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Metal Gear Solid: Portable Ops Preview - How to Raise an Army

With the next chapter in the Metal Gear Solid saga just days away, we got an up-close look at the new missions, storyline, and gameplay, and how they all tie together.

Metal Gear?

Find out what to expect from Metal Gear Solid: Portable Ops in our video preview, featuring new footage from the game.

The PlayStation 3 and the Wii may have finally landed, but the year ain't over yet. One of the last major new releases slated to ship in 2006 is Metal Gear Solid: Portable Ops, a sequel to 2004's memorable Metal Gear Solid 3: Snake Eater. Exclusive to the PlayStation Portable, this new MGS title is a direct continuation of Snake Eater's story, picking up six years after the events depicted in that game. You'll reprise the role of Snake, now known as Big Boss, as he musters a mercenary army to overthrow a plot that could result in mutually assured destruction between Russia and the United States. As a result, Portable Ops will be key to filling in some of the blanks of the Metal Gear series' elaborate yet increasingly cohesive storyline. But even if you're not so hardcore into MGS to care about these types of plot details, Portable Ops should still be an impressive game, featuring an open-ended mission system, remarkable visuals, an engaging story, and lots of lasting value. We recently got an exclusive look at a near-finished version of the game and are here with the details.

Two aspects of Metal Gear Solid: Portable Ops immediately stand out. One is that the in-game visuals look comparably as good as those of Snake Eater for the PS2, which was hailed as one of the best-looking PS2 games at the time. While you'll see a lot of familiar graphics and animations, some of the visuals are definitely new, such as Snake's updated sneaking suit (it's made of aromatic polyamide, observes Snake). The other is the cinematic cutscenes, which are presented as animated comic book panels, reminiscent of the work seen in Metal Gear Solid: Digital Graphic Novel. In fact, Ashley Wood, the artist who worked on the Digital Graphic Novel, also supervised the cutscenes of Portable Ops. While his pen-and-ink artwork is starkly different from the relatively realistic look of the in-game 3D graphics, it's highly reminiscent of the original design work by Metal Gear Solid series illustrator Yoji Shinkawa. The comic book cutscenes in Portable Ops don't have quite the same big-budget feel as the incredible 3D cutscenes of Snake Eater, but they're impressive in their own right. Most importantly, though, the story in Portable Ops seems consistent with the tone and quality of its predecessor.

Please note that minor spoilers will follow, though it's nothing that publisher Konami wasn't prepared to divulge leading up to the game's release. Portable Ops takes place around 1970, and the story begins with Snake getting assaulted somewhere in South America. He's thrown in the slammer, and soon he comes face-to-face with one Lt. Cunningham, an ex-CIA interrogator who appears to have an electric cattle prod for a leg. He's bad news for sure, but Snake doesn't give in to Cunningham's first line of questioning about something called the Philosophers' Legacy--something that Metal Gear Solid 3 players will know a thing or two about. Cunningham promises he'll be back, and leaves Snake to rot. But it turns out Snake isn't all alone. A nearby cell mate is a resourceful young man who helps him break free; he recognizes Snake as the legendary Big Boss, a patriot and a hero. Snake, freed from his prison, is left to wonder what heavily armed members of the FOX Special Forces unit are doing in a Soviet base in Colombia. The answers may shed new light on the Cuban Missile Crisis of the '60s. Used to working alone, Snake reluctantly agrees to collaborate with his new friend to find some answers. His new friend is Roy Campbell.

Snake and Campbell discover a dangerous plan unfolding in this base, apparently perpetrated by a Russian expatriate named Gene. Viewed as a great leader by his comrades, Gene is seeking to retaliate against his former commanders in Russia for leaving him and his team for dead in that South American base. So it appears there's a complicated situation afoot, with tensions running very high between these Russian militants as well as the FOX unit that's ostensibly there to take them out. Snake and Campbell are the wild cards in all of this, and amid all the chaos, Snake finds a cause--something worth fighting for. And apparently the cause is inspiring enough to make others willing to join him.

It appears that much of Metal Gear Solid: Portable Ops will revolve around Snake recruiting new forces to his side. This means you won't be limited to playing as Snake in this game, but will in fact have dozens of unique characters at your disposal, so long as you're able to capture and recruit them. Each character, including Snake, is rated differently across more than 10 different attributes, which may naturally predispose them to certain types of tasks--for instance, sniping or close-quarters combat. Not all tasks are violent in nature, as you'll need to employ medics for healing the injuries of your wounded troops as well as spies for investigating different territories and retrieving valuable supplies. You recruit new forces literally by kidnapping and interrogating them, at least at first. You may knock enemies unconscious during your missions, then drag them back to your makeshift mobile command center, basically a truck outfitted with radio equipment. There, ostensibly Snake and Campbell give the would-be victim a good talking to and a coercive choice: Join or die.

We got a chance to see a great cutscene surrounding the first of these capture attempts. Snake kidnaps a soldier named Jonathan, a grunt in the service of Gene. It's here that we learn that Gene isn't just a villain--he's a freedom fighter as far as his comrades are concerned, and he's out for justice. Snake has another perspective; it's not a soldier's responsibility to decide what's just. It's a soldier's responsibility to be loyal to the mission. This is his past talking, and it's an affecting moment, thanks partly to an unmistakably familiar delivery by voice actor David Hayter, reprising his role as Snake. During the course of the discussion, somehow, Jonathan turns, realizing that Gene is in the wrong and must be stopped. Leave it to the Metal Gear Solid series to present such a conversation with all due complexity, resulting in a plausible change of tune coming from a man who seemed unshakable in his convictions.

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145 Comments

  • Leonhart1995

    Posted Nov 1, 2008 10:10 pm PT

    Awesome!!!

  • newyorkpimp102

    Posted Dec 22, 2006 2:35 pm PT

    does anybody know how to get better weapons in this game. send me an email at newyorkpimp102@aol.com. thanks for the help

  • tefris

    Posted Dec 17, 2006 5:23 am PT

    I'm playing it now and it is AWESOME!!! I've never played a Metal Gear game before and I'm loving it. I'll look into more Metal Gear games in the future.

  • rock_lee_x

    Posted Dec 9, 2006 3:08 pm PT

    OMG!!!! If MGSO lives up to expectations, i'll be dropping my jaws once again at how much of a genius Kojima is. i dont know how he can make each MGS better than the one before and live up to its expectations!!

    But I bet this will lead up to how Big Boss was able to recruit a huge army of soldiers in Zanzibar Island!!

  • Ferto_89

    Posted Dec 6, 2006 10:02 pm PT

    me too

  • sonofashrub

    Posted Dec 6, 2006 4:31 pm PT

    im really excited for this game.

  • sonofashrub

    Posted Dec 6, 2006 4:29 pm PT

    im really excited

  • margera1987

    Posted Dec 6, 2006 3:52 pm PT

    Mine should arrive tomorrow, i've imported from the US

  • megamanx121

    Posted Dec 6, 2006 1:34 pm PT

    OMG now I wish I had a PSP... I'm a big fan of MGS!!

  • margera1987

    Posted Dec 6, 2006 11:41 am PT

    It's out now in North America.

  • Padillas30

    Posted Dec 6, 2006 8:07 am PT

    when is this game comming out in stores? I can't wait!!!!!!!

  • goingbananas911

    Posted Dec 6, 2006 5:27 am PT

    awesome

  • acej2000

    Posted Dec 6, 2006 5:05 am PT

    God I can't wait

  • Inde_

    Posted Dec 5, 2006 12:23 pm PT

    There is multiplayer. That was the big deal about this MGS. You should really read more often maybe it will make you pay attention to details better.

  • princeofgames90

    Posted Dec 5, 2006 6:41 am PT

    At last i can play a new mgs

  • GANGSTA287

    Posted Dec 4, 2006 2:19 pm PT

    LOL, people don't read...

  • hiimfletcher

    Posted Dec 4, 2006 1:17 pm PT

    navysealsman1, there us multiplayer u idiot, watch the video, he clearly says theres multiplayer

  • PhatFarm99

    Posted Dec 3, 2006 10:48 pm PT

    I cant wait i pre ordered the day the pre ordered slips came out at ebgames

    I only thing I can see thats bad or kind dumb (is the fact that you have to put the enemy solders in the back of your truck


    But other than that I know its going to be one kick ass game

  • DEZITH

    Posted Dec 3, 2006 10:14 pm PT

    tight i've been waitin for somethin decent on the psp...not to say that games like force commander and lumines arent decent but...i've really been waiting for a killer app

  • aznchan2005

    Posted Dec 3, 2006 8:00 pm PT

    looks pretty good, I am not a big fan of Metal Gear Solid and definitly Metal Gear Acid! but i am planning to look onto this one.

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