Prototype Updated Hands-On Impressions

We head back to an infected New York City to clean up some mutants and do a little field testing.

Last time we had a chance to take control of Alex Mercer and run him through an infected present-day New York City, we got a feel for his unique killing abilities. This time around, we were given the option of taking things a little slower and trying out the pseudostealth mechanics available in Prototype.

Warped forward to about halfway through the game, our initial job was to seek out and make contact with Dr. Ragland, an as-yet-unintroduced medical contact, at his lab. With the point marked on our map with a glowing yellow marker, we decided to stay above the fray going on at street level by dashing up buildings and then hurling ourselves off of and gliding to the next structure. Once we got close to our target destination, we descended to mingle with the crowd of citizens while wearing our now well-recognised hooded sweatshirt. Given that our progression with the game hasn't been chronological, it's still unclear what sort of awareness the locals have of Alex's presence or whether they perceive him as a threat.

Once we were on the street and mixing with the people, our cover status immediately jumped to code yellow, warning us that performing any superhero ability would quickly drop our cover. The good doctor was in, and although the cutscene was brief, he appeared sympathetic and helpful to Alex's plight. It was here that he handed us a giant syringe full of some kind of antibody and instructed us to seek out a nearby Hunter mutant to try out the mixture. From the rapport the two seemed to share, we got the distinct impression that it was with a view to testing the formula, with the ultimate goal of using it to return Alex to some semblance of normalcy.

Our next stop was to head to a nearby Black Watch outpost, which was housing a required helicopter. Perched on a nearby roof, we scoped out the complex and the best way to get to the chopper. As is the case with the rest of Prototype, we were presented with two obvious ways of handling the situation. The first was to jump in with superpowers blazing and nuke the place. The other approach used a little more finesse, trading fists for a stealth consumption of a nearby soldier and then simply walking in with the rest of the unit unaware.

This is a game of fantasy, so naturally we decided to try going in with arms swinging. Unfortunately, once we hit the ground we were immediately fired on, forcing us to flee because we had underestimated the sheer number of personnel. For our second go, we went the sneaky way, dragging a nearby rocket-launcher-wielding trooper into a secluded spot and consuming him, stealing his identity and casually strolling in unnoticed. Consuming the biomass of the pilot of the helicopter rewarded us with a brief cutscene of the pilot's life before we jumped in and took to the skies.

Once in the air, we needed to follow a signal-strength meter to locate and destroy nearby rooftop water reservoirs. Apparently the water towers are where Hunters hang out, and it wasn't long until we were instructed to chase one down and inject it with the serum. Luckily for us, a Hunter was already turning cars and locals into paste nearby, and we simply had to head over. We ditched our chopper by holding the B button, falling to earth with a thud and unleashing a barrage of fists. Once we had done enough damage to trigger it, we were presented with the option to grab the Hunter by pressing B and then consume it with the Y button. It was at this point that the mission ended.

Are Alex and his doctor buddy using the local mutants as test subjects? If so, is he any better than whoever turned him into what he is? Unfortunately, we're going to have to sit tight and wait a little longer to find out more when the game is launched on the Xbox 360, PlayStation 3, and PC in June this year.

338 Comments

  • darkendoness

    Posted Sep 18, 2009 6:14 am PT

    Is the first part (i.e.Training/tutorial) supposed to be this constant jumping and unable to focus on everything? The cars the creatures and everything else are way up in the air and the screen is nothing but tan, having a hard time. I've used K.B. and 360 controller still a pain in the ars.. hope this gets better..Right now it's extremely frustrating..

  • jelly76

    Posted Jun 14, 2009 3:04 pm PT

    I would say the people that think Prototype is AWFUL are either totally retarded or have only played it for about 30 minutes.
    Seriously at first I was VERY WORRIED when playing Prototype, Then I breathed a huge sigh of relief as the 'tutorial' mission parts ended and the 'real' game began.
    The more you play this game , simply, the better it gets.
    No one in their right mind would call this AWFUL trust me.
    It runs well, Looks nice, Sounds awesome, has nice cutscenes, has the main story and side challenges etc, you can upgrade your powers etc...and the best reason to get this game.......ITS FUN! Something that has been missing from a lot of recent releases. If you like disease, blood, gore, tanks, parkour, guns, super human abilities, dismemberment etc your onto a winner.

  • mikg7

    Posted Jun 12, 2009 11:51 am PT

    i ve just bought it for ps3... lets see....

  • mikg7

    Posted Jun 11, 2009 4:09 pm PT

    lots of advirtisements for this game my friend slide5.in this site and many others. i hope that the score will be true and not overrated for the above reason....

  • 1Slide5

    Posted Jun 11, 2009 12:51 pm PT

    that's why i want to see a proper rewiew and a score from the pros so i can make up my mind 'cuz people are telling all sorts od stuff about prototype -.-

  • mikg7

    Posted Jun 11, 2009 10:22 am PT

    i visit everyday this page to see the gamespot score? comon!!! the half people say that it is excellent and the other half that it is awful. WHY???

  • 1Slide5

    Posted Jun 11, 2009 8:53 am PT

    where the f*ck is a gamespot rewiew od prototype and a score?

  • Kubilius

    Posted Jun 11, 2009 4:34 am PT

    Well, just played a few hours and it's not that awesome or so open-world as they presented before... not sure, so far dissapointed somehow :/

  • DeadManRollin

    Posted Jun 10, 2009 12:22 am PT

    The story did sound exciting. I might get the game.....I just hope it's not a game like assassin's creed

  • cRaZyGaMeR22

    Posted Jun 9, 2009 8:54 pm PT

    this game....the open world aspect, the serious slaughters, pretty much doing everything all those super heros wish they could do....everyone has tried to match up InFamous and Prototype but after demo-ing this game and now tonight being able to actually play it prototype hands down is the better of the two!!!!

  • zakhaev

    Posted Jun 9, 2009 11:26 am PT

    my god this masterpiece looks so awesome that i could pay 1000$ for this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • jocool1

    Posted Jun 9, 2009 10:18 am PT

    Did this really release today? I don't see any reviews and haven't heard anything about it selling yet.

  • OmegaXIV

    Posted Jun 9, 2009 7:33 am PT

    This game looks great! Pre ordered a copy. Just have to wait a few more days for its release in Europe. If only the days could go a little faster!

  • Luke253

    Posted Jun 9, 2009 1:22 am PT

    holy crap this game looks so friggin awesum!!!!!!!!!!!!!!!!!!!!!!

  • spiderman52

    Posted Jun 8, 2009 7:27 pm PT

    $h!t this game is b@d@$$ im getting my copy

  • Glokwerk

    Posted Jun 8, 2009 3:38 pm PT

    Almost wish I didnt blow all my money on Red Faction a few days ago.

  • todsnet

    Posted Jun 8, 2009 12:33 pm PT

    Hell I preordered my copy and I get it on the 9th of june. Can't wait.

  • OBrienNX

    Posted Jun 8, 2009 7:48 am PT

    Pre ordered....should come on the 11th, a day earlier than release...how come Australlia gets it before the UK...really...

  • MightyLeeMoon

    Posted Jun 8, 2009 5:02 am PT

    looks a lot like web of shadows....

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