Fatal Inertia Weapons Profile

Koei's futuristic racer will feature an unconventional arsenal that will take advantage of the PS3's advanced hardware. We take a look at all eight weapon types.

Race for Your Life

Fatal Inertia's concept-heavy weaponry promises to go beyond the typical armament of most combat racing games.

The PlayStation 3's release date may be only a few months away, but information continues to trickle out at a slower pace than we'd like on the upcoming megasystem's launch software. Dynasty Warriors maker Koei will provide its own addition to the PS3's initial lineup with Fatal Inertia--a futuristic hover racer in production at the company's new Toronto development studio--and the company was kind enough to give us an illustrated rundown of the arsenal you can expect to see when the game ships along with the PlayStation 3 in November. The Unreal Engine 3-powered game promises a set of weapons that uses physics in some creative ways to provide a more unique combat experience than you might be used to seeing in games of this type.

The Weapons of Fatal Inertia


There are eight different weapons that can be picked up during a race in Fatal Inertia, and these weapons concentrate on affecting the physical performance of other vehicles in the race, rather than relying on standard conventions such as simple explosions. The player will use the weaponry at hand to either hinder the movement of enemy vehicles or to provide themselves with the edge that can take them to the head of the pack.

As in many racing games, you'll pick up weapons by flying over any of the weapon pads that are scattered throughout the course. One of the eight weapons described below will be randomly assigned to you each time you hit one of these pads.

Magnets

Magnets are the archetypal weapon of the Fatal Inertia racing circuit. Shoot them toward your rivals, and watch as the magnetic properties of the other ships are attracted toward your target like a homing beacon. These magnets are oversized and add weight that adversely affects factors such as speed, handling, balance, and drag, making it that much harder for rival pilots to steer their ships. Stick a magnet on the right wing of a vehicle, and watch it veer off to the right; stick one on its tail, and watch the extra rear-end weight force the ship's nose upward. Based on real-life physical properties, the magnets will affect the performance of vehicles in exactly the way you would expect.

Most weapons, including the magnets, can either be shot forward at an enemy or dropped to affect enemies trailing close behind. Dropping a weapon at the right time can effectively throw a pursuer off your tail and can be the difference between victory and defeat.

Cluster Bombs

A cluster bomb is equipped with proximity sensors that detonate when any metal object (including weapons and vehicles) is detected close by. Each cluster bomb consists of 10 magnets that fly out toward enemies upon detonation. This storm of magnets, if used properly, can be a devastatingly effective force against other vehicles. As the cluster itself does not have any magnetic properties (they fly in a straight line), the player will have to aim with precision to get the bomb close enough to the enemy.

The cluster bomb can be dropped on the ground, as well, where it will remain as an obstacle until detonated. Any ship getting too close will trigger the proximity sensor and be hit with a barrage of magnets.

Rockets

Rockets are essentially magnets with rocket boosters strapped to them. When attached to an enemy vehicle, the booster ignites, exerting a huge force at the point where it's attached. The impacted player must try to compensate to avoid careening into canyon walls or spiraling off a cliff. The ship shown here has been hit by a rocket and is spinning out of control.

A twist on the standard weapon drop will let players "drop" rockets onto their own tail, providing a sudden and massive burst of speed.

Force Shield

The force shield temporarily protects your ship from all enemy attacks, but it also deactivates your other weapons. It lessens the effects of bumping into objects or walls, as well.

All damage suffered by your vehicle during a race will be accurately reflected both visually and in performance, with the ship-control dynamics constantly changing depending on the condition of your ship. For example, clipping a wall too hard (such as when traveling at top speed) may cause a wing to break off outright, forcing you to fly with a reduced horizontal balance for the remainder of the race. Accumulating too much damage will cause the ship to explode, eliminating you from the race. However, damaged ships can be repaired by visiting the pit stop, located near the starting gates.

Smoke Screen

The smoke screen releases a dense cloud of smoke from your tail, obscuring the vision of those immediately behind you. If you time it right, such as just before a sharp turn, you can send your rivals crashing blindly into a wall.

EMP

The EMP sends out a pulse that temporarily incapacitates all other electronic devices within its immediate vicinity. Primarily, this will incapacitate the hovering capabilities of other ships. No longer able to hover, the ships will drop to the earth until their systems come back online. The EMP also disengages all weapons (such as magnets) in the vicinity.

Force Blast

The force blast creates a powerful wave of energy immediately behind you, which will knock away rivals that are on your tail, provide a momentary burst of speed to your ship, alter the course of any weapons flying toward you, and knock off any weapons attached to your ship.

Time Dilator

The time dilator slows the speed of time down to a crawl...for everyone except you. Take advantage of the momentary shift of time to blow past other vehicles in front of you. An extremely rare weapon, the time dilator can change the entire flow of a race in one shot, allowing a vehicle trailing far behind to suddenly leap to the front of the pack. Good players will be able to use the time director to evade enemy fire in midair or to make a slick avoidance maneuver as columns of rock are about to rain down from above.

84 Comments

  • jakeboudville

    Posted Oct 11, 2006 12:27 am PT

    looks sweet

  • walter_k

    Posted Sep 12, 2006 6:29 am PT

    Love the physics based wepons, but I hope it doesn't turn out to be like XGRA.

  • Gleba2388

    Posted Sep 4, 2006 3:37 pm PT

    only 8 types of weapons? I think GameSpot won't like it in their review...

  • mexisnake

    Posted Sep 1, 2006 12:11 pm PT

    Time Dilator!!

  • jochai

    Posted Aug 26, 2006 6:46 am PT

    the game looks good.

  • Zero254

    Posted Aug 25, 2006 8:36 pm PT

    This game is starting to shape up and looks WAY better than the 1st screenshots.

  • zonedout24

    Posted Aug 23, 2006 6:24 pm PT

    Im personally not sure about this game. But the point is the capabilities. Launch games aren't always good, but the show only a bit of the system capabilities. Im rly fascinated by the physics in this. It looks kinda hot, though not for me.

  • Al_Bhed_Squire

    Posted Aug 23, 2006 5:06 pm PT

    ehh rental .. looks decent. someone made a good point .. this will look much better in motion than in stills .. i'm predicting a 7/10.

  • xtremeg4m3r

    Posted Aug 17, 2006 12:07 pm PT

    Wonder what it will get? For a rating. PS3 VS 360

  • neoand12

    Posted Aug 17, 2006 1:19 am PT

    This game will own and thank you Dante200X for claring that up.

  • Osinocavalli

    Posted Aug 16, 2006 5:37 pm PT

    Bring out the big guns ma ass. This game is a joke , another reason why ps3 ent worth paying £424 in UK

  • fatefodder

    Posted Aug 16, 2006 1:58 pm PT

    First off, I think this game is looking much better than it did during around the E3 period. Three months can make a huge difference.

    However, better than anything on the 360? Try pulling out a little game called Project Gotham Racing 3 (it came out nearly a year ago), and stop fooling yourself and lying to others--it's not nice.

    This game has its potential, and there is still another three months to go before its release, but I don't think this game will be a good showcase for the PS3's capabilities. Even if the effects and physics can be brought up to speed by November, I get the feeling that this is just a game that's made to take advantage of the PS3's launch, not to push it to the system's limits.

    My personal opinion: rent before you buy, especially during this holiday season, when there are so many other compelling titles, the big three being:

    Resistance: Fall of Man (PS3)
    Gears of War (XBox 360)
    The Legend of Zelda: Twilight Princess (Wii)

  • blue183

    Posted Aug 16, 2006 12:23 pm PT

    the game looks ok so far but keep in mind that theys screens can be real old and that there are still alot of time to get the game done

  • ronniepage588

    Posted Aug 16, 2006 10:13 am PT

    i think its ridiculous how everybody feels the need to stress that theyre not fan boys because their afraid if they praise a game they'll be called one. btw this game doesn't look as great as most ps3 games are lookin so far...but i have to agree, so far, its better than most 360 games...anyways is the tilt feature in the new controls going to be used extensively in this game.

  • dandaman23

    Posted Aug 16, 2006 6:37 am PT

    This games sounds pretty awesome to me! The way the physics work pretty realistic, plus i have to agree with most ppl, that the graphics look better than anything on the 360!
    Good work!!!!

  • mojokm

    Posted Aug 15, 2006 4:33 pm PT

    I think this game looks really fun. If it's done right, a 16 player race online will be chaotic, and extremely enjoyable. I have a 360, and think of myself as a fanboy in no way. And I have to say, this game looks incredible, and I doubt it's a finished product... the PS3 won't be released till November. That means plenty of time to make this game even better. It looks a lot better than most anything the 360 has to offer yet... Although Mass Effect looks crazy cool.

    All I know, is I'll be getting this game asap.

    And Dante: I'll see you online on Resistance!!!

  • fishheads111

    Posted Aug 15, 2006 7:49 am PT

    what are ppls problems?
    "this looks like terrible gameplay"
    u cant judge that...quite frankly you can judge squat right now...its a developing game!!!

  • Shinkada

    Posted Aug 15, 2006 7:36 am PT

    This has got to have the worst graphics of all the PS3 games I've seen so far... And yet, it still looks better than 360 games.

    I'm not a Sony fanboy. The Xbox was my favourite console. I just look at facts and screenshots and come to a conclusion... And even though I originally didn't like it, Microsoft is plain and simply, outclassed this time around. You 360 fans need to open your eyes, because if you stopped being so stubborn you'd realize that as far as hardware and power goes, the PS3 has won...

    I mean come on, look at the other games. Sure this one isn't very snazzy, and it just sounds like a futuristic Mario Kart (Time Dilation? Lightning Bolt'd) but hey, Mario Kart was fun, and it looks good enough... Try looking at something like Heavy Rain or Assassin's Creed which is apparently going to be ingame graphics, then we'll see.

  • mark_unix

    Posted Aug 15, 2006 7:16 am PT

    i have yet to see any xbox360 with such vivid colours, nearly all xbox360 games look like they've been dipped in tar or some other brown substance.

    also elders scrolls textures aren't pretty, they look very compressed.

  • Dante200X

    Posted Aug 14, 2006 9:01 pm PT

    ragin_massaih wrote:
    lmfao! And this is was ur paying all this money for ps3??? lol this is the worst piece of crap i've ever seen. there aint even no moving parts on the ships like air brakes! No real time damage either. And this console is supposed to be dozens of times more powerful??? Utter crud man, I like the original pod racer idea an al but what a waste this is- a highly embarrasin launch title imo! xb360 and Wii will own!!


    First off: it's not like any of the 360 titles looked any better.
    Second: There ARE moving parts like air brakes and such, they just didn't show them off because they were just flying really slowly in the gameplay demos. No real time damage, huh? Did you even read the article? from the article:All damage suffered by your vehicle during a race will be accurately reflected both visually and in performance, with the ship-control dynamics constantly changing depending on the condition of your ship. For example, clipping a wall too hard (such as when traveling at top speed) may cause a wing to break off outright, forcing you to fly with a reduced horizontal balance for the remainder of the race. Accumulating too much damage will cause the ship to explode, eliminating you from the race.
    So, yeah, you're an idiot and even this game will be better than any of the 360's launch games. (but of course Resistance will be even better)

    FYI-Resistance:FoM is a launch title too

advertisement
Click Here
advertisement
Click Here
  • Downloadable Game

Game Stats

  • Rank:
    12,260 of 78,040
    (down by 435)
    PS3 Rank:
    684 of 944
    Highest Rank:
    329 in 2008
    Tracking:
    762 Track It»
    Wishlists:
    441 Wish It»
  • Player Reviews:
    3
    Player Ratings:
    142
    Users Now Playing:
    10
  • Number of Players:

    1-2, 8 Online | Offline Modes: Competitive | Online Modes: Competitive

  • Top 5 User Tags:
    1. fatal inertia
    2. koei
    3. ps3
    4. racing
    5. futuristic racing
  • Everyone 10+ Rating Description

    Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes. Learn more

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games