GC 2008: Killzone 2 Multiplayer Hands-On

Guerrilla gave us some hands-on multiplayer time with its upcoming shooter at Leipzig, and we jumped headfirst into the bloodbath.

Killzone 2 was one of Sony's key titles at E3 2008, and at the show details on the multiplayer mode were revealed by the game's senior online designer, Eric Boltjes. Killzone 2 has some interesting options available for multiplayer, including customisable character classes, match settings, squads, and community integration with the game's official Web site at killzone.com.

In addition to being able to tweak match settings, you'll have the choice of five different mission types: assassination, bodycount, capture and hold, search and destroy, and search and retrieve. You can also combine mission types when playing; for example, you might play one round of assassination, followed by search and destroy, culminating in a tiebreaking round of search and retrieve.

Boltjes revealed a new multiplayer feature at Leipzig including AI bots. They'll look like and mimic the behaviour of regular competitors and will be available in offline and online matches. In addition to standard run and gun duties, bots will also be able to complete mission objectives, and have access to the same abilities and weapons as regular players. We got some hands-on time with the game but unfortunately didn't get a chance to see any AI participants in action.

Killzone 2 supports up to 32 players, and has eight maps that are designed for between either 2 to 16 players, or 16 to 32 players. You'll be able to have any combination of players on any map, but be prepared for some fast-paced, close-quarters battles if playing on smaller maps with large teams. There are several spawn points available in each map, depending on the size and once you've captured them they'll be available for your team to spawn to. You'll also be able to spawn directly to your leader's position and straight into the heart of battle (if he's doing his job properly).

The first map we tried was one of the smaller ones, and we joined one of the two five-man sides. The level fit the look and feel of what we've already seen of Killzone 2 with the action taking place in a battle-scarred warehouse. There were several levels in the stage with gantries above us and staircases leading down to several underground basements. We started off as a standard ISA soldier, equipped with an assault rifle and sidearm. The rifle worked effectively at short range and we were able to snipe a few enemies across the way using the gun's sights.

We then moved on to a much larger map, designed for up to 32 players, and the level featured a prominent, central outdoor courtyard. This time around we chose a Helghast engineer but combined his abilities with another class to be able to deploy sentry guns and call in AI-controlled air support. Depending on your class you'll have access to other abilities such as being able to heal others (medics) or repair equipment (engineers). Throwing a beacon directs air support in, and the airship will hover over the beacon's coordinates for a short time, attacking any enemies in the immediate vicinity. Because it needs line of sight it's only useful in maps with outdoor areas. Sentry guns, on the other hand, can be deployed in any part of the map and will keep watch until being destroyed by enemy troops. The objective in this map was to assassinate an enemy soldier, chosen seemingly at random by the game. The target's name and health will be displayed on every player's HUD, which makes the pace of each round a bit more hectic. After each round, the game will randomly select another assassination victim.

There were a further six maps that we didn't get a chance to look at but expect those to offer a healthy range of variety and size. If eight maps doesn't sound like a whole lot to you, Guerrilla told us that more are being planned for distribution over the PlayStation Network postlaunch. If you can't wait that long to get your hands on Sony's upcoming off-world shooter, a public beta program is also planned before launch.

Killzone 2 is on track for a February 2009 release, exclusively on the PlayStation 3. For more on the game's multiplayer options, read our previous coverage.

349 Comments

  • amruthtiger

    Posted Feb 22, 2009 8:21 pm PT

    can u play with 2 people online on the same system

  • olvshooter13

    Posted Dec 15, 2008 3:01 pm PT

    this looks to be pretty good. if it is available for psp, i will hopefully get it.

  • mack10

    Posted Dec 11, 2008 7:05 pm PT

    I'm sure Farcry 2 will do better then this.

    and this has to be the funniest thing i've ever seen...granted you made this comment before FC2 was released but FC2 is pretty much a waste of time because its got nothing but graphics going for it.

  • mack10

    Posted Dec 11, 2008 7:01 pm PT

    lol bufass R2 does look better than KZ, KZ for the PS2 not KZ2 because R2 has brutal graphics for a PS3 console. KZ2 looks pretty impressive and if its anywhere near as good as CoD4 and CoD WaW (which i'm thinking its gonna be even better) i'm sold...actually i'm pretty much sold on this game already.

  • bufass

    Posted Nov 11, 2008 12:32 pm PT

    I played the beta version, and it sucks! COD4 is much better than Killzone2. It´s my opinion, for exemple Resistance 2 looks way better than Killzone. Overall, the game gives a feeling to be "fake". Sorry for my english

  • silentsniper359

    Posted Nov 6, 2008 12:16 pm PT

    nah r2 is ps3s best shooter,exclusive 1 anyway cod5 looks awesome but i also cant wait to get this game

  • ChiefFreeman

    Posted Oct 25, 2008 4:21 pm PT

    Far Cry 2 is great, but this will be the PS3's masterpiece shooter.

  • thefaunaofwar

    Posted Oct 11, 2008 8:48 am PT

    I'm sure Farcry 2 will do better then this.

  • thefaunaofwar

    Posted Oct 11, 2008 8:46 am PT

    Halo 3 over Killzone 2?!?!?. Don't make me laugh!

  • mergedsalem23

    Posted Oct 9, 2008 6:48 am PT

    i got to pre order it

  • spartant15

    Posted Oct 6, 2008 2:39 pm PT

    I thought the first one was okay. I'm getting my PS3 in December. I can't wait for this and Resistance 2.

  • FatChuwawa

    Posted Oct 1, 2008 5:06 pm PT

    @Chokwow
    yeh i agree about the first one. It wasnt as bad as everyone says.
    and yes classes are fully customizable.

  • sub-raid

    Posted Sep 30, 2008 6:43 am PT

    mkboynathan why are u comparing killzone to halo 3 ? people guys why are u still comparing games to halo 3? stop it! u can't comapre it anymore because a lot of games are better than halo 3 now. halo 3 is nothing in front of killzone 2 u know ? nothing in front of farcry 2, fallout 3, resistance 2 ...
    and some people are still saying halo who ? that's stupid.

  • sub-raid

    Posted Sep 30, 2008 5:21 am PT

    Vasot killzone2> farcry 2
    killzone 2 is our only chance for a third 10/10 rating on ps3 well no there is also god of war 3 but it's might get 10/10.
    i really want it, so coool.

  • Chokwow

    Posted Sep 22, 2008 7:43 pm PT

    Dunno why everyone hates on the first one. The story was pretty good and I loved the weapons. Does anyone know if you can pick your own weapons online or do you have to put up with whatever the classes give you? (I'm a CoD4 guy, so gimme create a class!)

  • Skinnyfu

    Posted Sep 21, 2008 6:25 pm PT

    Ha! Yo StarStunna every game has potential to be the best game ever as long as they don't mess anything up.

  • Vasot

    Posted Sep 15, 2008 9:27 am PT

    Farcry 2 > Killzone 2

  • cjgow20549

    Posted Sep 14, 2008 9:41 am PT

    Qcamber every console has it's share of bad games. By saying that people with 360s can just as easily say go play Haze or Lair. Homo

  • gnarkillsk8

    Posted Sep 10, 2008 1:12 pm PT

    killzone 2 is going to kick bunhole cant wait

  • Guljigit92

    Posted Sep 9, 2008 4:31 pm PT

    I'm going to be a Sab/scout!

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