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Disgaea 3: Absence of Justice Hands-On

We take another trip through the Netherworld with this demonic sequel.

Disgaea has always been one of the more elaborate strategy role-playing games, but that's more a case of its combat mechanics than the look of the game. "Old school" would be an apt description when talking about the sprite-based characters and isometric backgrounds. So when it was announced this February that the third installment in the series, Disgaea 3: Absence of Justice, would be arriving on the behemoth hardware of the PlayStation 3, a few eyebrows were certainly raised. We recently got a chance to see how that transition is working out by taking a look at Disgaea 3 at a Nippon Ichi Software press event. While the retro look of the game remains in full effect, combat has been ratcheted up a considerable amount with what NIS jokingly calls "stupid hard levels."

Disgaea 3 features a new story with a familiar setting. You'll once again venture through the cutesy anime Netherworld, but this time you're setting forth from an academy rather than a castle. The main character this time around is named Mao. He's been diligently studying anime, comics, and video games for a solid three months, having come to the conclusion that he needs to defeat the Overlord to become a truly renowned hero. The problem is that his father is the Overlord. But no matter--Mao has accepted that he'll need to defeat his father to ascend to the status he seeks to inhabit.

The demon academy Mao attends is an odd institution where honor students are the ones who constantly misbehave and delinquents are those who manage to arrive to class on time ready to learn. This twisted set of standards has deemed Mao a top honor student. It's also labeled Raspberyl, another student, as a delinquent. Raspberyl is one of the characters you'll encounter throughout the story. In addition, Mao enlists the help of his butler, Geoffrey, to help strip a lesser-known hero of his title so that Mao can skip all the initial growing pains and go straight on to conquering the Overlord. From there, it's the usual assortment of eccentric characters and absurd humor you've come to expect from a Disgaea game.

One of the combat mechanics that has given the series a unique feel among strategy RPGs is the ability to stack characters on top of each other and toss them around the battlefield. You'll still be able to do this in Disgaea 3, but now, you've got a few more uses for your human totem pole. You'll be able to use what are called tower attacks to go after enemies in a variety of ways. We were shown a clip of a tower acting as a 10-person cartwheel to roll over and do damage to those caught in its path. There was also a moment with one person grabbing the entire tower and swinging it around, as well as several bizarre chain reactions where characters are shot from the tower like bullets from a loaded magazine.

Another new feature is the skill merge, which takes skills you've acquired throughout your various battles and fuses them together to achieve hybrid results. You can also use an ability called magichange to transform your character midbattle. A few other enhancements include the ability to deal damage up to a million points at a time and a class world that gives you access to 40 randomly generated battle stages per character. With 270 characters in the game, that should add up to quite a bit of space.

Beyond these, one of the bigger features added to the battle system is the idea of geo blocks. These introduce a puzzle element to the fights. They're multicolored blocks that can be stacked and arranged on the battlefield, which can then be taken out in chain attacks to achieve all manner of strange results. We're not yet sure about the specifics of the geo block placement (how much of it is done by the player and so on), but suffice it to say, they should take an already deep battle system and make it even more extravagant.

Visually, Disgaea 3 is a bit of an odd duck. The backgrounds have been improved immensely with much sharper textures, but the character sprites still look just as they did before. This creates an odd contrast between the clear backdrops and relatively blurry characters. But with the radiant battle effects, dramatic transformations, and colorful attack animations that occur throughout the course of combat, it would be hard to classify the look as being overly simplistic.

We're looking forward to getting another chance to play Disgaea 3 because there have been far more tweaks and additions made than we've been able to mention here. Until that time comes, you can mark your calendar for an August 26 release.

92 Comments

  • Lale_21

    Posted Sep 30, 2009 2:36 am PT

    How can people waste lots of money for this crap?... This shouldnt be on PS3, PS3 is a powerfull machine that looks like PSX with games like these.

  • LastRenshai

    Posted Aug 26, 2008 7:50 pm PT

    what crappy graphics..i mean yeah, it's an art style but hell they could make it look a lot better.

  • Game_God_Guru

    Posted Aug 25, 2008 4:53 pm PT

    totally cant wait!

  • xTSUKAIMAx

    Posted Aug 12, 2008 1:11 pm PT

    well what ever im still a disgaea fan and i own a ps3 mainly for final fantasy and star ocean and other jrpg but look how thats going so yea im gonna get this

  • 9th_SolBadguy

    Posted Jul 29, 2008 4:47 pm PT

    This game shouldnt be on the PS3 what were they thinking this is a PSP type of game something the PSP needs but no they just send a whole bunch of wasteful ports, poor remakes with little features, just plain out boring games. i'll be honest with you the only games i'm looking out for this system is the Dissidia, Kingdom Hearts, any good 2d fighters, Lego Batman, Star Wars, Spiderman W.O.S.........

  • IPwnNooBs666

    Posted Jun 27, 2008 9:50 pm PT

    I seriously can't wait for this game. Hell, this game was one of the reasons why I purchased a PS3 ( worth EVERY penny, woot!). Disgaea was never about flashy graphics, it's more about absurd story lines and kick-ass gameplay that will have you hooked for hours on end. The only downside is that this game series is not for everybody. However, the peeps that like this sorta game will be in for a endless joyride of fun. Nippon Ichi, bring it!!!

  • Hikaru_Isamu

    Posted Jun 17, 2008 10:11 pm PT

    I'm usually the guy who's perfectly content with lack-luster graphics, but the graphics in Disgaea 3 really translate to me as a lack of effort. I can't tell the difference between these screenshots and those from the first game. This is the PS3, it's not like Nippon Ichi didn't have room to experiment with better graphics.

  • shadowking34

    Posted Jun 12, 2008 5:07 pm PT

    like this game

  • DarkDante152

    Posted Jun 12, 2008 7:29 am PT

    Damn, why can't this come out sooner? I'm dying to play this(and of course, other's are as well). Ah well, I guess I'll do...something else.

  • jeremiah06

    Posted Jun 12, 2008 3:57 am PT

    @someguy503 it doesn't have o be 3D to look beautiful

  • Dualmask

    Posted Jun 11, 2008 6:38 am PT

    Generally, I prefer sprite based games anyway...as an artist I find hand drawn characters more aesthetically appealing than 3D polygon models. They seem more vibrant. I'd rather play Guilty Gear or SFIII over Tekken or Soul Calibur any day of the week.

    That said, my only issue would be is if this game costs $60, because I would be led to ask what exactly is making this game cost as much to develop as games with high resolution 3D graphics and textures.

    But Disgaea is still a hot series and, as long as it's priced right, it'll be added to my PS3 library.

  • in2DarKneSs

    Posted Jun 10, 2008 9:01 pm PT

    The current trend in gaming to damn sprites is lame. It certainly keeps me from enjoying games like Tales of Destiny R, Tales of Destiny 2, and Tales of Rebirth here in North America. I mean a mix if the two is awesome.

  • unhinged_one

    Posted Jun 10, 2008 8:49 pm PT

    I don't know why graphics are such a huge deal. Both Disgaea 1 and 2 were great games solely based on gameplay and storyline. The 3rd installment looks to be following the same pattern. More games should worry less about how pretty their game looks and concentrate more on the overall experience.

  • jnewco81

    Posted Jun 10, 2008 4:14 pm PT

    They've always used sprites for the Disgaea titles, as its possible to make more expressive character animations that way - play one of them and you'll see what I mean. If you like strategy / rpg's then you can do a lot worse than this series, so don't let the graphic engine put you off - they are charming and engrossing games

  • jackrocks123

    Posted Jun 10, 2008 9:58 am PT

    i love final fantasy tactics so might pick this up

  • darkwater12

    Posted Jun 10, 2008 5:19 am PT

    This will be a definate import for me, since europe will most likely not see it for lord knows how long, and since Soul Nomad is finally being released over here, that should tide me over till August, long live Nippon Ichi.

  • TheLegendKnight

    Posted Jun 10, 2008 4:20 am PT

    OmegaNemesis28 : geoblocks are new, in D1 and D2 there were geo panels and when you throw one of them on the other one it would break it but now with geoblocks you can stack them on one panel ( saying what i heard from some other sites since GS doesnt mention it ).

    we should be thankful, Nippon Ichi knows that they should not break the formula that works. I look forward to see new features and new funny characters

  • ff_medo_lp

    Posted Jun 10, 2008 4:19 am PT

    if this game a system seller so what Final Fantasy XIII is going to do !!!!!!!!

  • Hullo_to_u_2

    Posted Jun 10, 2008 3:52 am PT

    system seller for me

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