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Heavy Rain director advocates taking risks

GDC Europe 2009: Quantic Dream's David Cage discusses the maturation of the industry and how to elevate games to a viable art form.

COLOGNE, Germany--While the Entertainment Software Rating Board will label any game as "mature" so long as it features a certain level of explicit content, the overall dearth of games suited for adult tastes was the topic of discussion at a GDC Europe keynote panel held today by David Cage, CEO of Paris-based developer Quantic Dream and the writer-director behind the upcoming PlayStation 3 exclusive Heavy Rain. In a session called "Creating Interactive Narrative for a Mature Audience," Cage told the audience why he believes developers continue to create games for children even as players grow more mature and how the medium can evolve as an art form down the road.

Cage began his panel by asking why the idea of emotion in games has become so popular lately. The answer, he said, is that players have now reached a point where they want more than what they've been getting. "We're not making games for kids anymore," Cage said of today's players. With 75 percent of gamers over the age of 18, the audience has matured beyond the younger demographics of the medium's infancy. Yet despite this," Cage said, "games have not changed for 20 years."

The French developer then elaborated on these comments by distinguishing between the types of emotions games are capable of producing. Traditionally, games have produced the primitive emotions caused when one's survival instinct kicks in, but few games evoke social emotions, such as empathy and shame, which are driven by human interactions. According to Cage, art is something that triggers a wide range of emotions--not just the primitive ones--and in that range is depth and meaning that leaves a lasting impact on players.

"Most games have no meaning," remarked Cage. He said they continue to appeal to primitive emotions because scaring players is quick and easy, with few games veering from the beaten path of going after young players who are eager to show they're not frightened and prove they can take risks. It's what's been done in the past and established tradition is often hard to break from, he noted. Cage said this creates a situation where games don't allow the action and story to develop equally. He likened the "broken narrative" of games to that of adult films, with long action sequences only occasionally punctuated by limited moments of storytelling. In both formats, he said, "no one cares about the story because no one's there for the story."

The answer, according to Cage, lies in a steadfast dedication to creativity. "Never let a marketing guy have a creative idea. Never," he said. When you have non-creative people given control over a game, you wind up with compromises like sticking to recent trends that fail to move the medium forward. As an idea, he suggested imagining game designers as established authors with decisions that carry weight rather than merely employees of a studio. He also suggested studios not get bogged down in the technology behind their games, offering an example of early filmmaking when directors built their own cameras for each new movie much in the way studios often build proprietary engines from scratch.

Cage suggested developers need to take more pride in their work. He praised EA for its reaction to the sex scene scandal that emerged shortly after the release of Mass Effect, when the publisher embraced the content of the game rather than bowing to sensationalist news reports. However, this was postrelease, and developers often remove content from their games under the cover of development secrecy. He said it's up to developers to embrace the rating they receive, though he was quick to point out that it would be easier for studios to do this if there was a universal rating system for games and movies. "If something is allowed in a movie, it should be allowed with the same rating in a game."

The Heavy Rain writer continued with an argument that the games industry is at a crossroads. It can go the comic book route and continue to develop for a young, niche audience with a limited market, few publishers, and a small but stable number of valuable IPs. However, it could also do what Hollywood did and expand to all audiences with movies that frequently offer depth and meaning, citing Pixar as a studio that should be viewed as a model for all developers. Pixar is a studio that understands the importance of characters and emotion, creates trends rather than follows them, and offers a form of storytelling that appeals to every demographic, he said. We should support studios that follow the Pixar model because when players invest their money in repetitive and derivative games, "you support this foolishness."

He concluded by cutting to the chase: "Buy games that take risks."

110 Comments

  • SuperB56

    Posted Nov 6, 2009 2:44 pm PT

    I honestly am sick of esrb, they really are ripping off the gaming industry. They go and they hear one bad word and it is automatically say Rated Adults Only or Mature. I wouldn't mind being the first person here to say.
    "Shut Up.esrb." Also, if this game gets an AO rating, it isn't right because Godfather 2, GTA San Andreas, and many other games deserve this rating as well.

  • SuperB56

    Posted Nov 6, 2009 2:16 pm PT

    I agree with David Cage, I also do feel that there should be a universal rating, you know if content is allowed in movies it should be allowed in games as well. Honestly it aggravates me when I can walk into a store and buy a rated R movie, rated that way because of nudity, language, or intense gore and violence, but if I walk into a store and buy a game, I need a id card, for the exact same content. Just because what, some parent wants them not to hear the bad language they probably use everyday anyway. It's not right. Please be Rated M, because I am really impressed by what I have seen of this game.

  • Bafeel333

    Posted Nov 5, 2009 7:30 am PT

    Whatever. Quantic Dream's games are boring pieces of crap. I can get more engaged in meaningful storytelling with a good book than one of his crappy, overrated games.

  • Pfilosophy

    Posted Aug 26, 2009 4:27 am PT

    "I know people with xboxes who are unable to play MGS4 or LBP or Prologue because they just don't understand how to play them."

    Did you seriously just say that and mean it? Lloyd, tell me you're not in college, working on your criminal justice degree from Devry.

  • lloydy-46

    Posted Aug 24, 2009 6:00 am PT

    The reason, it's not on the xbox is it's too clever. I know people with xboxes who are unable to play MGS4 or LBP or Prologue because they just don't understand how to play them. Surely not understandng how to play games is something for OAPs and children? Not saying all Xbox owners are idiots, just that the games are pretty simple.

  • BalramRules

    Posted Aug 23, 2009 12:50 pm PT

    Im gettin Uncharted 2, Ratchet & Clank and EyePet soz I'll give you a try later = (

  • ScreaminPatriot

    Posted Aug 22, 2009 5:58 am PT

    I will most likely rent this game first since I am 50/50 on it.

  • anshanlord

    Posted Aug 22, 2009 3:00 am PT

    @scarface dm
    why should they make it for 360????
    its ps3 exclusive published by SONY so don't ever expect that

  • perphekt

    Posted Aug 21, 2009 9:00 pm PT

    I'll probably end up renting it and playing with it a little before i buy anything. That's usually what i do, unless i know for a fact that it's a well enough game to spend the extra money on.
    It however, does look interesting and the detail/oddity of it definitely has me interested.

  • scarface_dm

    Posted Aug 21, 2009 5:04 pm PT

    Hopefully they release it on 360 later ...so they could atleast make profits off it..I wont buy it but maybe others will

  • Heavenly_King

    Posted Aug 21, 2009 1:02 pm PT

    I will buy it day one!!

  • phillberto

    Posted Aug 21, 2009 11:32 am PT

    Fahrenheit / Indigo Prophecy was fantastic, graphically not the strongest but the story and gameplay excelled. The alternate approach drew me in, i have the game on xbox ps2 and pc. This should be epic. Been waiting on the PS3 slim too, the tension is building

  • ktseymour

    Posted Aug 20, 2009 5:26 pm PT

    A company that finally gets It, but yah, I agree with the statements here thinking this game probably wont sell well.

  • Pwnd56

    Posted Aug 20, 2009 3:32 pm PT

    I totally agree with what he thinks. The gaming experience needs to be enjoyable for all, and for no reason should they deny certain, well, content for a port of entertainment that has been just as revolutionary as the others,for anything can happen in those two but not this one.

    In no way am I saying that they should only make AO or M games from now on, heck, I'm not allowed to play those yet, (my first one will be Fallout 3, Heavy Rain, or RE)

    but for the people who understand the ESRB of AO or M and say, "yeah, I know, it is for adults only," they should be allowed to experience the gore or any other thing that they expect from such a rating.

    If that restriction continues, the gaming community for older people will just get smaller and smaller, until there is a much smaller base for consumers of these products.

  • LosDaddie

    Posted Aug 20, 2009 8:36 am PT

    The game doesn't interest me one bit, but I like the fact that it's something new.

    Maybe a rental

  • FyreHeart

    Posted Aug 19, 2009 3:18 pm PT

    "imagining game designers as established authors with decisions that carry weight rather than merely employees of a studio"
    Hmph. What a concept. Public mouthpieces for a company ignoring the experts who actually do the work seems to be business as usual in corporate America. This advice could apply to lots of companies. "I don't tell you how to sell (market) a game, so you don't tell me how to design one."

  • scarface_dm

    Posted Aug 19, 2009 2:01 pm PT

    I actually feel bad for the developers because there taking such a risk with this game and from past exclusive releases on ps3 are good games but end up not selling well....if more casual games like resistance didnt sell well I hightly doubt this game will...

  • Nickolaz666

    Posted Aug 19, 2009 1:41 pm PT

    Totally stoked for this game it is going to be so epic. It is taking so long tho, which sounds like I am complaining I'm not because the longer they take on a game the better it will be. God I am Pumped to the max

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