Heavy Rain: The Origami Killer Updated Impressions

Ethan Mars is the newest character to be revealed for Heavy Rain, and we check out a new scene starring this depressed single father.

Heavy Rain director David Cage has been a busy man here at GamesCom 2009. Not only did he give a keynote address about the current state of games as a viable art form, but he also made an appearance during the Sony press conference to announce a new character in Heavy Rain, the upcoming story-heavy adventure game exclusive to the PlayStation 3. That new character was the focus of a Heavy Rain demo led by Cage earlier today. The character’s name is Ethan Mars, a man who recently lost one of his sons to a tragic death and now finds himself intertwined with the rest of the game’s cast in an effort to make sure the same doesn’t happen to his other son.

Heavy Rain is a very atypical game in the way it focuses heavily on the everyday interactions between characters that you wouldn’t expect to see in video games. You’ll often go for long stretches at a time without anything resembling action or physical threat playing out on the screen. Instead, you'll navigate your way through conversational and behavioral choices that affect the way the rest of the game’s story plays out. In the case of the demo we saw today, Ethan Mars is spending a night at home with his son Shaun with the player given a choice between playing the caring, responsible father or the distant, emotionally detached one.

At one point, Ethan was a perfectly happy guy, with a wife, two sons, and a job as an architect. Now, he’s lost one of his sons, he's no longer married, and he carries all the visible signs of a depressed, detached figure who’s unsure of what to do with his life. His son Shaun has grown fairly independent thanks to having a father like this, but the choice is still yours to continue on like this or not. In this scene, Shaun is on the couch watching cartoons. You can either go off somewhere in the house and do your own thing or strike up a conversation with Shaun about school to see how he’s doing. You can also offer to make Shaun some dinner, which later leads to the choice of whether to make him something healthy like roast chicken or something easy like microwave pizza.

The consequences that stem from your decisions don’t all have the same level of effect. You might choose not to get Shaun a snack when he returns home from school, but the result there is that he simply walks into the kitchen when you’re away and gets his own. Later on when it gets late, you might tell Shaun it’s time for bed and, after he pleads for a little more time, choose whether to insist he listen to you or let him watch TV for a bit more. If you insist, he’ll go to bed angry and stage an angry emotional outburst at you when you go up to say goodnight. If you let him watch TV for a couple more minutes, he’ll be happier with you and try to console your depression when you go up to his room. Or you can do something else entirely and let Shaun fall asleep on the couch after not talking to him at all.

All these decisions play out in a unique interface that feels like a dramatic movie complete with changing camera angles, close shots of characters faces, and split-screen views of characters when they become separated. But on top of that are stark white graphical instructions with options available to you. These include dialogue options that swirl around your character when the moment to say something comes up, as well as analog stick indicators like a box with an up arrow letting you know you can get off the couch by hitting up or another box letting you know you can open the refrigerator door to explore dinner options by hitting left. In some cases, these controls are tied closely to the emotion of a scene, like when you’re given a flashing arrow as you’re closing Shaun’s door after wishing him goodnight. If you quickly jam the stick, you’ll slam the door, which might make you seem angry. But if you gently move the stick, you’ll slowly close the door and appear much gentler.

Later in the story, Shaun goes missing, and his disappearance sets Ethan on a quest to find the Origami Killer--a notorious serial killer making headlines all over the city. The rest of the game’s four main characters are also out to get this killer, and that’s the string that pulls Ethan into the plot that connects all these people and the game as a whole. Cage says that the decisions you make early on in the game in scenes like the ones we’ve just described carry weight well into the story and affect your relationships later on in several different ways. What sort of effects might those be? It’s a bit of a mystery at the moment, but you can expect to find more details leading up to Heavy Rain’s 2010 release.

82 Comments

  • Nutzzz

    Posted Nov 26, 2009 9:59 am PT

    can't wait for this one. Don't what to think of it yet, but it seems awesome!!! too bad that there isn't a specific release date yet.

  • harrysboy

    Posted Oct 25, 2009 4:10 am PT

    Just out of curiosity i thought id check the review for one of my favorite ps2 games Fahrenheit, well then i thought why not check out the developer while I'm at it because it was so long ago and they seemed like they had a purpose in the game industry and i just wondered if they had gone out of business, but instead i found this game, this game has got me excited, this is the kind of game that should have been made 10 years ago but for some reason there was a huge gap between the point and click adventures of the 90's and to where we are today. I think this is one of the first times I've truly been relieved to have a PS3..

  • dandalong07

    Posted Oct 24, 2009 6:45 pm PT

    It would be real nice if they actually gave us a release date.

  • NoctisLucis

    Posted Oct 19, 2009 8:50 pm PT

    dude you have to play Indigo Prophecy the game is sick one of my all times best, besides you will get a closer idea on how this game will be, quantic dream is a diferent company and im very happy they still arround making us think you know i belive games can be much more that shooting and cuting heads off , even when thats is pretty much fun to hehe..

  • SuperB56

    Posted Oct 10, 2009 2:10 pm PT

    This game's looking better and better, I love the desicion making and the awesome controls, I also like how the controls show plenty of emotion, like anger or gentleness, I was thinking about and I think I'll try to get Indigo Prophecy, because they both look great, and they are made by the same awesome company, Quantic Dream, I am excited for 2010!

  • wkociol

    Posted Sep 30, 2009 5:57 am PT

    MAn, this game is crazy...And I already love it.

  • DarkGod7

    Posted Sep 26, 2009 9:53 pm PT

    ooow I can't wait!!!

  • cheynz

    Posted Sep 20, 2009 4:20 pm PT

    Thanks to all the decisions I'm sure you can play it over and over again just to see how its gonna play out

  • 8smokes

    Posted Sep 14, 2009 6:14 pm PT

    This game is so detailed! I love it!

  • forhekset

    Posted Sep 4, 2009 9:00 am PT

    I'm considering buying a PS3 just for this game.

  • Ljiggaman

    Posted Sep 3, 2009 8:33 am PT

    the game looks really cool, and very unique, its a definite buy.

  • shani_boy101

    Posted Sep 1, 2009 12:25 am PT

    fantastic graphics can't wait

  • fero4real

    Posted Aug 30, 2009 3:11 am PT

    this game looks amazing i cant wait to play it

  • McGregor

    Posted Aug 28, 2009 7:33 am PT

    This game looks fun. Can't wait to give it a try in '10!

  • Articfox6

    Posted Aug 27, 2009 7:30 pm PT

    This game is the reason I got an Xbox! Just kidding. In all seriousness, I am becoming more eager with each new segment of information about these deep and sophisticated characters. Cant wait till 2010.

  • Xenochrist

    Posted Aug 27, 2009 1:32 pm PT

    Looks awesome.

  • pkkgyasi

    Posted Aug 27, 2009 6:36 am PT

    So you don't actually move around and fight and stuff you just click on the action you want

  • Memoryitis

    Posted Aug 26, 2009 6:54 pm PT

    very intriguing, I will keep an a couple eyes on this game

  • PSN-SCRODE

    Posted Aug 26, 2009 8:36 am PT

    this game is like a digital book.

  • XxlamerzxX

    Posted Aug 26, 2009 5:57 am PT

    Maybe i can even have lunch while playing this.
    That will be great!

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