Genji: Days of the Blade Hands-On - Fourth Character Revealed

We check out a near-finished version of Game Republic's fantasy action game and learn the surprising identity of its fourth playable character.

While a number of the PlayStation 3 games present at today's Sony Gamers' Day in San Francisco were there as demos that we recognized from last month's Tokyo Game Show, others were available to play as near-finished builds. One such game was Genji: Days of the Blade, which we were told has already been submitted to Sony Computer Entertainment America for final approval using the same version of the game on display. We were only permitted to play the game starting from a specific save point, unfortunately, but the relatively short time that we spent battling demons and such still afforded us plenty of new information.

The first detail we noticed was that, right from the outset, we were able to switch between all four of the game's playable characters on the fly. When we last played Genji: Days of the Blade at September's Tokyo Game Show, one of the characters was still being kept under wraps. The character in question turned out to be a stave-wielding guy who fans of Genji: Dawn of the Samurai will recognize as its endgame boss, Buson. Quite how Buson has come back from the dead after the ending of the previous game is unclear, but his demise clearly hasn't been forgotten about because his chest is still covered with scars from the battle.

In addition to seeing Buson for the first time, we noted that all four of the playable characters had at least two of their five different weapons unlocked. The weapons looked very different from one another, and they had different attack speeds and strengths that afforded the fighters quite different moves. When using his first stave, for example, Buson twirled it around like a particularly lethal cheerleader's baton, but his moves with the second stave were much slower and more damaging. The new weapon that we got to try out with the giant monk Benkei, on the other hand, was much quicker than his default one but didn't do nearly as much damage.

Perhaps the most significant new feature of Genji: Days of the Blade that we saw today was the game's Kamui system, which lets you charge up powerful attacks that are most effective when used against multiple enemies. You'll gain Kamui every time you strike an opponent, and when the meter is full you can hold down a shoulder button to activate your special attack. At that point, the game will freeze for a second and you'll be treated to a slow-motion, over-the-top battle sequence that you control simply by pressing the attack buttons as they appear on the screen--much as you would in a rhythm game. The Kamui system proved to be very useful on numerous occasions, though we can't help but wonder if we'd have found ourselves surrounded by enemies nearly as often if the game's camera wasn't next to useless.

The first thing you'll want to do when you start playing Genji: Days of the Blade, we guarantee it, is to move the camera around manually using the right analog stick. The right analog stick is reserved for performing evasive maneuvers, though, so the camera is not only fixed but also invariably positioned far closer to the action than it feels it should be. The character models look great and all, but the price that you appear to pay for getting to see them up close is that it's very difficult to get a feeling for the environment that you're in or for the positioning of the numerous enemies that are waiting for you there. While playing today, we found a small map in one corner of the screen highlighting the locations of enemies in our immediate area far more useful than it really ought to be, and on more than one occasion we were forced to attack enemies (or were attacked by enemies) that were offscreen as a result of the camera's awkward positioning.

Another questionable feature of Genji: Days of the Blade, which we're assuming has only been implemented (read: shoehorned into the game unnecessarily) quite recently, is the option to use the PS3 controller's tilt functionality rather than the right analog stick to perform the aforementioned evasive moves. Using the controller to dodge enemy attacks in this way required some quite violent movements, and while it's conceivable that we're just not used to playing games with tilt functionality yet, we found that using the right analog stick was much better.

Genji: Days of the Blade is currently scheduled for release alongside the PlayStation 3 hardware on November 17. We look forward to bringing you more information on the game as soon as it becomes available.

41 Comments

  • zeke2040

    Posted Nov 2, 2006 6:36 am PT

    well the game look like it has alot of promises, let's just hope they make it good... if not i'll be disapointed...

  • yugimasa9999

    Posted Oct 26, 2006 10:00 am PT

    Kamui Kombos !!!

  • U1

    Posted Oct 26, 2006 5:38 am PT

    The Kamui system was in the last game wasn't it? I could never beat that last boss even with level 4 Kamui, he just had way too much health.

  • Mr_duong

    Posted Oct 25, 2006 3:41 pm PT

    giant crab!! lol

  • japanesegoth

    Posted Oct 24, 2006 4:49 pm PT

    well, as long as the fourth playable character is zombie enemy giant crab from historical japan....i'm sure to buy it...lol

  • FatherTimex

    Posted Oct 24, 2006 12:31 pm PT

    Well, the only reason this game has gotten any attention is because the PS3's launch lineup is pretty weak.

    "Sign me up for the games I had on my PC and 360 over a year ago please!"

    i mean, honestly.. We know the 360's launch lineup was similarly lame.. but The PS3 is now going up against the 360, which already has an establshed library of games at this point... Sony really needs to do better.

    Oh, and the massive damage joke is never going to get old.

  • LegionOSH

    Posted Oct 24, 2006 10:29 am PT

    True_Blu3
    **Okay guys, the whole crab thing is getting old. Lets just play the game for what it is.**

    Old? I don't think it is, and apparently neither do a lot of other people. Or course most of us probably wouldn't even care had the words "based on ancient chinese historical events" (or something along those lines) not been used when they first showcased the game.

    Like it or not that's as funny as anything. You open the presentation by saying your game is based on historical facts and the show a level with a Giant Crab. Now that's Funny.

    Of course I won't go into how Next -Gen "real time weapon switching" can be called. Haven't we had that for a VERY LONG time? Talk about making the presentation look like a complete and utter joke. Then we find out he's not kidding. Ouch.

    Personally this game has always looked pretty silly to me, if only because of how the devs played it up. "Ohh, it's SO next gen, and it's based on ancient chinese historical events..by the way did we mention the giant crabs and real time weapon switching?"

    LOL... :-P

    There are FAR better games on the PS3 than this everyone. At least in my opinion.

    Kevin

    legionosh@msn.com

  • FatherTimex

    Posted Oct 24, 2006 10:00 am PT

    MASSIVE DAMAGE!

  • Hikiera

    Posted Oct 24, 2006 3:35 am PT

    Sounds like it's going to be an awkward game to play.

  • zeriech

    Posted Oct 24, 2006 2:08 am PT

    lol... so this game should be Genji: Days of Fliping the GIANT CRAB for MASSIVE DAMAGE

  • The_General2000

    Posted Oct 23, 2006 8:44 pm PT

    "Okay guys, the whole crab thing is getting old. Lets just play the game for what it is. "

    Alright, you have a point. When I play the game, and get to the level with the GIANT ENEMY CRAB...
    ...
    ..
    .
    I'LL FLIP IT OVER AND HIT IT'S WEAK POINT FOR MASSIVE DAMAGE.

    I'd bet money that's going to make it into a strategy guide.

  • SavoyPrime

    Posted Oct 23, 2006 8:41 pm PT

    Hmmm...sounds like the camera will probably be problematic. That's not good at all.

  • True_Blu3

    Posted Oct 23, 2006 6:33 pm PT

    Okay guys, the whole crab thing is getting old. Lets just play the game for what it is.

  • XTAP

    Posted Oct 23, 2006 5:36 pm PT

    giant enemy crab

  • taisui

    Posted Oct 23, 2006 3:48 pm PT

    Not an user controllable GIANT CRAB WITH MASSIVE DAMAGE? I'm so dissapointted....

  • G-Legend

    Posted Oct 23, 2006 2:21 pm PT

    Sounds good but still waiting for NG:Sigma! I'll pick this up if it rates well.

  • pp222

    Posted Oct 23, 2006 1:41 pm PT

    This sounds nice and all but i hope they keep the giant enemy crab so i can deal massive damage!!

  • Slash_out

    Posted Oct 23, 2006 9:20 am PT

    Genji on ps2 was short, but it really was awesome. Everything in it was, the gameplay, the graphs, the storyline. And I really enjoyed the ending. It was not childish, nor cliché, it was simple and great.
    SO I am really waiting for this new episode... I'll buy it for sure when I'll get a ps3... in 2 or 3 year.

  • _Sam_

    Posted Oct 22, 2006 1:06 pm PT

    I haven't played the first games, so I'm not sure if I'll start now with this game

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