Crush Hands-On First Look

Sega of Europe is cooking up a portable puzzle game with a unique multidimensional twist, and we got to try it out.

Spatial Antics

Check out Sega's crazy new puzzle game Crush in this interview.

Crush is a new puzzle game from Sega and Kuju Entertainment's Brighton studio that is more easily absorbed visually than verbally. So for once, we'll recommend you stop reading for a minute and just watch that video there to your right. It's not an easy game to wrap your head around from description alone, but we'll try our best. Crush puts you in the role of Danny, an insomniac with some seriously twisted repressed memories. Danny enlists the aid of a therapist who apparently moonlights as a mad scientist, since the crackpot has created the "crush" machine, a device that can turn Danny's memories into abstract 3D levels of varying shapes and sizes.

Of course, your job is to navigate Danny through the game's 50 levels to help him get through all this pent-up angst, and this is where the unique crush mechanic comes in. Each level is constructed in full 3D, with platforms of different sizes and heights, as well as some that are separated by large gaps. You can rotate the camera 90 degrees in any direction and also move it to a directly overhead view. When you hit the crush button, the 3D level literally compresses into 2D toward the camera, depending on what angle you're looking at it from.

This renders depth irrelevant, so platforms that were far apart suddenly become close together. If you're using the overhead view when you crush, surfaces of different heights are suddenly on the same plane. You'll frequently switch between 2D and 3D in a given level to let you access new areas, though the solution to any one obstacle probably won't ever be obvious. (We used a lot of trial and error just to get through a couple of very early, easier levels.) Like we said, it's a heady concept, and it forced us to think in ways we hadn't considered when we first got our hands on the game, and we think that's a pretty good sign for a puzzle game.

Each level contains a specific number of blue orbs, and you'll have to collect at least half of them to open the exit and move on to the next level. Then you'll have to reach that exit, which can be quite a task in itself. There are some other things to collect, based on the early levels we played; we noted a number of green puzzle pieces and a trophy that you can only pick up while looking at the level from a specific angle. These collectibles will allow for some kind of unlockable content, though Sega isn't saying what that is yet.

One last element of the gameplay we saw during our demo was the addition of nightmares, which are actually giant cockroaches that infest some levels. (Apparently, Danny is especially afraid of cockroaches, but then, who actually likes them?) You have to either avoid the nightmares or find a way to squish them, in a lot of cases. In one of the demo levels we saw, the player had to move a giant rolling ball down to a platform just above a nightmare, then crush to 2D so the ball could be rolled off the platform and onto the roach, smashing it. These giant balls will also come in handy as mobile platforms for reaching higher platforms, in some cases.

With dozens of levels included and a difficulty curve that's said to ramp devilishly upward as the game progresses, it seems like Crush could offer a lot of lasting value. Sega's talking about 20 or so hours of gameplay, with the later levels taking 30 minutes to an hour on their own. We're curious to see how complex it gets later on, and we'll find out when the game pops onto PSPs this summer.

58 Comments

  • ninjasam

    Posted Jun 28, 2007 7:47 am PT

    Looks really fun, but stop saying its original

    HAS NOBODY PLAYED THE NEW PAPER MARIO??????

    The new paper Mario made the camera angle system to change the environment was made a Large part of the games puzzles.

    Crush makes this pretty much the only part of the game

  • Pyromaniac8705

    Posted Jun 4, 2007 8:52 pm PT

    I found my next PSP game.

  • thereaper2007

    Posted May 27, 2007 8:57 am PT

    im sooo geting this game i like a good challenge

  • Doolum

    Posted May 12, 2007 1:25 am PT

    sounds cool.might check out more on it when it comes availabe

  • vaejas

    Posted May 6, 2007 7:21 pm PT

    It's a shame that this is going to get blanketed with Paper Mario comparisons, because using the camera angle WITH the mechanic to actually reshape the levels does sound pretty novel. And I'd say Paper Mario borrowed liberally from Viewtiful Joe, among others.

    "Originality" is overrated, it's the novelty of something that makes and keeps it fun. There are space-sim games on the Atari 2600 that were great, but I'd much rather play TIE Fighter.

  • waffleicious

    Posted Mar 5, 2007 4:12 am PT

    The game looks really odd, but interesting. I can't wait to find out what the bgm will be like.

  • Wanderer5

    Posted Feb 24, 2007 5:58 pm PT

    Kinda sound like super paper mario.

  • i_own_atrc

    Posted Feb 21, 2007 9:27 pm PT

    this game looks so awsum. if the psp were $150 i would get a psp for this game. and r&c

  • atticusg47

    Posted Feb 20, 2007 11:21 am PT

    hopefully it'll compete with lumines

  • mrekolost

    Posted Feb 20, 2007 11:14 am PT

    Hmmmmm......Hmmmm .......I am confuzzled of wat to say tbh

  • mingfu

    Posted Feb 19, 2007 12:06 pm PT

    this game looked weird and confusing . Bad game!

  • Trogeton

    Posted Feb 19, 2007 6:37 am PT

    Looks entertaining.. new kind of game or something

  • ankitoverkill

    Posted Feb 19, 2007 1:57 am PT

    Woaah .... I think this is gonna be one of those revolutionary games that come along only so rarely.

  • acemob

    Posted Feb 18, 2007 12:08 pm PT

    Sounds fun.

  • 2w-sephiroth

    Posted Feb 17, 2007 8:46 pm PT

    Woah that is soooo weird, all the 3d objects turn into a very simple 2d enviroment and everything gets squashed up. It makes no logical sence and its got to be so crazy, I hope they add more interesting mecanics and make it interesting. Its almost like he has the power to teleport him self and anything he moves anywhere just with the power of 2d!, As well you got to think that he can do that with the four directions (north, south, east and west) and top! not sure of bottom... at least he swims or something makes no sence to add bottom lolz. Looking foward to see some gameplay videos.

    Oh thank you Sega welcome back to the beauty!, where is Jet Set Radio 3? lol

  • Kiyoshu

    Posted Feb 17, 2007 6:33 pm PT

    Imagine what they could do with the core of this game if they were to flesh it out... Have different 'crush' techniques, bending the environment, pull it over to DS and when your in 2D-side-on view you could draw a ledge, go back to 3D and it's a long platform to run along. ERGH! Soooooo gooooood!

  • ebgamesnake112

    Posted Feb 17, 2007 7:23 am PT

    This game is gonna be sweet. One thing bothers me though, it seems like it can get really repetitive, really quick. But maybe i'm wrong, hopefully.

  • lilmp89

    Posted Feb 16, 2007 10:13 pm PT

    The gameplay concept looks awesome..this will be one heck of a puzzle game!

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