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Operation Flashpoint: Dragon Rising Updated Hands-On

We tackle two missions in Codemasters' upcoming realistic shooter, which will include online cooperative play.

Operation Flashpoint is a squad-based shooter from Codemasters that's set in a near-future setting amidst a three-way kerfuffle among China, the US, and Russia over an energy source found on the fictional island of Skira, just off the Russian coast. You'll play as leader of a four-person squad of soldiers tasked with carrying out various military goals throughout a campaign that will test your tactical skills, as well as your trigger finger. Codemasters reps dropped by a few weeks ago to show off some areas we'd last seen at E3, but this time, there was a new twist: online cooperative play.

Check out GameSpot's video preview of Operation Flashpoint: Dragon Rising!

Now, "online" was a bit misleading for our demo purposes; because the Codemasters servers aren't live for the still-in-development game, the demo was played via a system link. However, Codies reps said that the game will support four-player co-op play when it's released. Judging by the game's wide-open spaces and tricky AI, it seems that all four players are going to need to be spot-on when it comes to taking assignments and staying frosty in the field. Though we didn't get a chance to try out cooperative play for ourselves, it does seem like communication will be the key.

In the opening mission, which also serves as the game's tutorial, your squad is sent on a series of objectives--the first of which is to make it up a hill, take out a bunker full of bad guys, and then make your way over the hill to destroy a radar array that's creating havoc for your forces. The open-ended nature of gameplay in Operation Flashpoint means there's multiple ways of completing an objective. There's the direct approach, which is usually foolish considering the game's realistic injury modeling; your team can be wiped out in a matter of seconds after a single bad decision. Rather than running in with muzzles blazing, the best approach might be the considered approach--having plenty of recon on objectives beforehand and using your teammates (be they AI or humans) to their optimum.

With human teammates, issuing orders is simply a matter of voice commands. When controlling the AI, you'll use a radial menu that lets you control everything from fire permission (such as suppress fire, hold fire, or fire at will) to specific offensive and defensive orders. A typical tactic early on in the demo is to send your AI teammates on a flanking maneuver so you can attack a position from two vantage points.

After dispatching the radar in the first demo mission, you'll be tasked with wiping out a village crawling with enemy soldiers. The village is set below the radar position, and the first step is to call in an artillery strike. To do so, you first equip your binoculars and then press the X button to bring up the artillery option--your range goes from mortar attacks all the way up to Howitzer strikes. From that point, it's simply a matter of taking your squad down to the village and taking out any enemies that were left.

The second demo mission in Operation Flashpoint is known as United We Stand and opens on the beach being stormed by American troops and vehicles. Your overarching goal here is to protect your Assault Amphibious Vehicle Personnel, as they make their way from the beach up a massive hill, coming under fire by antitank equipped personnel in the process. After laying down a smoke grenade cover, you and the squad hit a nearby grove of trees.

If you manage to take out the antitank teams, your remaining AAVPs will be crucial in upcoming firefights. From there, it's up the hill to deal with a group of bad guys firing mortars at you and then on to assault another farm that's crawling with enemies. If you've managed to pick up a scoped rifle--by looting bodies, which is also a great way to keep up your ammo supply--you can use it to take down a few enemy soldiers before storming the farm, wiping out the remaining soldiers, and then holding your defenses while PLA reinforcements arrive. Once all the enemies were dead, the demo ended.

Operation Flashpoint's realism is its selling point--huge areas to explore, various mission objectives that test your strategic thinking, and enemies that look to be as ruthless as you'd expect. The game will have three difficulty levels to choose from--normal, experienced, and hardcore, with the main difference among the modes being how much information you're given onscreen. For example, at the default normal difficulty, you'll see things like onscreen icons for mission objectives and indicators for team health (which turn yellow, orange, or red depending on each of your squadmate's health). At the hardcore level, however, the onscreen icons are stripped out completely, leaving you to rely on your in-game map (which can be accessed with the back button on the Xbox 360 controller). Interestingly, things like damage and enemy intelligence don't seem to be affected by difficulty level, which means that you'll be in for a tough fight regardless of which level you're playing.

With gameplay that moves from recon and stealth to hectic firefights, there's a lot to experience in Operation Flashpoint: Dragon Rising. The game also looks to be enhanced by playing with like-minded friends online, preferably those who like to work a little military jargon into their daily conversations. Look for more on the game ahead of its release in early October.

195 Comments

  • HAL5000

    Posted Nov 13, 2009 8:08 pm PT

    For the faint of heart, play something else. For the serious... tactics and patience will win the battle. This game is not a run and gun experience but a combat and tactical experience for those who demand to be challenged in battle. Its the shot you don't hear that will kill you.

  • chrisser665

    Posted Nov 4, 2009 4:40 pm PT

    @ ctrsnarebear: My guess is that Codemasters simply didn't opt to put the hundreds of thousands of dollars that Activision did up for advertisement. I think it will be a great game, similar to Arma 2, which is similar in regards to realism. Playing with a bunch of like-minded individuals, everyone playing by the rules- now that's a game I could enjoy!

  • livevil01

    Posted Oct 26, 2009 11:11 am PT

    this game is sucks!!! your nothing compare to CALL OF DUTY 4 MODERN WARFARE...

  • buft

    Posted Oct 4, 2009 3:19 pm PT

    i notice alot of the time on xbox that people dont use there mics, thats gonna make things harder.

  • TheWarrior_94

    Posted Sep 30, 2009 4:17 pm PT

    stinkymonkey58, I hope that aswell! And I hope people that get this game have a mic! This game is going to rely on tactics, and thats why it's going to be awesome!

  • stinkymonkey58

    Posted Sep 30, 2009 1:24 pm PT

    i really really really hope all the little 12 year old rambo wannabes that play cod will stay the hell away from this game... however if they don't it will be funny to see them TRY to run and gun and then get totally screwed

  • AIRWALKTDK666

    Posted Sep 30, 2009 1:17 pm PT

    in the images section who else noticed the giant rocket truck?
    If anyone shoots at me im just gonna call a missle strike on them!

  • happy2012

    Posted Sep 29, 2009 6:41 pm PT

    how many players on one map?

  • DFen

    Posted Sep 29, 2009 1:18 am PT

    well last game I played from codemasters was dirt 2 awesome game lets see how they do with this tactical shooter here o ctrsnarebear in my opinion I dont think it will be better than mw2 or odst cus I dont think alot of ppl know about this game plus theres a big fan base for the halo and the cod series but dont get me wrong this game has potential to out sell both

  • MoutainBear

    Posted Sep 28, 2009 5:49 pm PT

    looks good

  • ctrsnarebear

    Posted Sep 28, 2009 2:18 pm PT

    I have a feeling this game is going to be way better than MW2. Why is it that it's not getting the publicity of MW2 and ODST?

  • zakkess

    Posted Sep 27, 2009 12:47 pm PT

    actualy bf can have some tactics involved with it if ur like me..but if ur like every other guy and go out and get shot then ur playing COD style..the thing i dont like abt the new COD games is its run and gun..no tactics at all

  • benh316

    Posted Sep 22, 2009 10:11 am PT

    It's actually 32 per side redd_dwarf84. I believe they said that each player will be allowed to have a squad of 4 to command in multiplayer. If there are 8 players on each side with 4 total squad members (including themselves) for each player then there is only a total of up to 32 soldiers/units on each side. If this is true, then the numbers should hold enough for some solid action.

    I think you just did your math wrong. The number 64 you get when you add the two sides of 32 together as they used to have in the old games like COD1 for PC or even Red Orchestra. My only concern is what will come of split screen action? Is any split screen supported whatsoever for co-op play?

  • redd_dwarf84

    Posted Sep 22, 2009 7:33 am PT

    @ YohandZeke & Darin025

    I think that actually comes out to 64 a side if 8 v 8 is correct - that's pretty sweet imo

  • ali_hamza

    Posted Sep 20, 2009 3:34 am PT

    Hey...i am a younger gamer who loves tactical shooter games, and i have been waiting for something like this for a VERY long time, i am not going to stay away from it and why would young teenagers like me make the online experience any less fun, yes people who prefer the style of the cod series will probably stay away (which maybe best for the game overall) but just cos some teens dont play in the style this game is meant to be played in, it doesnt meen all will. So i am really looking forward to kicking all your asses out there that say we shouldnt play!

  • darkg3ar

    Posted Sep 18, 2009 9:31 pm PT

    i wish i can play this game but i got windows vista abd its for windows xp

  • YohandZeke

    Posted Sep 18, 2009 2:54 pm PT

    @Darin025
    Each player will have 3 AI squadmates that they can order around. So really its 32 v 32

  • gang_nishchay

    Posted Sep 17, 2009 12:27 pm PT

    the game looks far more better than Mw2..i have to rethink my choices..!!!

  • darin025

    Posted Sep 16, 2009 10:06 am PT

    This game is only 8 vs 8... WEAK!!! I mean c'mon its 2009. I could understand 8 vs 8 on the PS2 but NOT the PS3... seriously what a waste.

  • xcslimjim

    Posted Sep 15, 2009 7:52 pm PT

    I still remember when i picked up the first op. flashpoint and how blown away i was when i first played it. every now and then still i make missions in the editor and play them. hopefully codemasters brought everything to the table like they did so long ago. Cant Wait!!!

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