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Metal Gear Online Hands-On

We visited Konami's UK offices to get a hands-on play with the other upcoming Metal Gear title.

With so much hype over Snake's upcoming--and supposedly final--adventure in Metal Gear Solid 4, it's easy to overlook its sister title, Metal Gear Online. Developed with the same engine that will be featured in MGS4, MGO takes the spirit that has made Metal Gear Solid a best-selling franchise and places it in an online multiplayer experience.

Metal Gear Online is, simply, Metal Gear online. That's not a bad thing, though, because fans of the series will be able to duke it out against each other in the classic multiplayer formats you'd expect to see in other online shooters such as Rainbow Six Vegas, Gears of War, and Team Fortress 2. MGO is a third-person online shooter, but brings the best parts of the Metal Gear universe along for the ride.

When first playing MGO, you'll need to register a new character, a process that offers an impressive level of customisation. You can customise your face, headwear, torso, legs, leg attachment, head attachment (such as adding a headset, balaclava, or goggles), vest/jacket, and camouflage options (of which we saw beige, smoke blue, black, and green options).You'll then need to choose four specialties (skills) for your player, ranging from shotgun, sniper, submachine gun, and support specialties to others such as increasing your auto-aim accuracy (which, while playing a match, can be activated with a quick button press).

The game modes in MGO combine the usual deathmatch and team-deathmatch modes with three mission scenarios: base, rescue, and capture, with support for up to 16 players per lobby. Base missions involved the capture of three chokepoints, which we played on the Ambush Alley map, which appears to be inspired by MGS4. Once all three points are in your team's possession--achieved by maintaining control of each zone until a countdown has completed--it's time to celebrate back at the base with a cold brew.

One of the maps we saw looked great, with plenty of distressed buildings, debris to hide behind, and lots of different textures to help you blend in with the environment. One of the chokepoints was in a small depression covered by a camo net, which provided perfect cover. As we soon discovered, this was an ideal place to ambush other players or leave a few well-concealed claymore mines. In all of the matches we played, team play was vital to win, and in addition to yelling and hollering, team commands can be issued easily with the select button. There were options for attack, defensive, and general communication commands.

Rescue mission--essentially a capture-the-flag mode--was played on the Groznyj Grad map, this time inspired by Metal Gear Solid 3. Your old friend Ga-ko the duck is back from MGS3 and needs rescuing from the evil clutches of the opposing team. However, rather than go in guns blazing, we had to tread carefully in this mode because we had only one life per match. The match can be won in two ways: defending your base and therefore eliminating the opposition, or capturing the other team's Ga-ko and returning it to your base.

Control was the last mission mode we tried, and from what we could see, it was a variation of rescue. However, rather than just one target, there were two this time. Each team is required to rescue Ga-ko or his friend Kerotan the frog and get them back to base without being killed.

Graphically, MGO looks much like what we've seen of MGS4, which isn't surprising, seeing as how they share the same engine. Artistically, it looks much like previous MGS games with a next-generation polish, and the weapons, menus, characters, and overall feel isn't a departure from previous Metal Gear instalments. The in-match soundtrack has been borrowed from prior MGS games, and we were able to choose themes from MGS3, MGS2, and Metal Gear Solid: Portable Ops before each match. Although some will prefer the raw sound of battle, we found that the music didn't distract and, if anything, heightened the tension of the matches.

We saw 16 weapons and accessories in the game, split between primary, secondary, and support items; you choose one of each before each round and before respawning. Primary weapons include the V2.83 submachine gun, AK102 and M4 custom assault rifles, SVD and Mosin Nagant sniper rifles, and M870 Custom shotgun. A ballistic shield can also be chosen as a primary weapon, which was great for deflecting fire but had to be swapped for a secondary weapon when we wanted to attack. Secondary weapons include the GSR and MK2 pistols, and the support category offers the usual MGS tricks of the trade with fragmentation, stun, smoke, and chaff grenades, claymore mines, and, strangely enough, a men's magazine.

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151 Comments

  • Gammet25

    Posted Dec 4, 2009 11:22 pm PT

    Rigght, how come you cant see this selling in Australia

  • illkillyou

    Posted May 16, 2008 10:22 am PT

    I think a sprint option would ruin the game. Being an MGS game, in order to make online play work, it has to be slow and deliberate, or else you can't sneak up on anyone. If you make it too fast paced, everyone will be running around and if they ever do have to stand in place, will start spinning around relentlessly so they can see over their shoulder all the time. Would be cool if they allowed this option, but made you throw up if you spun too much, a la MGS3.

  • keyroon

    Posted May 12, 2008 3:21 pm PT

    i've played the uk beta and i'm realy not that impressed. (waits for thumbs down)

  • pycho22solid

    Posted Apr 30, 2008 7:07 pm PT

    It looks very promising but selling it as a seperate disc from MGS4 makes me feel a slight bit jipped

  • n3ck

    Posted Apr 30, 2008 5:27 am PT

    Grafix look PS2 with a bigger draw distance.

  • oogieboogie8

    Posted Apr 29, 2008 9:33 pm PT

    They should have at least included the game as a second disk, and maybe charge $10-$20 extra, instead of just selling a whole seperate game.

  • Outer_Raven

    Posted Apr 23, 2008 9:25 am PT

    Man, I want to play this so bad that I would kill someone just to play this!

  • Amir29

    Posted Apr 21, 2008 1:07 pm PT

    I see a conflicting report here and thought to bring it to everyone's attention. I Preordered the Limited Edition MGS4 and recieved the MG Saga Vol.2 DVD which had a little coupon inside that offered me to Beta test MGO. It makes mention as if MGO is an added feature included with MGS4. Yet, here they say it's a separate game. I would go with MGO being included along with MGS4 though. It can not be preordered and has the same release date as MGS4. 6-12-08

  • Shishio817

    Posted Mar 16, 2008 11:33 am PT

    MS4 is being released with a starter version of this game, and then they're going to release downloads for it over the PSN, as far as I know. I really hope they do add a sprint option, because it's very helpful in Call of Duty 4, and I can foresee it being annoying in some situations, though probably not game-breaking.

  • skee_uk

    Posted Mar 11, 2008 9:10 am PT

    mgo looks superb, what a cracking lineup of games for ps3 this year

    i thought this was going to be an addition to the full mgs4 game ie. single player with online play.

    but its a seperate game for which it will be huge.

    will this be a psn download of blu-ray?

  • JJB03

    Posted Mar 8, 2008 3:48 pm PT

    iv been a fan of mgs for years an den i buy an xbox360 an feel well gutted that its stayed true to playstation i jus hope it comes to 360 6 months l8er or summin to xbox

  • baron008

    Posted Mar 5, 2008 3:17 am PT

    This game is going to be great. I can't wait

  • yukimurasanada3

    Posted Mar 3, 2008 11:20 am PT

    I havent played any of the other MGS games, played the demo for 3 a bit, but after seeing all of the gameply and cutscenes, i cant wait for this game. Online looks like it'll be so fun.
    Jeez, games are goin online crazy. not that it's bad, but there are so many games with cool online play, like bad company, warhawk, burnout, LBP, and so many others. cant wait to see how his delivers.

  • sage_witch

    Posted Mar 2, 2008 5:13 pm PT

    To killzone_gamer, maybe you will. I don't know. Heck, you probably pwned me in other online shooters as well. I'm just saying that I'll put up a better fight with this game.

  • killzone_gamer

    Posted Mar 2, 2008 5:03 am PT

    Nah ill muller you

  • sage_witch

    Posted Mar 1, 2008 9:42 pm PT

    You know, I've neglected to comment on games here on this site. I rather enjoy reading other user comments to be quite honest. But after reading about this I simply had to say that this will be the game that I'll be great at online. I'll be the first to admit that on CoD4 I get pwned, but y'all better watch out for me on MGS online. I'm awesome at MGS, and I figure that I'll be good at the online. Can't wait to play it!

  • ShadowZraiN

    Posted Mar 1, 2008 10:46 am PT

    Warhawk is a great game, but I dont think it should be even compared to Metal gear online.
    Just because their 3rd person dosnt make them the same type of game. First off metal gear can go into first person, 3rd GRAW type of aim, and normal warhawk type 3rd person. Warhawk has vechicles... I just think their way too different to compare. But in my personal opinion (and its always been like this since Mgs1) Metal gear is the best game I've played and I think its going to keep that spot for sure.

  • ljaygrimes

    Posted Mar 1, 2008 8:52 am PT

    As The Fear said in MGS3, "I have waited long for this day." Awesome, MGO makes its long awaited return and its looking better than ever!

  • Hitamaru-homia

    Posted Mar 1, 2008 7:19 am PT

    WHY DIDNT THEY TAPE THIS!!! -.-. FFS,Video or it didn't happen!

  • zeroadiel

    Posted Feb 29, 2008 2:21 am PT

    Can't wait for this baby to come out, I'll be getting my hands on this when it comes out for sure

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