Coded Arms: Contagion Hands-On

Konami's shooter sequel will see you diving back into the online world of the AIDA for another round of virtual combat.

The original Coded Arms had the inauspicious honor of being the first notable first-person shooter to appear on the PlayStation Portable, though the game's awkward controls and bland, randomly generated rooms didn't do a lot to thrill most portable gamers. Konami's back to the drawing board on the sequel, Contagion, which looks like it will contain a more cohesive storyline and more extensive gameplay features that may help it fulfill the series' potential a little more than its predecessor did.

The game again centers on the virtual-reality combat environment called AIDA, though this time you'll go into the harsh online arena as a character with an actual name. You're an agent named Grant, as we saw during a brief hands-on with a demo version set in the game's early tutorial environment. Grant was taking barked orders from a gruff-looking commanding officer whose face actually popped up on the screen during transmissions. So immediately it looks as though Contagion will have a more involved storyline than the original, which cast you as a nameless hacker traversing the endless random levels.

We noted a number of appealing gameplay features during our quick demo. Contagion offers what looks like an improved 3D map display in the corner of the screen that should make it easier to get around inside the AIDA. We discovered another nice navigational tool in the form of a level-decryption utility. Since the levels in Coded Arms are simply computer programs inside a VR environment, you can occasionally (but not always) "decrypt" them, which turns them into a Matrix-style green grid and reveals certain essential features, like doorways. And once we got to a specific doorway, we entered a hacking minigame that showed a scrolling column of numbers and required us to select the matching number from a column on the side.

Contagion will offer a number of new, upgradeable weapons that will hopefully enhance the shooting action seen in the original. The game is also said to offer an eight-player online mode, though we didn't get to see any sort of multiplayer running at the event. The development reins for this sequel have been handed to Massachusetts-based studio Creat, so we're optimistic that the team there can continue to improve on the original Coded Arms, based on what we've seen so far. Keep an eye out for more on Coded Arms: Contagion around its mid-March release date.

40 Comments

  • sxeserriph

    Posted Sep 2, 2007 7:52 pm PT

    Now i really need to get my psp modded w/ a dual analog stick....too bad it'l cost me $100+

  • Tomdogg

    Posted Aug 1, 2007 4:59 pm PT

    Well, I hope it comes out when it does. They kept delaying it. The wai had better be worth it.

  • FoShizzle17

    Posted Jul 23, 2007 11:21 am PT

    I hope the levels will be more interesting than the first game.

  • Tomdogg

    Posted Apr 10, 2007 1:58 pm PT

    This better have vast improvements over it's predecessor. Don't get me wrong, the first was cool, but somewhat boring.

  • BigDoherz

    Posted Feb 19, 2007 12:38 pm PT

    Hope this is better than the first.

  • jakesoss

    Posted Feb 15, 2007 10:40 pm PT

    so glad first person is coming to the PSP, there awesome!!

  • Shtinky

    Posted Feb 12, 2007 10:34 am PT

    TimoTheThug, try Medal of Honour: Heroes, it's by far the best FPS I've played on the system. It doesn't take that long to master the controls either.

  • TimoTheThug

    Posted Feb 12, 2007 2:29 am PT

    Looks like a decent game. It is worth to spent 60 euros on but it certainly is a game which i need to keep in mind. It's kinda hard to play a FPS on the psp (did it with Brother In Arms) but after an hour it feels great. I would love to see this one on my psp, but Konami really needs to step up to make it worth 60 euro's

  • TLR_

    Posted Feb 10, 2007 4:07 am PT

    Coded Arms' controls were no problem.

    Switch to preset C, and the issue's fixed with a more "Syphon Filter: Dark Mirror"-esque control scheme... what I find hard to believe is that so many people didn't even think to try such a simple solution as trying the other presets before concluding that CA's controls made it unplayable.

    I mean, that doesn't even require any tinkering with the custom controls option(that so many "professional" reviewers ignored, BTW).

    CA's definitely underrated, but still not deserving any higher than 7.5.

    As far as Contagion goes - I was sold as soon as I saw "The game is also said to offer an eight-player online mode". If they go through with that, the game will definitely pick up some momentum... more PSP games need to hop on board the infrastructure train.

  • marioman50

    Posted Feb 8, 2007 3:08 pm PT

    if there is an fps on the PSP, it should use metroid's controls, thats the only solution.

  • __MJ__

    Posted Feb 7, 2007 1:06 am PT

    ps3 coded arms has been canceled.

  • chamber303

    Posted Feb 6, 2007 9:22 pm PT

    I wonder when will coded arms come for the ps3

  • sunzofkings

    Posted Feb 6, 2007 3:43 pm PT

    hope for the best expect the worst. There's games with much more potential coming to the psp then this.

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