E3 2008: Stormrise Impressions

We take our first look at Creative Assembly's upcoming RTS game, which was built specifically for consoles.

Real-time strategy games don't have the most stellar record on home consoles, but Creative Assembly's Brisbane, Australia branch is hoping to buck that trend with the upcoming Stormrise. For a start, the team lays proud claim to the fact that the game has been built from the ground up with consoles in mind, particularly when it comes to its control scheme. In effect, Stormrise's interface has been built specifically for controllers instead of keyboards.

Stormrise takes place in a postapocalyptic future in which two warring races, the technologically advanced Echelon and the more organically focused Sai, are battling it out for supreme control. In our E3 2008 hands-off demo, the Creative Assembly reps showing the game chose the Sai side, whose units seem to be more influenced by genetic mutations than their Echelon counterparts. The demo started off in a large underground cave that served as the spawn point for Sai units. It was here where Creative Assembly first introduced the game's control scheme (the game was being demoed using an Xbox 360), and they said that more than 90 percent of the commands can be done using only the two analog sticks and the A button.

For example, moving units is done by choosing a waypoint with the left stick and pressing A. Choosing units is even simpler and is done via the right stick. Rotating the right stick will cycle through all of the units in the particular direction that you're pointing in, and you'll use A to select a unit. For even quicker swapping, flicking the right stick in any direction will automatically jump to the closest applicable unit. This fast switching method can be done no matter what height the unit is at in the gameworld. For example, the Creative Assembly reps were seamlessly switching from units in the bottom of the cave all the way up to a scout hiding on top of a building 160 meters straight up.

Stormrise's view is locked to whatever unit you're currently controlling, which means that you'll have a natural line of sight in-game. That is, you see what your unit sees. This can be used to great strategic effect by placing certain units in high points to scope out the enemies' positions. In our demo, the Creative Assembly reps used the scout on top of the building--known as a spectre unit--to find out the locations of enemy barricades before ordering the Sai infantry troops to storm out of the cave hole. Performing flanking maneuvers seemed to be pretty easy and was done with a few clicks of the A button paired with some quick analog-stick work. After taking out the resistance on one city street, the Spectre scout moved to another building, where it was able to spot even more enemies.

Creative Assembly says that the final game will ship with nine different base units per faction, with three variants (standard, heavy, and elite) available for each unit. As well as the spectre, some other Sai units that we saw included a large, hulking behemoth known as the rage, and the even larger spider-like brute queen. The rage is a tank class, able to dish out plenty of close-range punishment, and also features quite a large jump that can scale buildings. The brute queen's standard attacks are all acid-based (including a large acid-rain attack), and one of its special attacks spawns a lot of smaller versions of itself to attack foes. Even the spectre has a special move: It can control the minds of enemies for short periods of time (up to two minutes once the skill is fully upgraded), forcing them to turn on their comrades.

Our demo ended with a large-scale firefight involving several rage units, one large brute queen, and several gigantic Echelon-controlled mechs. The mechs were making quick work of the Sai units, but the spectre soon used her mind-control abilities to take over one of the mechs, ordering it to turn on the others. The tide turned, and the Sai forces eventually prevailed.

When it comes to multiplayer, Stormrise will feature four-on-four matches, with the added ability of being able to drop in and drop out at any stage. The game will also feature a two-player cooperative campaign either online or via split-screen.

From our quick view of Stormrise at E3 2008, it seems that Creative Assembly are making the right moves when it comes to creating a deep RTS game that's still accessible and fun to play on consoles. We're keen to get some hands-on time with the game ourselves to see if the controls are as easy as today's demo looked. Look for Stormrise to hit the Xbox 360, PlayStation 3, and PC sometime in 2009.

29 Comments

  • lilxfirex4

    Posted Mar 26, 2009 9:41 pm PT

    hmm..... this game really catches me,but would there be a demo for this game. I would really like to try the demo 1st before buying

  • sataricon

    Posted Mar 23, 2009 2:25 am PT

    Sadly they say that for this game you must have Vista...and i hate vista.
    Ohh i know i've to try it some time but still...it's very lame to force crap on me

  • Grind-Bastard

    Posted Mar 21, 2009 1:38 pm PT

    I saw a gameplay video today and it looks fun. I hope it is!

  • Slig0

    Posted Mar 12, 2009 4:10 pm PT

    Looks really awesome. Especially the factions.

  • rohit9891

    Posted Feb 16, 2009 1:42 am PT

    looks like they're dishin up a good game
    i just wish they had also given some details abt the pc version

  • HenNut

    Posted Feb 13, 2009 9:53 pm PT

    looks pretty awesome

  • jb511

    Posted Jan 23, 2009 2:43 pm PT

    I wish they would have actually talked about the features available for the PC...

  • Lord_Pisces

    Posted Dec 21, 2008 1:01 am PT

    Sounds interesting. Can't wait to seehowit develops.

  • itachi100

    Posted Dec 18, 2008 7:06 pm PT

    ok, give us the console details for the game on the console page for it.... i want the PC details!

  • GetafixOz

    Posted Dec 3, 2008 8:20 pm PT

    What happend to good mech games ? All I thought about looking at those screens was how much I miss Mechwarrior and Armoured Core *sigh*

  • sj_nehama

    Posted Dec 1, 2008 9:18 am PT

    i dont see any real innovation here that beat the select-point-and-click of our beloved mouses. i can foresee that in intense battles it will be troublesome to select units.

    They should incorporate voice, or up it a little and use a camera with some sort of gloves, allowing you to control units with your hand movements (a la minority report) and use voice to give the commands.

    Now that would be ground breaking.

  • killangrathor31

    Posted Nov 30, 2008 5:32 pm PT

    Sounds interesting ill have to keep my eye on this one

  • jrabbit99

    Posted Nov 29, 2008 7:05 pm PT

    hopefully it will turn out well

  • bergerkings

    Posted Nov 17, 2008 1:34 pm PT

    im axious to see a good rts comeout on a home consol since none have done that good... (halo wars has potential)

  • bergerkings

    Posted Nov 17, 2008 1:33 pm PT

    sounds good, i like the use of endwars voice communication, but it sometimes it got overwelming and confusing, hopfully this way will be easy to control... it might be fustrating to select a spacific unit if you have alot and you have to scroll through each and everyone to get a spacific one. they should have like a menu that you scroll through to select

  • picklesrocks

    Posted Aug 16, 2008 10:37 am PT

    sounds cool

  • sdxermacx

    Posted Jul 20, 2008 11:35 pm PT

    wow 4v4 on 360 this is pretty cool and 2 player campain if it looks good with gameplay im gonna get it

  • leofiregod

    Posted Jul 20, 2008 7:48 pm PT

    No gameplay?

  • ognen

    Posted Jul 20, 2008 9:23 am PT

    My type of game... I like this..

  • TehFuneral

    Posted Jul 18, 2008 12:30 pm PT

    i Demand to see some gameplay!

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