interesting level design, and morbid sense of humor. So it seems like MediEvil was as good a choice as any when it came time for Sony to once again reach into its franchise grab bag to populate the PSP library. MediEvil: Resurrection is a pseudo-remake of the original game, but with some slightly changed levels and a handful of minigames tacked on. Unfortunately, the game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun.
In case you aren't familiar with the original MediEvil game, we'll give you a rundown of the story. You play as Sir Daniel Fortesque, a cowardly knight of the kingdom of Gallowmere who was killed by an arrow to the eye in a battle with an evil necromancer named Zarok. With a slick bit of public relations work, the king twisted the events of the battle to portray Daniel as a courageous hero who defeated Zarok and saved the kingdom at the cost of his own life. Flash forward 100 years, and Zarok is back. The wizard is once again dead-set on ruling the world, so he casts a powerful spell to block out the sun and raise the dead in order to cultivate an army of zombies and ghouls. This magic brings Daniel back to life as well, though, and he decides to use his second chance to redeem himself and live up to his heroic reputation by defeating Zarok for real this time. With the encouragement of Al-Zalam, a genie that Zarok confined to Daniel's skull, the skeletal knight heads off to save the day.
On your way to confront Zarok and save the kingdom, you'll encounter plenty of cartoony monstrosities, including mutant pumpkins, crazy scarecrows, fanatical mental patients, and all kinds of undead soldiers. As a result, you'll have to rely heavily on your weapons to hack your way through Zarok's minions. The combat system in MediEvil: Resurrection is pretty simple. You have two attacks, one strong and one weak. With some weapons, you have one ranged attack and one melee attack. You can string together attacks to create combos and pull off special attacks. You can also use a shield to block attacks or charge enemies. As you progress through the game, you'll collect chalices, which can be used to revive dead warriors in the Hall of Heroes. Each warrior will give you a different weapon to use, such as a spear, a long bow, a hammer, or a shield. There are more than a dozen different weapons you can use. Sometimes you have to use certain weapons in certain areas; for instance, you have to smash open a passageway with your hammer. Most of the time, though, you'll stick to one weapon, since it's somewhat cumbersome to push select and navigate a menu every time you want to switch weapons. It doesn't really matter what you use, since combat boils down to running up to an enemy and hitting the X or square button a few times until the enemy is dead.

The camera is often uncooperative, and the poor collision detection takes all the fun out of combat.
There is some challenge to the combat, since you first have to fumble with the camera to find your target and then try to judge your distance from the enemy so you can land a hit without getting hit yourself. Poor collision detection takes what could have been a decent combat system and turns it into a frustrating and tedious guessing game. Your melee weapons feel as though they have no weight at all, and the weapons often seem to pass right through objects or enemies. Since enemies don't drop any items, you're better off just running past them rather than trying to fight it out. You can't do that all the time though, since some areas require you to clear all the monsters before you can proceed. The ranged attacks aren't any better than the melee attacks. You have a targeting icon that will hover by an enemy and turn red, at which point you can hold R to lock on to that enemy. The lock isn't very secure though, because when enemies start moving around or when other enemies join in the battle, the lock breaks and combat degrades into mindless button-mashing. The ranged attacks are so slow that you can hit enemies only if you manage to lock on to them and if they're standing still directly in front of you. Needless to say, that doesn't happen very often.
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Player Reviews
Critic Scores
- PSX Extreme 7.3 / 10
- IGN 7.3 / 10
- Thunderbolt 5 / 10
- Worth Playing 6.5 / 10
- Game Chronicles 8.6 / 10
- Gaming Age C+
- GameZone 8.7 / 10
- Eurogamer 4 / 10
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- SCEA
- SCEE
- Fantasy Action Adventure
- Release: Sep 13, 2005 »
- ESRB: Teen
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