UFC Undisputed 2009 Hands-On Impressions

We get our bloody fists on a near-final copy of UFC Undisputed 2009 to hit the gym and check out the game's extensive Career mode.

While Brian was off shredding his skinagainst the other GameSpot editors in the interest of proving his office-wide MMA dominance, here in the Aussie office we decided to go for a more subtle approach.

Previously, we've tackled (pun intended) UFC Undisputed 2009's multiplayer gameplay, sized up the fighting controls, and taken the more than 80-character-strong rosters to the mat. Although the multiplayer stands out as a particular strong point, it's hard not to act on the appeal of the single-player Career cage fighting when there's no physical risks associated to you the player. We got our hands on an almost-finished build of the Xbox 360 version of the game and tried to build ourselves a name in the octagon.

The first thing you'll do when you decide you want to sign away your natural good looks and symmetrical facial-bone structure for a mouth guard and legions of roaring fans is to customise the way that you appear onscreen. UFC 2009 offers plenty of choice here, and you're able to either pick from a selection of premade character types or build one from the ground up. Our version included 13 different torso appearances, ranging from stomachs with chiselled washboard abs to the less-physically-defined beer gut. Although the templates are a good way to jump straight into the gameplay, if you want to take the time to play god and craft your perfect physical specimen, the customisation options are certainly available to you. There's even an entire subset of menus dedicated to naming your character, choosing a nickname that the announcers will call you by, your hometown, your fighting location, and your character's age. These are all purely cosmetic decisions, so making a character the maximum 45 years of age has no impact on your stamina or strength once you start doing matches.

Proportional height and weight sliders mean that you can choose a behemoth hulking around the ring or a nimble character with a lower centre of gravity, though our brief amount of time with the code means that we're still unsure if your size and martial-arts style are linked, such as picking a smaller-stature body type and specialising in ground grappling. Skin tone, hair type, head and brow size, eyes and nose, cheeks, and mouth can all be tweaked and prodded until you're happy, and there are separate menus to pick your tattoos, clothing style (including yellow form-fitting short-shorts if you so desire), and branded outfits as you unlock them through the Career mode.

Once you're done messing around with the beauty sliders, you'll want to make your two tough decisions: your character's standing-striking and ground-grappling styles. For upright, you'll be able to choose between boxing, kickboxing, or Muay Thai, whereas on the ground your options are Brazilian jujitsu, wrestling, and judo. Regardless of whether you prefer upright hard hitting or the ground cuddling of throws and clinching, you'll be given an initial 174 points to spend on fight skills. You'll also get 285 points to allocate to your strength, speed, and cardio performance.

Once you're kitted out and ready to fight, you'll need to choose from two available boot-camp trainers. Mike offers you a five-point bonus to your offensive and defensive standing attacks, whereas choosing to train with Antoine will improve your submission skills by the same amount. Now that all of that is out of the way, it's time to focus on what the UFC is all about: e-mail. Wait, what? Inside your gym you'll begin getting messages from UFC president Dana White and your promoter Joe Silva as they school you on appropriate fighter conduct, your responsibilities to training, and being a suitable role model to the kids when choking out your opponent in unsanctioned backyard matches across the country. As you train, you'll get e-mail updates that detail match results and ranking changes. The option of choosing an opponent also comes through your e-mail; Joe will send you known fighters who you can take on, or you can opt for the random element and go into the match blind.

Once you've selected who you want to pummel, you'll be given a countdown to the bout in weeks, and it's up to you to prepare in the way you see fit from choices of cardio, strength, or speed training. Points in each of the skills are gained in relation to the intensity of the training done. One point is usually awarded for a light workout, and two for a moderate or intense session. It's worth mentioning that you'll also need to manage your stamina bar. Gaining a few points in one discipline is great for advancing your skills, but doing it with high-intensity training will mean that you'll deplete your energy levels faster, and you'll need to throw in a rest week before you can go again. Sparring training is also available and is the only interactive form of workout. Here you'll battle an AI opponent in the ring against a timer, with your success determined by how many blows you land, how many times you're taken to ground, and the number of hits you successfully mitigate with your blocks.

Career matches run much like their multiplayer counterparts, except that you'll go up against the game's AI instead of a living, breathing human player. Regardless of our opponent's fighting style, we found that our opponents in early matches played reasonably conservatively, though they often left themselves open enough for getting in quick jab combos and enough window to follow up with a haymaker power punch. Winning will give you a breakdown of points from the match, including, where relevant, a performance bonus, fight award bonus, sponsorship bonus for wearing sponsor clothing, and your total cred reward. As you win fights and your cred reward grows, you'll have the option to take on better brand sponsors and align yourself with various gyms.

UFC Undisputed 2009 is rapidly approaching its late May global launch date, and a demo has just been unleashed on Xbox Live and Sony's PlayStation Network, giving you the chance to try out your skills before the game knocks over shelves shortly. Check back soon for our full review.

66 Comments

  • stanisci917

    Posted Jun 3, 2009 11:19 am PT

    i want it so bad!!

  • Kilibarda18

    Posted May 18, 2009 2:35 pm PT

    Jerant you are retarded and should not be able to play the game if you can only do two submissions. Akadreyadigg maybe try plaing on a harder difficulty.

  • lil_feets_987

    Posted May 14, 2009 11:12 am PT

    played the demo for hours,this is the most fluid game yet,it plays like a fighter with the mechanics of a wrestling game. true to the concept of MMA

  • Solarburn24

    Posted May 11, 2009 6:04 pm PT

    Man, does this game look sick. Can't wait

  • Jerant

    Posted May 10, 2009 1:12 pm PT

    i just hope that in game are not only 2 submision... cuz in demo are only 2 and its boring

  • borggreen

    Posted May 9, 2009 4:27 am PT

    " played the demo- hated it, I mean it was fun- but there was no challenge at all... "

    You can change the difficulty in the demo... Does make it quite a bit harder.

  • AKADreyadigg

    Posted May 8, 2009 8:27 am PT

    i played the demo- hated it, I mean it was fun- but there was no challenge at all... reminded me of Def Jam series- left punch, right punch, etc... each model is given a distinct style- which I did like btw, because Lidell moved similar to his real life counterpart- but other than that game was crap- submissions were too easy to start, and much easier to get out of- each character had about one "Special move" like the flying knee or superman punch- but the move varied depending on your distance to the character- all in all- it was ok, I wouldn't buy this one, but maybe future iterations of the series will be better- like the Fight Night Series

  • Giflow

    Posted May 5, 2009 12:14 pm PT

    I am a huge m.m.a. fan and i thought the demo for ufc 09 was good,i liked what they did with the ground game and of course it is going to take a little while to get use to the controls,but i thought the striking game could have been improved due to the lack of head movement,i know this is not "boxing"but honestly the game would have been a more realistic fighting sim if it included a head movement button command and the hit detection as far as strikes is not as detailed and as accurate,but this game looks like its the best m.m.a. game to ever come out.

  • newf360

    Posted May 5, 2009 4:48 am PT

    When I first played the demo I was unsure about this one, but when you get a handle on the moves and play on harder difficulties it's the best fighter game I have ever played. Must Buy!!!!

  • Doolz2024

    Posted May 4, 2009 10:46 am PT

    why did you not get the PS3 version to play?

  • ant27ant

    Posted May 3, 2009 10:01 am PT

    Yea I agree, No mercy on the n64 was the best wrestling game, but this is brilliant, iv played the demo too much, only one slight problem with it though, when you knock someone out with a punch and you get that replay where their face goes into slow motion, its not actually the punch you have thrown, so many times iv knocked someone out and not knocked out their mouth guard, and then in the replay it flys out?? i hope its sorted for the full release, this could be a huge game.

  • ramswo18

    Posted May 3, 2009 9:05 am PT

    THIS GAME IS GONNA OWN!!!!

  • TheSicknessX

    Posted May 2, 2009 10:46 am PT

    I've been an mma fan for several years and this game is amazing, the demo is really good thus far and I can't wait for May 19th to come around.

  • spidermanc2k

    Posted May 1, 2009 7:09 am PT

    I'm not really all that into MMA at this point, but I'd be a blind fool to say that this isn't one of the best fighting games, and all around games to come out this year. The demo is great fun, and a good learning point. The overall package, including the career mode are icing on the cake for me. I'm buying. Now I just need to figure out which console to get it for...

  • Riffer420

    Posted Apr 29, 2009 4:39 pm PT

    For all you guys going on about the submission/ground game....first do the training....the ground controls are quite simple but intricate....and push pause while in the fight.....u can see all the different moves u can do from certain positions....for example while in side control/mount/etc.. push pause....then look at the moves....there's plenty believe me. Almost as good as control set as another forgotten THQ release, WWE No Mercy for N64.

  • Hen123

    Posted Apr 29, 2009 1:22 pm PT

    If the demo is this good and addictive to play then imagine the entire game with 80 PLUS FIGHTERS!!! Man I just can't wait for this game to come out just an amazing demo to start. May 19th can't come any faster.

  • tt_2006

    Posted Apr 29, 2009 12:58 pm PT

    I'm excited for this game! Very realistic ground and standup and i'm eager to see how different the 80+ character roster is...hopefully they didn't just put all of those characters in the game and have half of them fight the exact same. Submissions are the only thing I believe could use work...Many a time on expert/advanced I have been Rua with green stamina and have had Liddel in red stamina with it all depleted and Liddel still breaks out easily. (Do i just need to button mash harder?)

  • Captain_Yogen

    Posted Apr 29, 2009 11:30 am PT

    Since i dl the demo, half the time im playing xbox is the ufc demo. The ground stuuf could've been better though

  • dograw75

    Posted Apr 29, 2009 11:13 am PT

    @Chief while I disagree with a lot of your opinion, I must admit that the control scheme for submissions does leave a little to be desired. I love the game and the controls, I would like more strategy and choice when it comes to the submission and submission defense. That part of the game is a little more about button mashing. I thought you meant that just throwing fast random flurries of strikes would win the match.

    After re-reading your post I see you clearly stated that about the ground game. My mistake

    That being said It has been years since ive played sudden impact, and I dont remember it being nearly as fun as this version

  • SOULCHYLD33

    Posted Apr 29, 2009 10:22 am PT

    I CANT STOP PLAYING THE DEMO. THE REALISM OF THE GAME IS SICK, THE CONTROL YOU HAVE WITH THE CHARACTER, THE SWEAT THE BLOOD IS GREAT. HOPEFULLY YOU CAN DOWNLOAD SELF PHOTO ONTO CREATE A PLAYER THAT WOULD BE TIGHT. CANT WAIT FOR THIS GAME TO COME OUT

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