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Resistance 2: Updated Hands-On With Single-Player, Cooperative, and Competitive Multiplayer

We check out an updated version of Insomniac's alien-filled alternate-history shooter, including a look at the new co-op multiplayer.

Besides their unique abilities, each class sees the battlefield in a specific way that's relevant to it. Soldiers see health reflected in character names. Spec ops see an ammo icon that changes color as players run low. Finally, medics see health bars under the team's name to keep track of who needs to be healed. Each class will earn experience from killing enemies as well as by playing their class properly. So, soldiers gain experience from shooting enemies, spec ops earns theirs from restocking the team's ammo, and medics earn it from healing the team and draining enemies. As the classes level up, they'll be able to access supplementary weapons and new abilities, such as the temporary berserk abilities that yield different performance enhancements. To complement the leveling, you'll be able to collect "grey tech" from special enemies that you can use to upgrade your gear. All told, each class will have four armor upgrades to go along with class and weapon grades.

The class system works out logically during gameplay, and it's clear that all groups will need some healers, ammo droppers, and damage dealers. The mix of players depends on the size of your group. While the mode supports as few as two and as many as eight players, the fewer people in your group, the less wiggle room you have for class choices. We played the available mission with each class and were impressed by how it played.

While the different character class types may sound like Team Fortress 2, R2's co-op feels more like an instance run in World of Warcraft with no ninja looting. Coordination is key to success, especially as you're directed through the environment to different objectives. The closer a group is to the full eight players, the better the odds that one or two weak links can be compensated for. Smaller groups will need all players to play their classes to perfection. We're pleased to see that Insomniac has left the mode open-ended in the sense that there are no restrictions to group combos in the mode. So, in theory, a team of eight medics could try to clear missions, although we reckon it would go slowly. On the flip side, a team of spec ops or soldiers could also try to get through missions, although the lack of healing will obviously make things interesting but not impossible (all classes can revive dead comrades, though medics revive the fastest). The only lingering question we have is how well teams will coordinate online using voice chat. We played the game in a large room and just yelled out when we needed support, so we're curious to see how much practice coordinating groups will take before players get comfortable.

The final bit of R2 we played was competitive multiplayer, which was available for some skirmish mode play. The mode has changed considerably since the various demos we've played, including the closed beta. The visuals have been polished up, weapons feel better, and the berserks are a better fit in combat now. While it's not expressly related to the competitive multiplayer, we were told that the experience you accumulate in R2's various modes all goes into the same pool of bragging rights for you, increasing your overall ranking, which is a nice touch. Your ranking ties in to the game's online leaderboards as well as the extremely detailed new community site with features that are being prepped for the game's release.

Resistance 2's overall presentation is, unsurprisingly, a significant improvement on its predecessor. The graphics have seen a sizable bump in detail and overall scale that really sells the epic-war-movie vibe. The game benefits from a host of technical bells and whistles that Insomniac has been perfecting in its previous PlayStation 3 titles. Lighting in the game is impressive and runs the gamut from flashy to subtle. Little touches, such as the game's new water and enhanced gore (now with more chunks and viscera), are nicely folded into the game. The most impressive thing right now, though, is the massive scale, which comes from the assorted giant enemies like the walker, the open feel to many of the areas, and the sheer number of things happening onscreen. The game's color palette has gotten more varied, which helps shake the bleak look of the original. The audio hasn't gotten as dramatic a bump as the visuals since the original Resistance audio was good and robust. What we heard during our play time was just a refined array of effects, more ambient sound, and effective voice acting that complemented the visuals nicely.

Based on what we played, Resistance 2 is shaping up well. Above and beyond the cosmetic upgrades to the graphics, which are looking good, the cooperative mode adds an impressive new dimension to R2's gameplay. If you're a fan of the original Resistance, you'll want to keep an eye out for Resistance 2, which appears to be improving on its predecessor in every way you'd want it to. Newcomers to the series will want to give the game a look this fall since there's nothing like it on the PlayStation 3. Resistance 2 is slated to ship November 4 on the PlayStation 3. Look for more on the game in the coming months.

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255 Comments

  • daggwood777

    Posted Nov 5, 2008 4:24 pm PT

    I can't beleive the offline co-op split screen "campaign" doesn't save the 2nd players experience and progress. How can they call this a campaign mode if it won't save both players' progress? I bought this game becuase of the great co-op split-screen mode in the first Resistance, thinking they would surely include it in the sequal. It's a shame they didn't include a offline co-op mode that can be saved - Very disapointed.

  • loung747

    Posted Nov 4, 2008 6:46 pm PT

    fallout3 vs Resistance

  • allotheabove123

    Posted Oct 26, 2008 5:24 pm PT

    bazoka 401 is completely right my first like 3-7 games on call of duty 4 (playing on an xbox 360) are filled with lag it also takes me a while to find a game in cod4 (still an awesome game) in RFOM it takes like 2 seconds but it isnt as good

  • raptor400k

    Posted Oct 26, 2008 7:04 am PT

    Beautifull,hope its as good as I hope, just feel sad the Hailstorm is gone

  • jakey820

    Posted Oct 23, 2008 9:12 am PT

    EPIC!!!! I cannot wait for this game

  • ps3loverr

    Posted Oct 22, 2008 8:30 pm PT

    cant wait for this just a few weeks more

  • batman_is_me

    Posted Oct 20, 2008 2:12 pm PT

    Looks....incredible. Just got a PS3 and never played Resistance, but after watching only a minute of gameplay I'm sold. It instantly shot to the top of my games to buy list.

  • THORINATOR

    Posted Oct 20, 2008 1:15 pm PT

    Resistance 2 looks outstanding, only problem is that i should be playing in the Beta right now...except someone at Sony or Insomniac messed up with the european beta key codes, please sort it out quickly Sony! btw- alot of comments here about GOW 2, This also looks amazing...ps3 & 360 have cool titles on the way next month, roll on november!

  • bazooka401

    Posted Oct 19, 2008 12:38 pm PT

    jps3, actually in the beta i played with 60 players and had absolutley no lag. Maybe infinity ward should take some notes from insomniac. lol

  • xialon

    Posted Oct 16, 2008 12:37 pm PT

    No matter how many times I read this, it gets my every time.

    Can't wait to play this with my brother-in-law. ^^

  • jps3

    Posted Oct 15, 2008 2:02 pm PT

    up to 60 players? lol

    ...got lag?

  • PS3man2893

    Posted Oct 9, 2008 5:14 pm PT

    I can't wait for this game to come out. I have playing COD4 for a year straight and i need something new to play. Hopefully Resistance 2 will fulfill my needs. I know it probably won't be as good as COD4, but i hope it either matches it or is close to it. I have high expectations for this game.

  • jeffrz11

    Posted Oct 9, 2008 10:15 am PT

    Leemcx and Outer Raven are both d bags you know nothing about this game that will most definitely own GOW2 in the face!

  • leemcx

    Posted Oct 4, 2008 8:12 am PT

    Outer_Raven: You hit it right on the money!
    @Mastiffchild: Once again you out to diss GOW2. Get over it! GOW2 hype is more than justified. Everybody knows GOW was great. Every single comment section on this website is brimming about GOW2.. on almost every single preview page. I've never seen a game do that before.

  • Outer_Raven

    Posted Oct 4, 2008 4:05 am PT

    Man i looked a few comments down and they're still with the "Res2 is better than Gears" or "Gears is better than Res2"! Grow up ppl and stop this stupid Console war! They're both great consoles with great games! So stop this stupid fanboyism (if that's a word)!

  • JOTJ

    Posted Oct 2, 2008 3:08 pm PT

    this game makes me moist

  • fatmike2127

    Posted Oct 2, 2008 2:25 pm PT

    ur one messed up SOB warhawk

  • warhawk-smakaho

    Posted Oct 1, 2008 7:33 pm PT

    ahh man my pants are sticky!

  • kasra_showan

    Posted Oct 1, 2008 1:05 pm PT

    grafic art,??????
    grafic similar cartoon!!!!

  • gamerkiduri

    Posted Oct 1, 2008 10:53 am PT

    im soooo excited!

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