Develop 08: Traveller's Tales on making children cry

The developers share some of the lessons learnt in developing Lego Star Wars, Indiana Jones, and Batman at the Brighton conference.

BRIGHTON--Presenting a session titled "How to Make Children Cry" at the 2008 Develop Conference & Expo, Traveller's Tales development director Jonathan Smith highlighted some of the ways developers make games that aren't child-friendly and explained how the Traveller's Tales team used children to help develop the Lego series. One of the driving factors for the team's decision to develop Lego games, according to Smith, was the unique feeling that is experienced when playing with Legos, coupled with a "passionate belief that play is intrinsically good," not just for children, but also for parents and society in general.

Children, the key audience for Lego games, were integral to the development process from the start of the Lego Star Wars project. Focus groups were used to make sure the game was the right fit for children of all ages--even disgruntled teens, who were shown in a video during the seminar.

Traveller's Tales found that children are "relentlessly and totally focused on finding the next thing," rather than discovering every last item on each level before advancing. Talking about the Lego Star Wars development team, Smith revealed that "originally, the secret levels [in Lego Star Wars] were for us," as the team had to play through the game continuously. Smith also found that children didn't like tutorials, which he likened to teachers who bully and moan, and he said that he doesn't play games with tutorials in them anymore. "You can teach people a lot of things without tutorials," he explained.

Talking to GameSpot UK after the session, Smith said the team is always considering options for future Lego games and didn't rule out the possibility of regular Lego games not based on existing IP nor on ideas from other games. He did qualify this by making it clear that such games would always be targeted with children in mind and not just at a mature market. Despite that, Smith conceded that the nature of Lego makes usually potentially violent content "amusing" and therefore more acceptable in a game aimed at minors than it might otherwise be.

Smith also emphasised the importance of emotional characters, such as those from the Star Wars universe. "We were lucky enough to be gifted by these characters, and thank goodness we did."

GameSpot UK will be bringing you coverage from the Develop Conference & Expo in Brighton over the coming days.

82 Comments

  • Biohazard4801

    Posted Jan 24, 2009 3:56 pm PT

    Lego Halo, Lego Gears of War....uhhh Lego Guitar Hero...and Lego Super Mario...o and Lego GH would come bundled with a build-your-own Lego guitar!!!!

  • mssrulez

    Posted Nov 6, 2008 10:37 am PT

    lego resident evil, lego F.E.A.R, lego doom 3, lego quake and lego zelda would be cool lol

  • crazy666p

    Posted Sep 30, 2008 8:58 am PT

    I love the lego games and I hope they'll make a lego spiderman game or lego james bond

  • pokerguy94

    Posted Sep 28, 2008 5:08 am PT

    Lego Manhunt 2!

  • wewright2002

    Posted Sep 20, 2008 8:53 am PT

    Lego Mercenaries!!

  • ordion2323

    Posted Sep 11, 2008 6:45 pm PT

    Lego playboy mansion

  • spider-manfan45

    Posted Sep 2, 2008 8:08 pm PT

    lego nfs

  • thegame1980

    Posted Sep 2, 2008 6:58 am PT

    LEGO Lord of the Rings: The Complete Trilogy!

    BAM! Perfect fun.

  • Killingspree303

    Posted Aug 28, 2008 9:33 am PT

    I really hope they change their gameplay a little. Lego SW was kickass fun, but the next LEGO game, Indiana Jones, was repetitive from the last game.

  • Jazz_Fan

    Posted Aug 4, 2008 11:43 am PT

    Lego Awesome......

  • Pete5506

    Posted Aug 3, 2008 5:24 pm PT

    Lego GTA, or maybe Lego Fable

  • bigjsd

    Posted Aug 2, 2008 12:53 pm PT

    Instead of Lego games based on movies or previous games I think Leog will want to keep the focus on current Lego themes. Some cool games could be made with the Caste theme, Pirate theme, Aqua Raiders theme, and even the Mars Mission theme. I believe a previous poster even mentioned the classic Space theme, which I agree could be really cool but unlikely since Lego would be more inclined to push sales of a current theme. A racing game based on Lego Racers would be cool of done correctly as well.

  • Absolutezerr

    Posted Aug 1, 2008 9:20 pm PT

    What's he talking abut? I remember finding every gem in all of the Spyro games back in the day...

  • wormri

    Posted Jul 31, 2008 11:27 pm PT

    I loved CheesemanMuncher ideas, Lego box sounds pretty. besides, expanding the lego universe to online coop (or just online) experience can be great, think about it, build in co-operation (Like Blockland, or Roblox) in graphics like Lego star wars', and with possebilities like Gmod? Lego Creator 2 might be awesome, Lego Fortress, Lego Tournament 2008 (Gore will now be accesible to children ) and perhaps Lego Smash Brawl? Halego 3? Lego Worms? Lego James bond?! (I'm gettin' carried away)...

  • Jazz_Fan

    Posted Jul 31, 2008 8:26 pm PT

    Lego Mortal Kombat..

  • arc_salvo

    Posted Jul 31, 2008 9:35 am PT

    I agree with Jonathan Smith's observation that Children don't like to search every last corner of a level for a secret before moving on. As a matter of fact, most adults don't like to either. Going back through redundant areas painstakingl searching for a hidden secret somewhere is -work-, not play, and that makes it inherently unfun for a lot of people, including myself.

    It's why I never play a game more than twice, usually. And if I get bored with the game, I ususally stop halfway through the second playthrough. I also almost never bother to finish collections and other stuff to get "100%" of all the achievements in any game. It just seems pointless to me, considering how boring it is to do that.

    I wish more developers would use focus groups and learn the same things that Mr. Smith did. They'd probably change the way they thought of designing games -really- fast.

  • CheesmanMuncher

    Posted Jul 31, 2008 6:00 am PT

    The Lego games are some of the most fun I've ever played. You'd think that a combination of Lego and Star Wars, or Lego and Indiana Jones would be purely for those around ages 4 to about 9 but nope, I'm 17 and I find them a hell of a lot more fun than some games out today.

    The possibilities are nearly endless. Lego Tomb Raider? Lego Gear Solid? Lego Lost? The could even do a Half Life 2-esqe multi-game deal. The Lego Box anyone?

  • XNA-Game-Maker

    Posted Jul 30, 2008 9:13 pm PT

    I remember back in 1999 when I was seven and first came to America, the games were hard even for those cheap as* apple computers. That is why when the year 2000 and the later years came they made them easy fore kids.

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