NASCAR 08 Updated Hands-On

Left turn ahead: We check out an updated build of EA Sports' next-generation stock car racing debut.

When we first saw NASCAR 08 back in May, we got an early look at what the series' next-generation debut would offer. At EA's recent press event in Los Angeles, we saw a near-final version of the game and are pleased to report that much of the initial promise we saw in our first look at the game is still intact.

The first thing you'll notice about NASCAR 08 is the improved visual fidelity of the game when compared with older versions on the PlayStation 2 and Xbox. NASCAR 08 features big, solid-looking car models and places a bigger emphasis on environmental effects, such as lighting, which can have tangible effects on your race. Lighting in NASCAR 08 is dynamic, and as the sun travels its arc during a race, you'll notice a difference in how the track is presented. This can have consequences, such as when the sunlight is bearing directly into your field of view, that essentially blind you around certain turns.

That effect is magnified when you pick up dust and dirt on your windshield after taking a turn into the infield grass or coming out of an exit scrubbing a wall. As grime builds up on your windshield, even slight variations in lighting can make it significantly more difficult to see; your best bet, then, is to keep your car in running order and your windshield clean.

Back in May, EA showed us the game on the Xbox 360, but the version we saw yesterday was for the PlayStation 3. While the two games are visually similar, the PS3 version will let you use the Sixaxis controller as a steering wheel, much as you would in Sony's F1 Championship Edition. As in the F1 game, it takes a bit of getting used to because you turn by tilting the controller left or right, but once you've acclimated yourself to it, the feature works surprisingly well. It's relatively easy to hold either a high or low line on the track, simply by maintaining steady modulation of the throttle and keeping the Sixaxis tilted. The game will also support the Xbox 360 wireless wheel (Xbox 360 only, naturally) and the latest Logitech wheels (for Xbox 360 and PS3).

When we played the game, the controller was set to require the driver to compensate for the typical angle added to tires during most Nextel Cup events (to help the cars more easily turn left). As a result, we had to keep the Sixaxis slightly titled to the right to compensate for that angle and keep the car moving in a straight line on the straights. Of course, you'll be able to turn that off in the game settings if you prefer so that all you'll need to keep your car straight is to simply point the car ahead and hit the gas.

The so-called VTV feature will offer you real-time updates on practically every aspect of your car's performance while racing, which includes everything from tire temperature and performance to oil pressure. This feature has also been retooled a bit since our last look. For one thing, the banking meter that is used to help the driver understand the degree of angle of the turns has been turned off by default, which is good because we found it merely got in the way the last time we played the game. There's also a dynamic line indicator, which will show you the quickest line around the track, complete with color-coding to show you where to lift, brake, and hit the gas. Finally, there's a draft meter of sorts that looks like a special effect from a psychedelic music video from the 1960s. For fans who are looking to squeeze that last tenth of a second out of their car's lap time, the VTV feature should be a helpful informational tool.

The highlight of NASCAR 08's single-player game should be the career mode. This mode has you taking control of a racing team, earning and unlocking cars by completing a host of challenges, making your way into the points race at the end of the year, then ultimately, hosting the Nextel Series cup. The mode features a mixture of challenges and race events from every location on the 2007 NASCAR schedule, but it won't necessarily always follow in a linear fashion. To "qualify" for different event types, you'll first have to earn the type of car that is run in that event. For super speedway events, such as Daytona and Talladega, you'll first need to unlock the super speedway car by competing in such tests as drafting or speed challenges. There are six car/challenge types to earn: super speedway, speedway, short track, car of tomorrow (COT) speedway, COT super speedway, and COT road courses. Earning gold medals in the various challenge events will earn you boosts to your car's overall performance, which you can take to race day.

In true next-generation fashion, NASCAR 08 will be keeping extensive records of your progress throughout the game, including stats on practically every race you run in the game either online or offline. Such stats as wins, did-not-finish stats, and top-10 finishes are just a few examples of the stats tracked by the game. And of course, there's also the 12-player online play that should bring a whole new dimension of fun to trading paint with friends. While the team at Tiburon initially aimed to bring 16-player online play to the game, the decision to stick with 12 cars simply came down to keeping the game running at an optimum rate. Perhaps in future iterations, that number will rise. We'll be bringing you more on NASCAR 08 in the near future, including a hands-on look at the game's 12-player online multiplayer feature, so stay tuned.

72 Comments

  • golfdude36

    Posted Jul 27, 2007 9:53 pm PT

    I just got the Game today i flat out hate this game . i have played every nascar game since 2003 on ps2 but i am very disappointed for starters its only one player graphics are excellent but it is way to hard. i mean when you can spin out at 60mph goin down a straight away. somethings wrong! i had high expectations from EA sports but i was extremely dissapointed with this game : (

  • SgtJcoo

    Posted Jul 27, 2007 10:00 am PT

    XxlamerzxX: 10-20 minutes??? I hope they take that long. If they didn't, this would be such a crappy game. NASCAR races in real life take hours, so I hope the game's races will take hours too. GT4 had 2 La Sarthe races and a Nurburgring race that took 24 hours, REAL TIME!!! (if you played them in A-spec mode, or B-spec without speeding it up), not to mention various other 4 hour endurance races, 300 KM races, etc. 10-20 minutes should be ust a warmup race. On another note though, admittedly, I am not a big NASCAR fan, but I am a racing sim fan, so if this game delivers a race sim experience like no other, I will most likely find myself purchasing the next PS3 Logitech wheel and hopping into the cockpit of one of these Stock Cars.

  • xtiansk8

    Posted Jun 24, 2007 12:47 pm PT

    this looks like a very nice HD game
    tons of detail on it

  • Eclipse83Lives

    Posted Jun 22, 2007 5:00 pm PT

    Alot of the last Nascars were just not great. Part of it was bad graphics. But at least the look should help the game feel better. And the new question is. Will Dale Jr be in his new for next Year SONY CAR? Yep that the car he will drive for Hendrick as Gordan and Johnson's teammate. But I think he has to finish his DEI contract. So the new contract he made with the Sony car, wont be till next year. But i think its a 7 year contract.

  • burge999

    Posted Jun 22, 2007 9:32 am PT

    cant wait for this one but i gotta disagree nr2003 sucked i thought

    xbox and ps3 gamertag: burge999

  • aaron5829

    Posted Jun 21, 2007 8:31 pm PT

    I like crashes in nascar races... and of course the errr.. ughhh.... well.. i like crashes in nascar races..

  • dalejrgamer

    Posted Jun 21, 2007 11:19 am PT

    Guys we should all agree: NR2003 tops all NASCAR games!

  • dannny745

    Posted Jun 21, 2007 10:05 am PT

    sounds like they are finally getting it right,,
    i have been around lowes and pocono,,,in a nextelcup car,175,p 159 at lowes and yes you do have to turn right to go straight,,,
    can't wait !!!

  • XxlamerzxX

    Posted Jun 21, 2007 3:05 am PT

    wooh, the turning brought by sixaxis sure is good looking forward to...
    but BigMikeM77 i agree with ya..
    hmm, wont the game be lyk driving ur car in circles all day long,
    and since the review stated that the weather conditions will change over time, wont it mean that a single race will taken lyk a 10-20mins?
    or even more!?

  • jr3tackle

    Posted Jun 20, 2007 9:05 pm PT

    this game looks great. i cant wait, this looks and sounds like it will be the best game in a long time. the last good game was nascar thunder 04. which i still play today because 05, 06 sucked for the most part, and i didnt even think about nascar 07 be the way it looked.

  • carl2tan

    Posted Jun 20, 2007 5:08 pm PT

    I think nascar is boring. I would rather watch other forms of racing with more variety in the turns.

  • Brewster99

    Posted Jun 20, 2007 3:41 pm PT

    I love watching NASCAR. I love the games. I can't wait!

  • Ad-2cool4u

    Posted Jun 20, 2007 3:10 pm PT

    PS3_MidwestKing: dude im exactly the same, NASCAR was the first game for my PS1 lol

  • PS3_MidwestKing

    Posted Jun 20, 2007 2:57 pm PT

    NASCAR was the frist game for my ps1

  • escaflowne36

    Posted Jun 20, 2007 1:42 pm PT

    Don't they mean Non Atheltic Sport Centered Around Rednecks?

  • BigMikeM77

    Posted Jun 20, 2007 1:17 pm PT

    going around in circles cant be that fun

  • Mcgnnis1

    Posted Jun 20, 2007 12:23 pm PT

    Sounds and looks great. Can't wait to get it.

  • jz12b

    Posted Jun 20, 2007 5:23 am PT

    I miss the instant replay option that was in the game back in the PS1 days. A slow-mo replay of on track carnage would be a great addition. Doubt they will add it though.

  • chriswolves1

    Posted Jun 19, 2007 8:10 pm PT

    BobEnzyteMan Two things they need to fix from last year's PS2 version:

    1. Ability to run 100% races in Fight to the Top
    2. CPU cars never caused wrecks on their own! (This is why I returned the game)

    3. Never seemed to be cars more than 1 lap down. Unless there was a crash right after some cars pitted, there were rarely even cars 1 lap down.
    BTW, when they say it will support the lates Logitech wheels. I got mine over a year ago, the driving force pro. Would that be considered new enough? How many more have they made?

  • bduddy_

    Posted Jun 19, 2007 5:46 pm PT

    There hasn't been a good console NASCAR game since '03... this doesn't look like it will be an exception.

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