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Dragon Age: Origins Updated Impressions - Consequences and Consoles

From cookies to deadly feuds, the histories of your party members play a big role in BioWare's upcoming fantasy RPG.

For a lot of games these days, trying to make sense of the name's subtitle is nearly as big of a challenge as actually playing the thing. At first glance, Dragon Age: Origins might appear to have one of those cryptic subtitles, but the concept of "origins" actually plays a very big role in the game. Whether it's your protagonist or your party members, a character's history will significantly alter the adventure that plays out before you. That was the subject of a recent demo for this high-fantasy role-playing game as led by developer BioWare.

We chat with Ray Muzyka about some of the features in Dragon Age: Origins.

The demo's organization gave us a clear look at the differences that might arise between two typical parties. BioWare had a pair of monitors set up side by side, with what we'll refer to as Party A on the left and Party B on the right. Party A was led by a male human noble character, while the other was led by a female mage. Aside from the party member differences, the two systems were perfectly synched up, both picking up at a very specific point in the game. In this case, the two parties were attempting to cross a bridge to get to the Mage Tower, where they were seeking to recruit the help of friendly spellcasters to fight the scourge of the Darkspawn--the story's primary antagonist.

The trouble is that a guard was standing in the way preventing the two groups from crossing. This gave BioWare the chance to show us a couple of different negotiating strategies you might have depending on what type of party members you keep at your side. More specifically, how some of your party members' short-term and long-term histories can impact those strategies. Party B had a large, brutish fellow named Sten. It turns out that Sten stole himself some cookies from an overweight child in the last town the party had visited. It also turns out that this guard loves cookies, so they were able to pass before Sten had to get violent. Party A had a seductive female mage named Morrigan who was able to earn the guard's favor by, well, leveraging her sexuality in a way Sten was ill equipped to do.

Once in the tower, the pair of teams ran into another roadblock in the form of a mage named Wynne. She was something of a blast from the past to one of the parties and a complete stranger to the other. Because Wynne and Morrigan were mages, they were already well acquainted. However, the other party had no mages; thus, no one recognized this woman. Wynne's past with Morrigan was quite a rocky one, with tensions between the two quickly rising to the surface. Those tensions soon erupted as Morrigan's party and Wynne's group of mages got into a fight that left the poor old woman dead in her tracks.

What was the other option in this situation? About as stark of a contrast as you could expect. Party B didn't have anyone in its crew who had a history with Wynne, and after a bit of back and forth about the current state of the Mage Tower, which was being overrun by monsters, Party B decides to allow Wynne to join. Wynne winds up being one of the most powerful healers you could have possibly recruited into your ranks, which was clearly evident in the next boss battle. Party B was able to attack the beast head-on and let Wynne heal them from a distance, while Party A--the team that had Wynne killed--had to go at it with more of a cautious approach, having no skilled healers in its ranks. Yes, some of the consequences of having certain party members along with you can be as lighthearted as a joke about cookies or as powerful as being able to alter your entire boss-fighting strategy.

With this PC demo completed, BioWare gave us the chance to spend a little time with the console version of the game running on the Xbox 360. Anyone who's played BioWare's last console effort, Mass Effect, should feel pretty familiar with the way BioWare's transitioned Dragon Age's controls from mouse and keyboard to standard controller. Specifically, that means you'll be pulling up a radial menu during the heat of battle that allows you time to examine your spells, equipment, and abilities while leaving the action paused. The targeting system was rather finicky, but BioWare was quick to point out that this was something that's still being heavily tweaked. Altogether, the console version looked solid and only a small notch or two below the PC version in terms of graphical quality.

The console demo was just a brief boss fight, so it didn't give us a chance to really get into the differences between each version of Dragon Age. We should have more of an opportunity to do that in the upcoming months leading up to Dragon Age's October 20 release date.

177 Comments

  • CthulhuFhtagn0

    Posted Aug 31, 2009 6:04 am PT

    @ pandaman1982

    "Party A was led by a male human noble character, while the other (party B) was led by a female mage."

    "Party A had a seductive female mage named Morrigan"

    "However, the other party (party B) had no mages; thus, no one recognized this woman."

    So, I ask again: how can party B have no mages while being lead by a female mage?

    Perhaps you should reread this preview ; )

  • ohsogood8

    Posted Aug 28, 2009 10:47 pm PT

    Come on, this is Bioware! Have they ever let us down yet?

  • pandaman1982

    Posted Aug 28, 2009 7:41 pm PT

    @CthulhuFhtagn0

    Perhaps you should reread this preview? They watched two separate feeds of the same section with different parties to show how party composition will affect gameplay.

    Anyway I'm looking forward to this, I actually enjoy being able to pause combat to decide tactics.

  • CthulhuFhtagn0

    Posted Aug 18, 2009 1:59 pm PT

    What a craptastic review. Where's the content editor? How can a party simultaneously have a mage while having no mages? Failboat.

    Bah.

    Anyway, the game looks good. I'll wait for a full hands-on review before I decide whether or not to buy it though.

  • mymelo15

    Posted Aug 15, 2009 2:30 pm PT

    This game looks fantastic!!

  • Hakud0ushi

    Posted Aug 6, 2009 4:42 pm PT

    Still no actual gameplay video... Let's wait and see how it goes.

  • weezyfb

    Posted Jul 27, 2009 2:56 am PT

    this is incredible

  • pollob13

    Posted Jul 25, 2009 9:11 am PT

    well .. its bioware .. so i can count on

  • TheTenth10 posted Jul 24, 2009 7:16 am PT (does not meet display criteria. sign in to show)

    TheTenth10

    Posted Jul 24, 2009 7:16 am PT (hide)

    don't understand what's great in having real time battle interrupted by popping a menu, thus killing the continuity and adrenaline of battle, and as in Mass Effect the view is Gears of war like, it's more a shooter than a RPG anyway

  • Sparten1009

    Posted Jul 23, 2009 7:37 am PT

    seeing the review first before spending my money...... really hope its goin to work duh.. its BIOWARe

  • Gioh

    Posted Jul 22, 2009 4:12 am PT

    Yes, by now im convinced.
    Definitely gonna have me this one.

  • thibbledorfP

    Posted Jul 21, 2009 7:40 pm PT

    A cookie? You can get past the guard with a cookie? That doesn't seem very professional behaviour from a guard defending a tower during a Blight.

  • sun_rider95

    Posted Jul 20, 2009 6:32 am PT

    bioware is the best!!!

  • Humorguy_basic

    Posted Jul 18, 2009 3:13 pm PT

    @Trashface: I don't think anyone can say just yet that this game is going to be a 'good old-school, traditional fantasy RPG in the serious D&D style'. We can hope, but too early to say. There is always too much optimism a few months before release. We should all calm down and be a bit more grown up about games not due for months yet.

  • Sacif

    Posted Jul 18, 2009 11:08 am PT

    This game has been one of my top most wanted games since i heard about it. October..so...far...away

  • Trashface

    Posted Jul 18, 2009 8:06 am PT

    Actually, Batzy, it's been awhile since a good, old school, traditional fantasy RPG came out in the serious D&D style. I don't care for the girly anime style and strictly turn based play is pretty out dated. I don't remember a game like this since NeverWinter nights.

  • Trashface

    Posted Jul 18, 2009 7:58 am PT

    I think kids looking at bodies and nudity in games for jollies is pretty pathetic.

  • plapshapaul

    Posted Jul 18, 2009 4:23 am PT

    this will for shore have massive replay value

  • Vasot

    Posted Jul 18, 2009 3:16 am PT

    BIOWARE RULEZZZZ !!!

  • ver5us

    Posted Jul 18, 2009 2:26 am PT

    Can't wait!

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