Blazing Angels: Squadrons of WWII Hands-On

Call Joe and the rest of the boys, Ubi's World War II flight combat game isn't home free just yet.

It's already out on the Xbox, Xbox 360, and PC, but Ubisoft's World War II flight combat game, Blazing Angels: Squadrons of WWII, isn't done quite yet. It's also due out for the Wii and was recently shown off at a Sony event running on the PlayStation 3. Early indications suggest it's roughly the same game it was on the 360, but motion-sensing support via the Sixaxis gives it a new sense of style, at least from a control perspective.

As you'd expect, steering your plane is done by tilting the controller around. It took a minute or two to get used to it, but before too long, slowing down and coming around on enemy bombers was just about as easy as it was in the previous versions of the game. This is a mission-based game, and the mission we tried had us taking out enemy bombers before they could sink our fleet of ships. Since they moved slowly, it made a good test run for the new steering controls. In addition to following orders and completing objectives, Blazing Angels gives you wingmen to work with. Each has his own skill, like Joe, who can show you button commands that, when entered, will repair some of the damage your plane has taken. Calling upon your wingmen is done via the D pad.

Beyond the new control option, Blazing Angels on the PS3 looks a lot like Blazing Angels on the Xbox 360. It's got some good lighting, and the plane models look good up close--though if you're getting close enough to admire the enemy planes, you're probably doing something wrong. The version we saw seemed to be running at a reasonably stable frame rate.

Using the Sixaxis to control flight is one of its more obvious uses--and like some of the other flight games we've tried, Blazing Angels appears to be using the motion sensing technology pretty well. Look for it to blaze onto shelves right around the time the PlayStation 3 is released.

12 Comments

  • Zantozzzz

    Posted Sep 19, 2008 11:28 pm PT

    I dont understand, what happens when you get to close to a enemy plane??

  • rafedanny

    Posted Nov 16, 2006 12:38 pm PT

    I totally agree with dragonrul55

  • ANG3L3Y3S909

    Posted Nov 1, 2006 8:53 am PT

    this game looks awesome. hopefully it will have good dogfight capabilities

  • nitrog

    Posted Oct 26, 2006 1:43 am PT

    Lol listed over in my similar games area for this game is Gundam crossfire: WTF is similar about a WWII flight sim and a imaginary mech fighter game based in the future? I guess japan but that seems to be all.

  • masiisam

    Posted Oct 23, 2006 2:53 pm PT

    What..i was looking foward to this on the PS3...the 360 version sucked and it looks like this is going to be no different.

  • _Sam_

    Posted Oct 22, 2006 12:55 pm PT

    we don't know that much about this game (they haven't released videos or many screens )

  • jakeboudville

    Posted Oct 20, 2006 7:44 pm PT

    can't wait to get it cos it looks so good

  • dragonrul55

    Posted Oct 20, 2006 11:40 am PT

    I'm gonna get this game since warhawk won't be out for a while.

  • Monstromo

    Posted Oct 20, 2006 9:03 am PT

    Why don't they upgrade the graphics at all? It just doesn't make sense.

  • wellingtonfo

    Posted Oct 20, 2006 6:19 am PT

    I hope the PS3 don't suffer from the "v-sync off" problem that some games on the xbox360 have, where we can see like the screen drawing vertical blocks.... I hate this... :-/

  • blackIceJoe

    Posted Oct 19, 2006 9:08 pm PT

    I played it on the 360 and was not a fan of it then. I think its good it will look better and use the sixaxis part for flying. I just wonder how well it will work out on the PS3.

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