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Rise of the Argonauts: Q&A

Ed Del Castillo, president of Liquid Entertainment, answers our questions about this upcoming hack-and-slash role-playing game.

It has been just over a year since we first saw Rise of the Argonauts and a couple of months since we first got to play it. We still had myriad unanswered questions about the scope, plot, and ideas behind the game after having gotten a bit more info at E3 2008, so we put some of them to Ed Del Castillo, president of Liquid Entertainment.

GameSpot UK: According to the crew list, you seem to be playing fast and loose with the mythology. Is this going to be a theme for the game?

Ed Del Castillo: Well, we use these great myths and legends as our inspiration--our starting point--but we're making our own take on it where it serves gameplay, the story, and the player experience. The Jason myth is one of the only places in Greek myth that you get such a confluence of great heroes, so we're kind of assembling the X-Men of mythology. There's a rich backstory, there's incredible characters, but we're also using artistic license to take it to the next level--we couldn't pass up that opportunity.

GSUK: Will the game feature stories from across the whole range of Greek myth and legend? Or will it stick fairly closely to the tales of the Argo and her crew?

EDC: The story is a completely revamped telling of the Greek myth to get the Golden Fleece. It will cross into other myth territory, but we try to keep that to a minimum. While we don't necessarily want to be an educational tool, we would like to inspire people to learn more about Greek myth.

GSUK: The gods always played a central role in Greek mythology, often taking situations entirely out of the hands of the central characters. What sort of influence do they have in the game?

EDC: The gods play a symbiotic role with man, which we begin to explore in this game. At first, Jason sees the gods as taskmasters, but as he progresses, he and the player can start to see the gods playing more of a servile role. The truth is somewhere in the middle. Gods in our interpretation are the whetstones that sharpen the human spirit to achieve its full potential.

GSUK: What sort of abilities will be bestowed on Jason by the four gods he can follow? Will it be viable to try to balance all four?

EDC: [There are] some really cool abilities that will be both passive (meaning that they always work) and active (meaning that the player has to turn them on); all mappable to the D pad on consoles. The powers are in line with the ethos of a given god, and they serve the greater narrative in some way. Sure, it'll be viable to try and balance all four if that's how you want to play--that will all depend on how the player wants to progress Jason. One example of a god power that Ares will bestow upon Jason is the Ares Armour. Once mapped to the D pad, Jason can call upon a shining metal suit of armour that will make Jason invulnerable to enemy attack for a period of time.

GSUK: What other factors will govern your character development?

EDC: As Jason accomplishes things in the world, they will be recorded as deeds. These deeds can be dedicated to gods at shrines, which is the main way to earn a god's favour toward you. The more favour you have with gods, the more powers they unlock for you. How you respond in your interaction with characters also affects the favour of the gods. Furthermore, there are different weapons (swords, maces, and spears) and armour to pick up-- each with its own special power/ability.

GSUK: Can you tell us which mythological beasts players are likely to face as they control the crew of the Argo?

EDC: We take the myth creatures very seriously, so you shouldn't expect this to be a menagerie of creatures all thrown together one room after another for the sake of it. We take care to interpret and craft each beast and character individually, but, for instance, we have new takes on the Minotaur, Manticore, and Medusa--just to throw out the Ms.

GSUK: What can you tell us about the dynamics of the combat system and the way that items interact with each other?

EDC: For combat, we looked more to games like Ninja Gaiden and Devil May Cry than we did to our role-playing game contemporaries. We want players to get excited when they fight, to experience this fast-paced, brutal combat. We buried the stats, health points, and other numbers as much as possible and replaced them with in-world visual queues for a slicker, more immersive, real-time experience. Combat in our game both looks and feels really cool. It's pretty bloody and gruesome where appropriate too.

GSUK: How important a role does equipment play in your quest? And, what items do we have to look forward to?

EDC: Equipment is obviously important; it needs to be fun to obtain and cool to use, but it's not the key to the game. We don't have items just for the sake of it. We give the player gear that makes sense, so that everything they come across has an appropriate content, relevance, and use--what you choose to pick up and how you choose to use it is up to you. Jason will pick up different weapons, which have special abilities throughout the game, but gain enough favour with any of the Gods, and they will even offer Jason the chance to gain the ultimate weapon; be it mace, sword, or spear. GSUK: What role will Medea, and Jason's relationship with her, play in Rise of the Argonauts?

EDC: Medea is a powerful ex-sorceress of Hecate's who is now trying to hunt down and kill Hecate's presence throughout the world. Teaming up with Jason starts as a mutual benefit, but Jason's ongoing interactions with her cause her to evolve into a much deeper ally.

GSUK: Finally, what, in your view, will make Rise of the Argonauts stand out from its competitors?

EDC: We have a rich, compelling story for the player first and foremost, and all the gameplay mechanics serve this experience. If you're playing this game to kill 5,367 boars and rats or to min max your character, you're going to be disappointed. Instead, we have streamlined RPG features, slick, brutal real-time combat, and a truly compelling world that begs to be explored. But the crucial design decision, which we took early on, was that everything in the game is there to support a compelling, narrative experience. To borrow the cliche, it's kind of an all-killer, no-filler approach. There are no needless collection tasks, there are no overwhelming stats; we try to keep as much as possible as seamless and in-game as possible. Everything has a context, a relevance, [and] a consequence as the player progresses through this beautiful world as inspired by the Greek mythologies. We think this kind of play is the future.

58 Comments

  • 1linz

    Posted Dec 27, 2008 6:57 am PT

    i love the graphics ,i have dual processor, 3870 graphic card,great game.what about stratgety guide? linz.

  • betterness16

    Posted Dec 13, 2008 3:28 pm PT

    whats scares me is how they keep repeating the fact that this game will not have the rpg "number and statistics" gameplay to mess with... "We buried the stats, health points, and other numbers as much as possible"... i love a good hack and slash just like the next gamer, but I really like a good real-world, real-time rpg... and if an rpg is done right, the details won't bother you.. almost sounds like this a half shot for a GOW while trying to work an rpg in with it... i hope i'm wrong and its exactly as they say, cause this game looks great. my fingers are crossed for this one!!

  • Meshuggah_73

    Posted Dec 12, 2008 4:20 am PT

    I love RPG games, so far reading the above, watching videos, reading more reviews and features, i couldn't help but pre-order this game, this maybe the last new game we will be getting before the end of this year, i don't really want to wait for next year new releases.

  • I_bert

    Posted Nov 27, 2008 8:28 am PT

    Sounds like the story is going to be, at best, loosely based on the actual myth. It continues to amaze me that we have such a huge entertainment industry in this country and so little origional creativity. I wonder if that's a by-product of the enterainment industry or our overall society.

  • Kleeyook

    Posted Nov 25, 2008 11:54 pm PT

    I wonder if my laptop can handle this game....
    AMD TURION 64 2X 1.9GHz
    2GB RAM
    NVIDIA GeForce 8400M GS 128MB
    SIGH!!!

  • Thornpierced

    Posted Oct 19, 2008 9:45 am PT

    I would really prefer to get this God of War clone BEFORE GOW3 is released. It feels to me that they want this game to come out as close to GOW3 as possible so they can be competition. To me, this is foolish...and also infuriating! I WANT ARGONAUTS NOW!!!!!

  • Decardcain

    Posted Oct 15, 2008 9:47 am PT

    i am wonder if this gonna be action rpg like jedi empire or like marvel ultimate alliance ... i prefer action rpgs hack and slash like u know diablo sacred ... they talk that they have items to put it in our characters ...and some kind of rpg management in skills ... i am waiting to see...

  • demi_veritaz

    Posted Sep 23, 2008 11:32 am PT

    They keep pushing the release date closer and closer to the holidays. Makes me think they're just hoping for the holiday rush to makes sales on the game.
    It's a good strategy, but so many games use the holidays to pull wool over our eyes. Makes me wonder...

  • JaredTrotterboy

    Posted Sep 22, 2008 7:20 pm PT

    looks good, caught my eye. Graphics are pretty decent. Around a subject that really interests me. very least I'll rent it a couple times till i beat it.

  • Vasot

    Posted Sep 20, 2008 1:05 pm PT

    It looks better from God of War

  • Cheval52

    Posted Sep 10, 2008 10:15 pm PT

    Why didn't you stick with the traditional look & feel of the original story instead of all this Sci-Fi Comic Book Crap?

    It gets to a point that no matter which tale you try to recreate, it's basically the same old Marvel Comics Crap.

  • thegreatiandi

    Posted Sep 6, 2008 6:38 pm PT

    Man.. i just hope there's a nice co-op online. That will be sweet. As much as i love Diablo ( and some of its clones ), a good hack and slash is always great. Looks like i need to get a better controller for the pc now...

  • xbox_rules_yes

    Posted Aug 23, 2008 8:53 pm PT

    i think that this game is going to be a great game, i have been wishing for a game that has Achilles for years, ever since the movie Troy came out. And i love the fact that Greek Mythology is going to be used, i remember studying Greek Mythology in school, it was so interesting and i always wished they would make a game out of it. I hope that after this game, they continue making games similar to this one, with perhaps different Greek mythological characters, and different Greek Gods and stories. Another thing is that there haven't been many RPG games on the ps3 or 360 lately ( or at least not any good ones ), this game seems like its going to be an exciting game to play and i cant wait until it is released

  • BigDaddy973

    Posted Aug 19, 2008 11:25 am PT

    This game should be a very fun and entertaining title!

  • aksboomer

    Posted Aug 19, 2008 8:52 am PT

    mhm....sounds promising, but so did Dungeon Lords. I'll wait for the reviews to start flowing after it comes out.

  • samsungx360

    Posted Aug 17, 2008 11:26 pm PT

    the gods stuff looks preety interesting ... hope it will not be a boring hack and slash.

  • PandaBear86

    Posted Aug 17, 2008 6:02 pm PT

    Hopefully this will be like a spiritual successor to Titan Quest or at least resemble it. Either way, I can't wait for this game!

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