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TGS 2008: Lumines Supernova Hands-On

If it's trippy and it's dancey, it must be Lumines--and it's now on the PS3.

TOKYO--Lumines first burst onto the scene as a PSP launch title and soon became a cult favourite thanks to its addictive puzzle play and hypnotic dance soundtrack. A sequel and several other console launches later and famed designer Tetsuya Mizuguchi's (Space Channel 5, Rez) game is finally coming to the PlayStation 3 as a downloadable game for the PSN. We took it for a test-drive on the 2008 Tokyo Game Show floor and found the title to be as trippy as ever.

Lumines Supernova will feature a mixture of skins found in previous versions and some brand-new additions, making for 40 skins in total. As well as the modes previously featured in earlier Lumines titles, Supernova will ship with several new gameplay types, including Dig Down mode (where players have to clear an already filled field) and Sequencer mode (where you can create your own beats for use in the game).

In our short playtime with Supernova, we found it to be classic Lumines. For the uninitiated, Lumines plays a little like Tetris in that blocks fall from the top of the screen, with the aim being to keep clearing blocks. That's where the similarities end; falling blocks always come in a 4x4 formation, and the only way to clear blocks is to stack a 4x4 grid with blocks of the same colour. Supernova doesn't mess with the formula at all, with the biggest noticeable difference being the impressive-looking skins you'll see in the background of the playfield.

Lumines Supernova hits the PSN in Q4 of this year. Check GameSpot soon for a full review.

11 Comments

  • FTrain08

    Posted Nov 12, 2008 12:07 pm PT

    I thought the pieces were in a 2x2 formation GameSPOT!

    not 4x4.

  • OfficialJab

    Posted Oct 21, 2008 1:20 pm PT

    I don't like the mainstream licensed music in the sequels.... I hope that gets the boot.

  • Teknboi912

    Posted Oct 17, 2008 9:53 pm PT

    Lumines is great on the PSP, im sure it will be as great on the PS3.

  • Chaos_Bladez

    Posted Oct 11, 2008 1:21 pm PT

    Very cool, but I don't know if I'd wanna play Lumines on a console...

  • OmegaGear

    Posted Oct 11, 2008 8:17 am PT

    This articles explanation of how the game works makes it sound REALLY simplistic, like tetris for dummies. It doesn't even mention the line that scrolls across that is what actually does the block breaking, but whatever.

    I'm really looking forward to this game, because the PS3 is in dire need of some good puzzle games. No sign of any tetris yet, and Puzzle Fighter didn't seem to be as addicting as it was back in the PSOne days.

  • JayyRadd08

    Posted Oct 10, 2008 7:11 pm PT

    awesome..i was really disappointed with the one on the 360 because of the 360's stupid d pad, so hopefully this one will feel more like the psp version.

  • Generic_Dude

    Posted Oct 10, 2008 2:25 pm PT

    Can't wait.

  • 12qazx

    Posted Oct 10, 2008 12:20 pm PT

    I wonder how many new skins there will be. Ill definately buy this one no matter what.

  • BrokenPezHead

    Posted Oct 10, 2008 10:45 am PT

    As long as it has a shuffle mode, I'm in.

  • jazzyrider

    Posted Oct 10, 2008 9:16 am PT

    sweeeeet - i play lumines 2 on my train commute and would love playing this on the ps3. can't wait!

  • siLVURcross

    Posted Oct 10, 2008 8:13 am PT

    I hope it has sweet tracks like in Lumines 2.

    Heavenly Star will always be my fav.

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