Dragon Age: Origins Updated Hands-On - The Dwarf Commoner's Humble Beginnings

We start a new story with the commoner background for dwarf characters in this upcoming role-playing epic from BioWare.

We've already covered much of the basics of starting a new game in BioWare's upcoming role-playing game Dragon Age: Origins...because we've played through them. If you haven't already, take a look at our previous story covering the origins of the human mage, which also covers the basics of character creation and interface elements. We won't be repeating those here. Instead, we'll jump into the origin story for dwarves who begin their careers as lowly commoners in the streets of Orzammar, the subterranean metropolis. As a dwarf commoner, you can choose to play either as a rogue or as a warrior. There's virtually no difference whatsoever in the experience or gameplay, except that each class has its own skills and that certain fights seem tougher if you play as a rogue who didn't specialize in combat skills. On that note, please be advised that this story contains minor spoilers.

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Even though the tall, stony architecture of Orzammar looks impressive in some places, the life of a dwarf commoner isn't pretty. According to the introductory cinematic sequence for this origin, the dwarves have a rigid caste system that forbids dwarves of lower classes to mingle with highfalutin nobles. And your character is at the very bottom of the barrel, a "casteless" character marked with a brand on his or her face that tells the world that you're the most common of commoners.

You begin your adventure being harangued by the local dwarf slumlord Beraht, who has recruited you to do his dirty work while he "encourages" your kindhearted sister Rica to catch the eye of a dwarf noble. Beraht's potentially not-family-friendly scheme is to marry her off into a noble family to give birth to an heir, elevating her, you, and "Uncle" Beraht to noble status. (Interestingly, while mages speak with the prim and proper BioWare British Accent made famous in Knights of the Old Republic, dwarves all speak American/Canadian English; there's no evidence of a British accent or Scottish brogue in sight.)

Beraht then storms off, reminding you that you have more dirty work to do before the day is done. Before you go, you can chat with your sister to get more insight about your situation and the world of the dwarves. For example, you learn how most of your people remain below ground rather than above where they would have to deal with repugnant, smelly surface dwellers like humans and elves. You also learn how the darkspawn, the game's villainous monsters, have risen from the depths of the earth to claim the lives of most members of the noble and warrior castes, which leaves the nobles desperate for heirs. It also seems that Rica has caught the eye of a potential suitor, but with no promises made on either side, you're better off heading out to Orzammar for some more shady dealings, at least for the time being.

You leave your sister and immediately meet Leske, a dwarf thief and cohort who also works for Beraht and who also has the hots for your sister. (In fact, if you create a female dwarf character, he'll actually make a pass at you as well.) After reminding him that his attentions are unwanted, you get the details of your next mission. You are to locate, shake down, and ultimately kill a smuggler who works for Beraht but has been skimming lyrium ore (the enchanted metal used to power magic spells and forge enchanted weapons) to sell to illicit parties on the surface.

The common areas in the dwarf city, much like the halls of the mage tower, are full of ambient characters that go about their business and occasionally have independent conversations that touch on bits of the world's lore, such as the political tension between the current dwarven king and an ambitious dwarven prince. And if you happen to be a rogue, you can also use the profession's free skill point in the stealing skill to relieve some commoners and guards of their coins and healing poultices--the latter of which will prove to be a godsend later on in the game.

When you find the smuggler at the local tavern, you and Leske seat yourself at his table and can reenact a classic BioWare conversation quest path of either killing the marked man outright or letting him go and lying to your boss about doing the job anyway. This is a quest we've seen in some form in both Baldur's Gate II and also Knights of the Old Republic. We decided to keep things civilized and instead blackmail the smuggler for all the ore he was carrying before cutting him loose. We figured we'd pocket the proceeds without any questions asked, just as we had in previous BioWare games (and we were wrong, as we'd find out soon enough).

By using "intimidate"-based conversation skills (bolstered by our character's "cunning" statistic, which we boosted when creating our character), we were able to convince the poor sap to part with his ore and skedaddle. We also convinced a terrified Leske to go along for the ride with a generous 50-50 arrangement. Leske came around and pointed us to a nearby merchant who took the ore off our hands at a reduced price, pointing out that demand for it is poor below ground (dwarves are inherently resistant to magic and cannot be mages, so they have little use for the stuff in its raw form) and that it would be difficult to move it to the surface. We pocketed the few coins we were able to get and reported in to our crime boss.

Said crime boss and his number one gal, Jarvia (an angry female dwarf who can't seem to say anything without phrasing it as a threat), were waiting at a nearby merchant shop. When we lied about killing off the escaped smuggler, the slumlord didn't exactly buy what we were selling. Apparently, one of his cousins was also at the tavern at the time and watched the smuggler get up and walk away. Fortunately, Leske was quick-witted enough to come up with a lie of his own about how we later bumped off the traitorous cheat in a back alley, preferring not to make a scene in the tavern.

And fortunately, Beraht actually took the bait and dispatched us to our next task. We were to rig the "proving ground" arena battles being held for visiting grey warden Duncan, who was rumored to be in town in search of new recruits to battle the darkspawn (hint, hint). To rig the match, we were instructed to drug the water of one of the arena champions to ensure the victory of a different competitor offering long shot betting odds (on whom Beraht had a pile of coin) and were handed a phony pass to get into the arena area.

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88 Comments

  • ziproy

    Posted Nov 2, 2009 12:19 pm PT

    You must gather your party before venturing forth. Classic line

  • Strigidae

    Posted Oct 19, 2009 6:00 am PT

    May the heavens bless Bioware. I was sceptic at first... but I'm lovin' it more and even more, the more I read about this game.

  • OndonaFlash

    Posted Oct 8, 2009 12:07 am PT

    "We pilfered the plastered pugilist's possessions" Stop that.

  • mad_gamer23

    Posted Aug 29, 2009 1:12 pm PT

    the guy that talks at the beginning must be the same voice of Masyaf in Assassin's Creed

  • texasgoldrush

    Posted Aug 28, 2009 10:58 pm PT

    wow ign did the other 3, gamespot did these 3.....all of them are revealed.

  • DontEatCream

    Posted Aug 28, 2009 8:20 pm PT

    Looks like fun, but man, it sounds like the rogue is much weaker in the early game than the fighter. I might have to take this into consideration when making my character. :-)

  • Spider-Jim

    Posted Aug 28, 2009 5:28 pm PT

    It's like bioware did what all the Loord of the Rings schmoes couldn't.
    Kiss u bioware right on the ...EGO!

  • chefbabyryan

    Posted Aug 28, 2009 3:39 pm PT

    ok i'll bite

  • Squirrelatwar

    Posted Aug 27, 2009 7:10 pm PT

    This looks like it's gonna rock! Bioware, you should get a medal for being so awesome. KOTOR, Mass Effect...hope DA lives up to those games.

  • Fearless07

    Posted Aug 27, 2009 5:30 pm PT

    we shouldn't expect anything else than a masterpice from the genious bioware...

  • seiden1 posted Aug 27, 2009 11:37 am PT (does not meet display criteria. sign in to show)

    seiden1

    Posted Aug 27, 2009 11:37 am PT (hide)

    Is this Lord of The Rings???

  • kamikazen

    Posted Aug 27, 2009 10:54 am PT

    can't wait

  • siarhei

    Posted Aug 27, 2009 7:55 am PT

    Wow. I wasn't too excited about the game from the trailers, but reading about the RPG part of the game makes me reconsider. It sounds from the two previews (Mage and Dwarf) that the character creation system is rather deep, and the quests can be done in a variety of ways. And that's what a good RPG is all about to me, not the looks (replayed KOTOR recently and enjoyed every minute of it). And since there are still very few RPGs of this caliber on X360, I think DA:O will be a great addition to my collection. Suddenly, I can't wait.

  • WeaponX84

    Posted Aug 27, 2009 1:32 am PT

    Pre ordered just off the bio ware name and have been getting happier every day, I loved mass effect and I love fantasy so this is a win for me!

  • Revan_911 posted Aug 26, 2009 11:21 pm PT (does not meet display criteria. sign in to show)

    Revan_911

    Posted Aug 26, 2009 11:21 pm PT (hide)

    Bioware is so overrated.

    And this game doesn't differ from the millions fantasy rpg's in any way. Im still waiting on Diablo 3.

  • tat2pap

    Posted Aug 26, 2009 6:12 pm PT

    what the hell.....
    that guy looks worse than a dragon , and its age is more than the dragon's age ..
    ll be fun to play - yes, i like RPGs.

  • Gioh posted Aug 26, 2009 3:42 am PT (does not meet display criteria. sign in to show)

    Gioh

    Posted Aug 26, 2009 3:42 am PT (hide)

    They must learn to make the characters look like something.
    But ugly!.

    Moves look like MJ doin the bodypop.
    Nothing new to make me go for it.
    Rather stick with WOW or go for GuildWars2 wich looks better.

    Low AI adversaries by the looks of it. (or dumb AI characters)

  • Dumbass92

    Posted Aug 25, 2009 9:40 am PT

    Every Fantasy novel, game, movie etc. draws inspiration from mythology like for eksempel LOTR took inspiration from Germanic, Celtic, Norse etc. mythology.

  • Dumbass92

    Posted Aug 25, 2009 9:39 am PT

    Every Fantasy novel, game, movie etc. draws inspiration from mythology like for eksempel LOTR took inspiration from Germanic, Celtic, Norse etc. mythology.

  • Gelugon_baat

    Posted Aug 24, 2009 10:12 pm PT

    Sweet!!

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