Mortal Kombat vs. DC Universe Preview - First Look

Midway's newest entry in the MK series will shock you.

MK vs. DCU

Watch this unusual crossover game in motion.

You'd think that after 16 years and a bevy of installments, the Mortal Kombat series would have lost its ability to be shocking. The passage of time has seen the game evolve from now humble-looking digitized origins to the sleek, robust 3D models in 2007's Mortal Kombat: Armageddon. The fatalities, which were once a lightning rod of controversy, have grown along with the series and become a key part of the franchise's appeal. The series has become an institution that's managed to change with the times and keep its fans--and this is no mean feat. The downside to that kind of longetivity is that 16 years in the public eye makes it pretty hard to deliver a surprise. Of course, after spending some time with MK series creator Ed Boon, we've seen it's not impossible. The veteran developer dropped more than a few jaws with his announcement of the eighth entry in the series, Mortal Kombat vs. DC Universe. Yep. That's right Scorpion, Sub-Zero, and the MK posse versus Superman, Batman, and familiar faces from the DC universe. And yeah, it's not going to be M-rated. How's that for some curveballs?

Before anyone starts citing this as a sign of the apocalypse, we'll suggest, as fans of the series ourselves, that everyone take a breath and keep an open mind. We were a little leery too but, after spending some time talking to Boon and getting a peek at a few things, we can say that there's a lot going on in MK vs. DCU. Once you get past the shock of the cape and tight set guest-starring in the fighter, you'll find that the game is the most ambitious reboot of the series since Deadly Alliance.

The game's story is still being kept under wraps but, generally speaking, a cataclysmic event causes the DCU and MK universe to start merging. This provides the perfect setup for the game's story mode, which will offer two perspectives on the situation. You'll be able to play through two separate storylines, one from each side, which lay out what the heck is going on. The cataclysm in the story is driven by magic, which is a handy device that is tapped for the gameplay. The mystic elements that run through the story help keep the fighting balanced as it helps make a conflict between Superman, whose only vulnerability is magic, and characters like Sub-Zero and Scorpion, actually make some sense. Boon stressed that balance is going to be a key element for the team to focus on, this time on several other levels. Besides gameplay balance, which we'll touch on in a second, the team is having to be conscious of balancing two sets of fan expectations. MK fans, a passionate and exacting bunch, definitely have some specific expectations on who should be in the roster. At the same time DC fans, an equally passionate bunch who've never really had the benefit of having their beloved characters appear in a very good game, will also have some expectations on who should be in the roster as well. We'll come clean and admit to seeing a lot more of the game's roster than has been announced and can say that there's a good mix of white and dark hats on both sides, as well as some surprises.

The other key element to the game is balancing the game mechanics to ensure the whole experience plays well. As if sweating the roster and story weren't enough, Boon and his ambitious team have opted to revamp the whole fighting system for MK's next gen debut. This has led to a "clean slate" approach that has the team re-examining every aspect of the combat system. While you'll see some hints as to what's going on with the fighting system in the teaser trailer, Boon himself offered us a clearer picture of what's going on. The multiple fighting styles and weapon systems from previous games are out, and a more-visceral, brutal approach to fighting is in. MK vs. DCU will introduce several new elements that the team is hoping will make battles more dynamic. The three major ones that are ready to be discussed are Klose Kombat, Freefall Kombat, and stage interaction. Klose Kombat is a mode you'll initiate which pulls in the camera in close and has its own separate mechanics. Basically, when you initiate the mode you'll be the aggressor and your opponent will be on defense. In this closer view you'll be able to attack your foe's upper body with different types of blows for a set period of time, the exact duration of which is still being ironed out. To keep things fair, your opponent will be able to perform a number of different defensive moves to dodge your attacks, provided they're fast.

Freefall Kombat is another change of pace, tied in part to stage interaction. The mode is another player initiated sequence which is kicked off by you flinging your foe off a stage. Unlike previous games you won't just follow them down or watch yourself drop. Instead the camera willl come in and you'll be able to fight on the way down. You'll have a slightly tweaked set of possible attacks in this mode, much like Klose Kombat. From what we've seen, it appears your big motivation in these sequences is to gain the advantage on the way down and land on your opponent, for an added damage bonus. Part of this mode is tied to the stages, which appear to feature a different basic design than the previous games. The fighting areas will be a bit wider, to support throwing your opponent through walls and, in some cases, much taller, to allow enough time for fighting during freefall. Since these new elements should definitely change the flow of battle, the team is spending a lot of time figuring out the right amount of time for them to last. In addition, the fighting moves of the MK cast are getting an upgrade to let them go toe-to-toe with established and powerful characters like Superman. A more potentially controversial change to the system is the game's fatalities. According to Boon, there will definitely be fatality-like finishing moves, but they may not be called fatalities. After all, it's doubtful that Superman or Batman would be ripping out anyone's spines or hearts. That said, the team is hellbent on pushing the limits to what they can do with the DC characters, so you can expect to see blood and some level of damage accumulate during a fight.

MK vs. DCU

Ed Boon discusses the upcoming game.

The visuals in the game benefit from a tweaked out Unreal III engine, which has allowed the art team to go to town. Scorpion and Sub-Zero have never looked better thanks to a high level of detail that shows off little touches like the stitching on their costumes. At the same time, the DC characters are looking super sharp. The game's art direction mixes the traditionally dark MK elements with the DC heroes pretty well so far. As we noted, the MK crew is looking the best they ever have. As far as the heroes go, Midway and DC are collaborating on tweaked designs and color palettes for the characters to ensure they fit into the overall look of the game. Comic fans should be pleased to hear that the team is looking at some of the iconic design work from Alex Ross, and other acclaimed artists who've put a distinctive stamp on the DC heroes, as inspiration. From what we've seen, it's paying off, as some of the unrevealed characters look fantastic. As far as the stages go, you can expect to see a mix of Mortal Kombat's traditional "Outworld" environments and iconic DC locales mixed together to serve the game's story.

Based on this first look, Mortal Kombat vs. DC Universe is going to mix things up in the MK franchise. The DC partnership aside, the changes to the combat system appear to be pretty sweeping and should present a new challenge for veteran players to master. The whole game is an ambitious undertaking and is definitely taking some risks with the series, but that may be exactly what's needed to keep it evolving. We'll be keeping a close eye on Mortal Kombat vs. DC Universe in the months leading up to its release on the PlayStation 3 and Xbox 360 later this year.

1110 Comments

  • bobbyjoe321

    Posted Nov 13, 2008 5:44 pm PT

    I'm a DCU fan, so I only hope there will be some good DC's heroes and villains characters to kick some MK's asses ;-P

  • zunit88

    Posted Aug 30, 2008 1:48 pm PT

    shame on MK to make a childy girly game like this !
    the D.C characters are so silly and with that huge number of characters which is 22 ,the characters would be so weak ,less fatalitis , no pits , less combos ,no animalaty ,no bability ,no friendship ,no brutality i am SURE THAT MK2 WILL HAVE MORE RATE THAN THIS GAME !!!

  • EVILSCOTSMAN96

    Posted Aug 17, 2008 5:34 am PT

    now about the t rating im upset about that in some respests im glad because like in deception one punche equals half a pint of blood its just not realistic enough so im happpy itn that respect but im worried that the fatalities will be to dimmed down guess il just wait andd see

  • EVILSCOTSMAN96

    Posted Aug 17, 2008 5:30 am PT

    ps this will be the best mk game yet by the looks of it.

  • EVILSCOTSMAN96

    Posted Aug 17, 2008 5:30 am PT

    how on earth can mk fans be worried about this.this is a brilliant move by mk i can honestly say its good to have a change in the story.16 years running thats quite a repetitive storyline not that im complaining theyve been good at keeping it varied.but always stopping outworld.its good to have a change.

  • Reignhell

    Posted Jul 29, 2008 9:50 pm PT

    Wow!!! bring it on, bring it now!

  • NND1

    Posted Jul 25, 2008 1:00 pm PT

    Dude this game lookz too awesome

  • singerr

    Posted Jul 13, 2008 1:58 am PT

    this game is gonna get awesome cant wait when it comes out

  • Spectrus69

    Posted Jul 2, 2008 8:11 am PT

    Im pretty sure all of the "hardcore MK fans" would have more faith than all the whining i hear. If this game blows then all of the people complaining get the satisfaction of being right. But until the game comes out fans should stop being so hard on the MK people. Its not the end of the world. I understand comments that say you don't see what is going to be accomplished, but people who say MK is dead or they are ripping off the fans is BS. If the people who CREATED Mortal Kombat thinks its a good idea im pretty sure they have the ultimate right to change whatever they want.

  • GodzillaRules

    Posted Jul 1, 2008 12:59 pm PT

    what's with all the complaints about the T rating? seriously, Ed Boon already said that he'll push the T rating as far as possible without crossing the line. So we'll get a game with plenty of violence, but not over the top like the previous Mortal Kombat games. And besides, is there really a point in complaining about smaller amounts of blood/gore. If you guys want gore or blood, go play Manhunt, F.E.A.R, or Doom 3. You can see body bits, blood spattering, and even more horrible dismemberants of bodies. For me, as long as this game has:

    1. Kick ass gameplay

    2. Fatalities and/or Brutalities

    3. Online Play

    then it's good enough for me for a Mortal Kombat game. and I like the fact that DC characters are inside. I always was a pretty big fan of DC. It was pretty much the only company who's comics I read on a regular basis. I've been a big fan of characters like Batman, Superman, the Flash, Green Latern etc. (you get the idea), and I'm glad that they finally can star in a fighting game (one of my two favorite genres of video games, the other is FPSes). Given, hardcore Mortal Kombat fans probably (actually certainly) will hate the idea (just as hardcore Godzilla fans hated the two original monsters in Godzilla Unleashed), but all in all, the game looks pretty badass, and deserves a whole lot more credit than what I've seen people giving it. If Ed Boon (one of the creators of Mortal Kombat) is enthusiastic about this idea, it should be at least bareable for you.

  • LordGeorgeton

    Posted Jun 24, 2008 11:45 am PT

    i just cant see this game going anywhere

  • score89

    Posted Jun 23, 2008 6:45 pm PT

    not deadly kombat vs not very powerful heroes comics, this is an more accurate name for this game. sorry MK

  • Hellisunreal

    Posted Jun 22, 2008 11:49 am PT

    interesting stuff. hope it plays as good as it sounds.

  • TAO-SIM

    Posted Jun 17, 2008 12:14 pm PT

    what is the point of not making it an M-rating,i mean every Mortal Kombat game has blood and gore moves and fatalities, i seriouly don't get the point and sense of this game it sounds great but sounds more weird ???

  • dragonlou

    Posted Jun 15, 2008 11:42 am PT

    wow that is so strange

  • fourthgeartappe

    Posted Jun 8, 2008 7:45 pm PT

    Well I can definitely say the MK I have grown to know and love since I was young is truly dead. I'm very disappointed that marketability is the only driving force behind this series now, and the market is clearly not the one that gave it its first huge success. I'm disgusted that this is even considered a Mortal Kombat title, it's nothing that the series represents anymore.

    If anyone needs me I'll be playing my genesis and my copy of MK2.

  • BlakeHuntre

    Posted Jun 1, 2008 6:22 am PT

    wth?

  • ukxxboi

    Posted May 23, 2008 4:34 am PT

    lol they shld of stuck with same old mortal combat lol ...fair play to trying sumthing new but dc ....D C ...come on...and wots with the teen rating...they mite as well add all the "pow" "Waaaam" Woolp" crap each time u land a punch....cant believe they making this...so this wot MK has come to ... talk about circling the drain...

  • diggyman

    Posted May 21, 2008 9:59 am PT

    WHAT? this doesnt make any sense. I dont think I really care to see comic book heroes getting their guts ripped out.

    Can someone please tell Capcom to make another MARVEL VS CAPCOM game. This slo-mo fighting is getting annoying.

  • DeadlyOnez

    Posted May 20, 2008 5:13 am PT

    make a tekken vs killer instincts or vs mk

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