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GC 2008: Fuel Impressions - Exclusive First Look

Asobo's new racing game boasts 100,000 square miles of road as well as torrential weather conditions. We got a first look ahead of its official unveiling at the 2008 Leipzig Games Convention.

While track-based racers are as popular as ever, their open-world competitors are becoming more and more commonplace. Burnout Paradise put you in a fictionalised open city, while Midnight Club: Los Angeles is going one step further by using a real-world location as its inspiration. However, neither one is as ambitious as Asobo's upcoming Fuel--a 100,000-square-mile racer with dynamic weather, alternate routes, and destructible environments. The game is published by Codemasters, and we were lucky enough to be able to get a first look before its unveiling at this year's Leipzig Games Convention.

Because the game is so ambitious, it has taken the developers a long time to put together both the technical and artistic resources. Asobo has toiled away on some high-profile Disney games, including Ratatouille and Wall-E, and because of those games' financial success, the studio has been able to invest in its labour of love. The team originally wanted to do something of a driving massively multiplayer game, but they eventually settled on the idea of a high-concept racer set in an alternate version of present-day North America. Natural resources are low, the world has become ravaged by global warming, and a small group of adrenaline junkies take advantage of the situation. They make the most of the desolate locations and freak weather conditions to take part in high-octane races all over the country, while being free to explore the rest of the land as they wish.

Fuel is still in the early stages of development, but we were lucky enough to see some of the first-ever footage of in-game action. Races will be multivehicle and multiroute affairs, with bikes, quads, trucks, muscle cars, SUVs, and "specials" all tearing up the track at the same time. We were shown images of a tornado ripping through a building, with the resulting debris forcing drivers to take a different route. The best path through each race will depend on your vehicle, but a dynamic global positioning system will show you the optimum routes based on the vehicle you've selected. And with 70 unique vehicles in total, there will be plenty of opportunity for tactical driving.

Global warming has produced quite a mix of environments in the game, with deserts, mountains, canyons, salt flats, forests, beaches, cliffs, and valleys in the roster of tracks. While the country hasn't been replicated exactly, Codemasters promises authentic North American landmarks such as the Grand Canyon, and the environmental damage system has allowed for some artistic license with the cities themselves. There will be plenty for you to explore, and realistic day and night cycles and weather such as torrential rain will provide some variation. Thankfully, you won't have to physically travel the entire breadth of the country just to move between races, because there will be a helicopter to take you between events in an instant.

Fuel's single-player game will be career-based, though at this stage we know only that there will be circuit races. You'll also be able to customise your character with tattoos when you win certain races, as well as create your own races on the fly to challenge friends online. The online mode will offer support for up to 16 players in total, and thankfully the two modes will integrate seamlessly so you'll be able to move back and forth without any interruption. Codemasters also promises postrelease support with new vehicles being made available via download. The only other thing we could ascertain at this stage is that fuel is an important part of your performance. And while you won't ever run out of petrol, the publisher hinted that it might be linked to your ability to boost.

As we mentioned, Fuel is still some way off its currently scheduled second-quarter 2009 release date, but it will be hitting the Xbox 360, the PlayStation 3, and the PC simultaneously. We're promised a studio tour sometime in Autumn during which we'll hopefully get to see more of the game in action, so we hope to bring you more on this incredibly ambitious racer soon.

97 Comments

  • Mr_Fujiv1

    Posted May 5, 2009 2:51 am PT

    yea it has been done by codemaster but come on i mean 100,000 square miles i dont think there gonna pull this one off there will be soo much trouble with the online and how slow its gonna get but saying that MAG is doing some crazy stuff

  • evratto

    Posted Jan 27, 2009 6:38 am PT

    sounds cool. Lets try a demo first.

  • Sqnner

    Posted Oct 10, 2008 9:01 am PT

    If it is codemaster racing, then I believe it will be huge rocking!!

  • Zetona

    Posted Sep 22, 2008 6:16 pm PT

    5405 square miles is about the area of Connecticut. 100,000 square miles is only slightly smaller than Colorado. I have a feeling that the developers will never be able to render such a big world.

  • gmfx

    Posted Aug 23, 2008 9:14 pm PT

    In the video one of the devs says it's 14,000 square kilometers so thats 5,405 square miles. A touch shy of 100,000 square miles. :/

  • -kazoku-

    Posted Aug 22, 2008 11:19 am PT

    IGN just reported that the map is only 5,000 square miles. Anyone else read this?

  • dark_being

    Posted Aug 22, 2008 2:40 am PT

    Intersting concept. I'll probably look into it when the game is released.

  • rob123911

    Posted Aug 20, 2008 6:55 am PT

    Wow i didnt think they started motorstorm 3 yet! this is just like motorstorm 1

  • makatini

    Posted Aug 20, 2008 1:49 am PT

    I am ready for it. Flatout tought me well... Great concept! Now comes the long wait...

  • ng2006

    Posted Aug 19, 2008 11:59 pm PT

    Hmmm ...

  • pokerchamp1

    Posted Aug 19, 2008 10:12 pm PT

    If this game is anything like Grid.

    I believe it will be a hit.

    Not an astonishing one.

    But, a very fun game.

  • acidninja19

    Posted Aug 19, 2008 8:29 pm PT

    i hope this game turns out better than Dirt.

  • fernan17893

    Posted Aug 19, 2008 8:25 pm PT

    They should write Fuel fUeL

  • JayFlipZideX

    Posted Aug 19, 2008 8:09 pm PT

    AHA! COOL, wow,dirt,grid,and now fuel...this is so cool...bt does this have a force feedback tho for the wireless racing wheel?

  • pharos

    Posted Aug 19, 2008 7:08 pm PT

    im so gonna make a racing game. and im gonna call it
    MEGA SUPER ULTRA FAST HAPPY METAL VELOCITATION GAME EXTREME!!!

    just to keep you single syllable moaners happy

  • fel_rossi

    Posted Aug 19, 2008 6:53 pm PT

    lol

  • SrTVBR

    Posted Aug 19, 2008 6:49 pm PT

    This game will be so fun! Can´t wait.

  • -kazoku-

    Posted Aug 19, 2008 6:34 pm PT

    to KevComesRipping:
    If you say them like Metallica's front-man they all have two syllables at least.

  • borrego91

    Posted Aug 19, 2008 6:29 pm PT

    wow, that's cool

  • EPaul

    Posted Aug 19, 2008 6:29 pm PT

    They are running out of names for racing games. Dirt, Grid, Pure now Fuel.....

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