Wanted: Weapons of Fate Updated Hands-On

We blast our way through three demo levels of this movie-based third-person action game.

Playing Covers

Check out this exclusive video look at the cover system in Wanted: Weapons of Fate.

There's a downside to being a stone-cold killer. Oh sure, being a globe-trotting member of a secret fraternity of superpowered assassins has its perks: cutting-edge weapons, an expense account that would rival the GDP of a small nation, not to mention that whole license-to-kill thing. Nevertheless, for every aspect of an assassin's life that just plain kicks butt, there's the flipside: the fact that practically wherever you go, people want you dead. That's certainly the case in Wanted: Weapons of Fate, the upcoming action game from developers Grin and based on last year's blockbuster movie. This week we had a chance to take the game for yet another spin, including a look at the tutorials and three levels from the game.

In Wanted, you'll play as both Wesley Gibson (played in the film by James McAvoy) and his father, Cross (played by Thomas Kretschmann). Both are members of the Fraternity, a supersecret band of assassins whose killing abilities are far beyond normal. Wanted's tutorials will take you through the basics, from basic aiming and shooting (controlled, respectively, with the left and right triggers), to the more-complicated gunplay of curving bullets and using the game's cover system and adrenaline feature.

Much like in the film, getting Wesley to curve bullets takes some adjustment. The mechanic is controlled with the right bumper (R1 on the PlayStation 3), which will bring up an arch tied to your target of choice that shows the curving path of your bullet. With some careful manipulation of the right stick, you can adjust the arch of the bullet, including not just the direction of the curve but also the height of the arch's apex (which is sometimes useful when trying to curve a bullet in tight quarters). Color-coding helps here: Once your target changes in color from red to white, you can let go of the shoulder button and the bullet will fly to its target.

Interestingly, curved bullets are not always a guaranteed kill. Occasionally the game will give you a nice "bullet cam" view of the shot curving toward your foe's head. More often, especially in the later levels of the demo that we played, a curving bullet will merely wound your opponents, often causing them to drop out of cover, which will give you a chance to unload on them as a result.

The game's adrenaline system will reward skillful shooting by giving you with one adrenaline point for every successful kill. Adrenaline is what powers abilities such as curving bullets and "assassin time," which briefly slows down the game, giving you a chance to quickly pick off multiple targets. The demo levels that we played maxed our adrenaline points at either one or two, depending on the level, but if you were careful with your bullets, you could effectively keep your adrenaline high and your assassin abilities always at the ready.

Though we've seen all three of the demo levels in our previous looks at Wanted, we saw a few aspects of each that we hadn't noticed before. The first nontutorial mission is called "When the Water Broke," and features Cross making his way through a quaint village and looking to make contact with a female character known as Alyse. After dealing with a bunch of peons with your curving-bullet ability--or the gruesome close-quarters kill with a press of the B button--you'll get to a sequence in which you must protect Alyse. She's located in an apartment building across from you, she's holding a baby (presumably, the infant Wesley), and her building is being overrun by bad guys. As Cross, you must protect her as she makes her way to safety by taking down those thugs using every trick in your book. You use curved bullets, straight-ahead gunplay, and even sequences in which you're blasting baddies to bits with a turret or sniper rifle. Strangely enough, the enemies all seem to be focused on you and don't seem to even notice Alyse and the baby; then again, you are the one with the gun.

The second level features Wesley in Chicago, looking to deal with that city's chapter of the Fraternity. It should be noted that the demo doesn't reveal much in terms of the game's narrative, so we can't tell you exactly why Wesley is looking to take down the Fraternity with extreme prejudice. He just is.

Anyway, the level starts off in a courtyard, with Wesley sneaking around and eventually taking one of the guards unaware. You can choose to execute him on the spot with a press of the B button, or use him as a meat shield for as long as his corpse will hold up, which, considering the sheer number of enemies you face in the courtyard, isn't long at all. This level serves as a good reminder of the game's cover system, which uses the A button and the left stick to move from one cover point to the next. It also serves as a reminder that curving bullets is not the answer to all of an assassin's problems, as proved when you face an enemy wielding a riot shield, for which curving bullets are essentially no match.

In our experience in the demo level, there were two ways to deal with the riot-shield problem: A) run directly at the guy and hope to take him down with a melee attack, or B) use blind fire and cover in a smart way. Although Option A is the easier solution, it doesn't work that well at the higher difficulty level because you are much more vulnerable to damage. As a result, B is often the better but more difficult option. By firing blindly when in cover and then quickly moving to another position, you can fool the enemy into thinking you're in one spot when you're really in another. It's an effective method of sneaking up on a bad guy unawares, but realize that the window of opportunity is a small one.

After the courtyard, you're taken to a quick-time event as Wesley breaks into a warehouse and causes all sorts of mayhem. The quick-time events play a bit like the aforementioned "assassin time": short, scripted sequences interrupted by interactive bits in which you fire at enemies or even at the bullets they're shooting at you. Miss them and you'll end up wounded or worse and have to start the whole sequence over again.

The final demo level was undoubtedly our favorite if only for its setting: a cramped airliner brimming with dead passengers and heavily armed bad guys. The confined movement area gave the mission an intense feel; we used passenger seats to avoid fire, pushed beverage carts up the aisle as moving cover, shot at fire extinguishers to blow them up (taking the airplane door and any bad guys nearby with it), and more. Despite its high points, the level had its quirks. The inability to move across passenger rows to get from one aisle to the next felt artificial, and the enemies seemed more bullet-resistant than in previous levels. It was also strange to have no living passengers on board; having to fight among civilians, choosing which targets to shoot and which to avoid, would have amped up the level even higher.

Based on our time with the demo, Wanted's greatest strengths can be found when you are truly in the flow of blasting arcing bullets at bad guys, sneaking from cover to cover, and diving full-throttle into the action. We're hoping that the game's story ties all of this action together in a meaningful way and that the action stays consistently engaging through the entirety of the game. We'll have our answers when Wanted arrives on March 24, so stay tuned for more in the coming weeks.

98 Comments

  • Rivii

    Posted Mar 17, 2009 10:49 am PT

    demo was just bad i hope that the game will be better

  • case_eagle_rb32

    Posted Mar 11, 2009 10:38 pm PT

    The demo didn't impress me much. It was just take cover, kill a couple guys, curve a bullet and kill a guy, move up to new cover, repeat. I couldn't imagine playing through the whole game like that

  • hassy94

    Posted Mar 10, 2009 3:03 pm PT

    I'll say the cover system is good, everything else is average and the bullet curving mechanic is just a shallow gimmick.

  • fillup0

    Posted Mar 10, 2009 8:12 am PT

    The demo was way too shallow. There are just 5 decent things to the game. Shooting, taking cover, bullet curving, brutal melee attacks and human shields. No cool weapons, no varied levels, basicly, no substance. A boring coridor shooter.

  • JasonDarksavior

    Posted Mar 9, 2009 10:04 pm PT

    Looks fun

  • Incrognito

    Posted Mar 9, 2009 6:52 pm PT

    Unfortunately, in recent times, games based, even loosely, on movies seem to be a dead end. I will not buy this until I hear something different about this game. Also, I could not even imagine implementation of bullet-curving in a meaningful fashion. I mean...something that is so difficult and requires an ungodly amount of finesse is hard to conceptualize being easy enough to make use of in the game, but making it difficult enough to make a successful hit gratifying.

  • insaneshane26

    Posted Mar 8, 2009 8:59 pm PT

    @vega666-have you ever heard of a fictional movie????
    @gamerjd-not that true have you heard of fallout 3 perhaps???? that has no multiplayer and was pretty much goty

  • Omega-Pyre

    Posted Mar 8, 2009 8:51 pm PT

    It looks like it'll be good fun for at least one play-through. I liked the demo, so I suppose I'll rent it.

  • madgamer13

    Posted Mar 8, 2009 12:40 pm PT

    Gotta say, this game looks like it will really deliver. Can't wait to play the entire game.

  • AJ-2K7

    Posted Mar 8, 2009 6:35 am PT

    i cant stop playing the demo. i found a trick of how to get the bullet cam on every time, and its funny watching the bullet in slow-mo go under that red viper on the plane and hit some poor guy in the face. its really tricky to pull off and i only got as a fluke.

  • Samfisher_1

    Posted Mar 7, 2009 6:08 am PT

    Loved the demo!

  • vishnugupta96

    Posted Mar 7, 2009 6:04 am PT

    this game is awesome!!!!!!!!

  • jmil315

    Posted Mar 6, 2009 8:56 pm PT

    Played the demo, its ok... probably not gonna buy it though. more of a rental

  • Psilyocybin

    Posted Mar 6, 2009 3:10 pm PT

    In my opinion this demo was a bunch of crap. If this is any indication of what the game is going to be like, i'm quite certain i'll steer very far away from this one.

  • damodar_thade

    Posted Mar 6, 2009 2:28 am PT

    Demo had some good gameplay and the story seems like it could be very intresting. Hope the full game really delivers.

  • collinr01

    Posted Mar 5, 2009 6:31 am PT

    I just played the demo and it is actually a lot of fun, I wasn't planning on buying it because there was no MP, but I will get it and play through the story now.

  • okami316

    Posted Mar 5, 2009 4:57 am PT

    It'll probably get old. If a demo comes out, then it'll probably be enough for me.
    Too bad curving the bullet are made easy.
    I was hoping for a bit more skill to curve the bullet.

  • -eddy-

    Posted Mar 5, 2009 2:29 am PT

    This probably won't be too great a game but I'm still somehow intrigued. ~ .~

  • Mewt2021

    Posted Mar 4, 2009 5:58 pm PT

    This looks like Dark Sector but brighter and instead of being able to control the movement of your weapon it does it for you, which I see as a bad thing because it

    1. Makes me think the developers think I'm too stupid to comprehend how to move control a object on my own.
    2. Makes the game too easy

Check Prices

advertisement
advertisement
Click Here

Game Stats

  • Rank:
    2,925 of 77,911
    (up by 221)
    PS3 Rank:
    311 of 937
    Highest Rank:
    10 in 2009
    Tracking:
    353 Track It»
    Wishlists:
    234 Wish It»
  • Player Reviews:
    18
    Player Ratings:
    255
    Users Now Playing:
    37
  • Top 5 User Tags:
    1. wanted
    2. grin
    3. modern shooter
    4. wanted: weapons of fate
    5. ps3
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games