advertisement
Click Here

NBA Street Homecourt Q&A

We chat with NBA Street Homecourt producer Todd Batty about the development of the upcoming arcade hoops game.

The NBA Street series has been ripping up the b-ball courts for years now, and now that the Xbox 360 and PlayStation 3 consoles are in full effect, it follows that EA Sports Big's popular series would ready itself for the next generation. As we've seen in prior previews, the game continues the over-the-top antics from the previous entries in the series--though, if anything, the rim rocking has been ratcheted up a few notches this time around. We recently spoke with Homecourt producer Todd Batty about the game's development, how they did some of those sick dunks, and his favorite tricks in the game.

GameSpot: Let's start with some thoughts on the previous game in the series, NBA Street V3. What did you like about that game, and where do you think it needed improvement?

Todd Batty: We thought the move to next-gen hardware provided us with an opportunity to start with a clean slate, so we actually looked to all three previous versions of Street for inspiration when building Homecourt. Ultimately we wanted to capture the innovation and easy pick-up-and-play aspect of [NBA Street], the raw gameplay feel and fun factor of [NBA Street Vol. 2], and some of the refinement of [NBA Street V3]. Fans of the series will definitely recognize features from all three previous games in NBA Street Homecourt, along with a healthy dose of new innovation.

GS: Because this is the next-gen debut of the game, how much of Homecourt has been built from the ground up for the PS3 and/or Xbox 360? From a features and development standpoint, what does more-powerful hardware mean to a game like this?

TB: The game has been completely rebuilt for both the 360 and the PS3. Early on in development we looked at the possibility of porting the V3 code base onto the next-gen hardware and starting from there, but ultimately [we] decided in favor of a complete rewrite. The extra horsepower of the new consoles allowed us to create an incredibly fast, responsive animation control system, arguably the best-looking NBA players ever built, and stunningly detailed 360-degree environments--all while still running at a silky smooth 60fps on both consoles.

GS: EA Sports has been shifting many of the controls for its games to the two analog sticks--as in NBA Street v3--but in Homecourt, the tricks have moved back to the face buttons. Why make the switch, and what can the current system do that the old one couldn't?

TB: We wanted to create a gameplay experience that could be enjoyed by casual gamers and hardcore gamers alike, and [we] felt as though returning tricks back to the face buttons was a change that would help support this goal. Once we started experimenting with the press-hold-release system that we use throughout NBA Street Homecourt, we realized that we could have a ton of gameplay depth without complex controller inputs. This in turn created a system that was very simple for a new or casual consumer to pick up and play, yet still had enough sophistication and depth that it takes time for a hardcore user to master. It also allows for seemingly unlimited strings of trick combinations that flow from one to the other with remarkable responsiveness.

GS: Some of the tricks, especially the double dunks, are insane. Were those stunts animated, mo-capped, or some combination thereof?

TB: [Laughing] We've been asked that question a lot since releasing preview video clips of the game. All I can say is that we used a wide array of mo-cap talent for this title, from streetball star Joey "King Handles" Haywood, to NBA Star Carmelo Anthony, to a former NBA team mascot. Combine their motion capture with some creative animation direction and the talent of some of the best hand-key animators in the world, and the result is what you see in NBA Street Homecourt.

GS: Defense is a big part of gameplay in Homecourt, particularly physical contact between players. How did you go about striking a balance between over-the-top offense and effective defense in development?

TB: NBA Street has always been about fun-to-play defense, and we thought the addition of physical play would provide a great new weapon for defenders. One of the biggest effects of this addition is that it has finally made a physical defender like Ron Artest a valuable commodity to have on your team. The most physical players in the league can even push around ball carriers from behind, which is really tough to guard against on offense and makes for some great strategic gameplay. As far as keeping things balanced goes, we made sure to not add in any offensive features until we already knew what the defensive "counter" would be. This allowed us to maintain a fairly even balance throughout development.

prev

23 Comments

  • BrideInDream

    Posted Feb 18, 2007 3:28 am PT

    it sounds so coolllllllllllllllllllllllllll i can't wait for this gameee

  • DaveedT

    Posted Feb 16, 2007 9:22 pm PT

    It's a sure rent for me! If only one day we could have a Street title with a multiplayer-enable career mode...! THIS would be a BUY for me. We can play multiplayer in other sports games (like NHL), why can't we in the NBA Street ones? With the "upgrade your player" thing, in multiplayer co-op career mode...wow!

  • manolobrown2

    Posted Feb 15, 2007 6:55 pm PT

    This game is going to be the best in the series, can't wait to play some b-ball street style!

  • Chief_Kuuni

    Posted Feb 9, 2007 11:02 am PT

    Can't wait to get this one

  • CMakaCreative

    Posted Feb 9, 2007 10:24 am PT

    Michael Jordan asking price is probably to high plus maybe EA doesn't feel MJ is as appealing as he was before Kobe, Lebron, Wade & Melo took over the league. I also think The LeBrons should make an appearance...seems like the perfect game to have them fools on.

  • WestSideAzn

    Posted Feb 8, 2007 8:50 pm PT

    I still want to know why Michael Jordan isn't on any of the new NBA streets... volume 2 owned because you could be 3 Michael Jordans at the same time... THAT was fun.

  • 360wishlist

    Posted Feb 8, 2007 3:42 pm PT

    game looks ass kicking finger licking bootylicious juicy good

  • Ratchetbuddy101

    Posted Feb 8, 2007 3:37 pm PT

    oh

  • LosDaddie

    Posted Feb 8, 2007 12:00 pm PT

    Great interview!

  • CMakaCreative

    Posted Feb 8, 2007 5:54 am PT

    I downloaded the demo for the 360 yesterday. The look & feel is alittle different than the previous ones. Some of the dunks are just rediculously crazy. I have to get use to not using the second analog stick for tricks. Overall it's NBA Streets: next gen edition. If you like the older ones then you should feel right at home with this one.

  • Brainkiller05

    Posted Feb 8, 2007 4:53 am PT

    Looks really nice.

  • Omegadg2000

    Posted Feb 7, 2007 11:41 pm PT

    All in favor that EA's basketball games look like animation crap say I.

  • datniccah187

    Posted Feb 7, 2007 9:57 pm PT

    Nba Street, there noway you cannot love this series. Its the best arcade styled basketball since Nba Jams itself. I mean whats not to love, you jump 20 feet n the air, you bust rims, you shake your oppent, i can't wait for this game to come out. Its been a while since i've played any of the NBA street games, so it should be an awesome time.

  • black_chewbacca

    Posted Feb 7, 2007 8:58 pm PT

    Nice

  • comthitnuong

    Posted Feb 7, 2007 8:25 pm PT

    game looks pretty nice

  • PoopTete

    Posted Feb 7, 2007 7:22 pm PT

    yeah this game and def jam are the only ea games that arent being ruined...yet

  • RunnerGunner480

    Posted Feb 7, 2007 7:00 pm PT

    This is one of the few EA franchises that isn't ruined. I'd be getting it if I had some money to spend.

  • derayokray

    Posted Feb 7, 2007 6:54 pm PT

    i gonna go broke this game looks great

  • jc_tkml

    Posted Feb 7, 2007 6:40 pm PT

    although they keep saying it's rewritten the animation and feel is like V3 although I was still impressed nonetheless

  • Gmacrusher

    Posted Feb 7, 2007 6:25 pm PT

    You know what this sounds like...its sounds like i'll be getting this game!

Check Prices

advertisement
Click Here
advertisement
Click Here

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games