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NBA 2K8 Updated Hands-On: Association Mode Details

Know your role! We check out the beefed-up franchise mode in 2K Sports' upcoming hoops game.

Carmelo Anthony is not a happy man. The sometimes unpredictable forward for the Denver Nuggets figured to be the star player on his team for the foreseeable future, but now finds himself in the unfortunate situation of being relegated to bench material and his playing time dropped to nil. His agent isn't happy, Anthony isn't happy, both of them are demanding a trade, and, as a result, 'Melo is mailing it on the floor, night in and night out. Such is one of the purposefully exaggerated but nonetheless compelling problems you could be facing thanks to the upgraded features in the franchise mode of 2K Sports' upcoming hoops game: NBA 2K8.

Naturally, putting Anthony on the bench is far from a winning formula for the Nuggets, but it was demonstrated for us by the producers of NBA 2K8 as an extreme example of what the new player-roles feature has in store for 2K8 franchise players, known as the Association. In previous games in the series, it was easy enough to load your team with all-stars (even at the same position) and players rarely would complain about playing time. In addition, previous versions of the NBA 2K series (particularly NBA 2K5) made stabs at a chemistry system, but there was very little in the way of repercussions if your players were unhappy. The new system should change all of that.

Here's how it works: All the players in the game can be divided into one of five role types. The roles are starter (for guys who get the majority of the minutes); 6th man (for those who come off the bench on a regular basis); role player (players that are on a team for a specific reason, such as a great perimeter shooter); prospect (a player who isn't quite starting material, but has lots of potential); and bench warmer (the guys who are more or less only hit the floor to give your starters a breather). In addition, each role has a handful of "subroles," which are essentially variations on the main role type. For example, the starter role has three subroles that more or less determine a starter's more specific role on the team--from the team starter to a guy who is replaceable if a better upgrade comes along.

As general manager, you can set roles and subroles, which change up the responsibilities and expectations for any player on your team. How that player reacts to those changes is the final piece of what makes the new franchise system in NBA 2K8 so compelling. That's because every player in the game has his own personality, divided along four types: unpredictable (the guys who can lash out at management; think Ron Artest), laid back (the Tim Duncans and Grant Hills of the NBA); neutral (the most common personality type in the game); and expressive (the loudmouths of the league; think Rasheed Wallace and Stephon Marbury). A player's personality will determine not just how he reacts to any role changes you make, but practically everything else that has to do with the tea, from play time to renegotiating a contract. As a result, any change you make as a GM will need to be weighed against not just what you want to accomplish with your team, but also what the players you pay are looking for.

Back to Carmelo. In NBA 2K8, Anthony's got an "unpredictable" personality, which means it won't take much of a change to get him talking mess about your management style. In the game, you'll be able to pinpoint exactly how many minutes you want every player on your team to play, thanks to an easy-to-use slider system that will divide playing time from an available pool of 240 minutes against your starters and bench players. Reduce a guy like Carmelo Anthony's role from the face of the Nuggets to pine rider, and he's going to be ticked off in a hurry. Indeed, sim just a few weeks into a fictional season in NBA 2K8, and you can see that Anthony's morale has dropped to zero, his statistics have taken a dive and, perhaps more importantly, his ratings have taken a significant hit too. In other words, if a guy isn't happy on your team, it's going to show in every aspect of the game. As producers put it, if you go ahead and play out a game with a low-morale player (as opposed to just simming through the game), you'll actually see him physically take plays off, merely jogging up and down the court, instead of getting after it.

Keeping your players happy, then, will be a key component in maintaining a healthy team. To do so, you'll need to not just give your starters plenty of minutes, you'll need to make sure that you're helping them live up to the roles you promised them. LeBron James is the face of the Cavs, and he's not going to take kindly to accepting any other position on the team. However, that isn't to say that player roles can't change at all. Your up-and-coming prospect who has spent a few years improving his skills might be ready for a sixth-man role--as a result, the game allows you four free role changes per year to use on your team.

Player roles and personalities don't just come into play during the regular season; they'll play a big role at the negotiating table when it comes time to sign or re-sign players to your roster. In addition to standard contract terms such as length, yearly salary, and type of contract (front-loaded or back-loaded), you'll also be able to add a player or team option clause, a no-trade clause, and role and subrole as far as negotiating tactics when it comes time to set up a contract for a player. So while a player might not be amenable at a certain salary range as a bench warmer, kick his role up to starter, and he just might listen to your offer with more interest. As the producers put it, no-trade clauses and player options aren't merely window dressing because players will be quick to take advantage of these kinds of perks if available.

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19 Comments

  • BlakkSteel

    Posted Sep 17, 2007 4:48 pm PT

    In addition to being more fundamentally sound, NBA 2K8 STILL looks better than Live. W/ the exception of Fight Night 3, EA has been pullin' the 52 fakeout w/ their screen shots that look NOTHING like THE GAME itself (Madden 08 is a GREAT example of that!! - LOL) 2K works harder to look closer to the cut scenes. Bigger player models help w/ that.

  • playstation_wii

    Posted Sep 16, 2007 2:17 pm PT

    The character models are just messed up. They have barely any resemblance to their real life counterparts. Just look at that Kobe. I personally believe Live models look way better. But as always, gameplay on 2K will be better.

  • swatboy82

    Posted Sep 12, 2007 8:32 pm PT

    why cant they just make the audience better?? its not a big deal but i mean is there a reason in BOTH live and 2k they are wearing the jerseys with no numbers??? the worst basketball ever made in history of video games NBA07 with Kobe on the cover at least has the fans wearing jerseys of the stars in the league its not that hard to put a number on a jersey...lol also im telling you technical fouls would be fun if you could control it after a hard foul and even a animation of shoving and breaking up players..i kno its a bad image for the nba but its part of the game

  • Nene33

    Posted Sep 11, 2007 2:59 am PT

    2k rules, these new features are a great step forward in realism, they really know what they're doing.

  • thekey

    Posted Sep 10, 2007 7:45 pm PT

    NBA live 08 is a JOKE! Even when they do launch earlier then 2K there still going to get shown up by 2K. Live sucks long live NBA 2K!

    Now lets hope the NBA doesn't sell out and give EA an exclusive licesense!

  • swatboy82

    Posted Sep 10, 2007 3:42 pm PT

    wow well this game has everything live has and more...yea i played the live demo and i will buy it but 2k is going to win again..one thing they should add in this game..now that they have the personalitys are technical fouls...even fights would be fun lol people would like it but one thing about this game that isnt good are although the players have all of the shots down when you look close they look absoulutley nothing like the real player..only carlos boozer and rasheed but..tracy mcgrady didnt look anything like he does and the same with tmacs jumpshot also the jerseys dont look real they are too bright from what they really are it looks like a cartoon..but you know how they have the temper thing in mlb that would be great for nba and technical fouls..this game would be perfect if the players looked better..they look good in live and the jerseys and if they added a few of the things i just said

  • ocdog45

    Posted Sep 10, 2007 2:28 pm PT

    francise mode in any basketball game is pointless. not intresed in the frachise but just seeing if ita gonna be better then live like it is every year.

  • sherif2004

    Posted Sep 9, 2007 12:34 pm PT

    2k8 will rule i know

  • Confondu

    Posted Sep 9, 2007 11:31 am PT

    2k8 is gunna be way better then live
    trust me on that

  • G-Legend

    Posted Sep 9, 2007 8:17 am PT

    I just played the Live demo and waz excited fer live funny how after reading this all that just dropped into nothing. 2K is gonnab e better this year as usual lol

  • Weapon_XE

    Posted Sep 8, 2007 3:38 pm PT

    sad little live fan. nba live is done. 2k is the future of hoopin

  • Raiders505

    Posted Sep 8, 2007 2:01 pm PT

    Wooo Weee!!!! This game is going to kick some ass!!!!

  • yngtwl3

    Posted Sep 8, 2007 1:13 pm PT

    This game just shut down the rest of console hoop until the end of time

  • clawboy

    Posted Sep 8, 2007 1:06 pm PT

    I totally agree livinglegend100. RIP NBA LIVE. FOREVER!

  • huddyseven

    Posted Sep 8, 2007 12:23 am PT

    true

  • BlakkSteel

    Posted Sep 7, 2007 11:55 pm PT

    Madden 05 did this same thing. It's a hot feature. It further outpaces Live all day, even w/o it.

  • huddyseven

    Posted Sep 7, 2007 11:53 pm PT

    nobody has emotion on there faces look at kobe

  • huddyseven

    Posted Sep 7, 2007 10:06 pm PT

    WTF THATS SO LAME!!!!!!!!!!!!!!!!!!!!!!!!! R.I.P. 2K THIS GAMEIS AWFUL

  • livinglegend100

    Posted Sep 7, 2007 7:37 pm PT

    R.I.P. NBA Live

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