QuakeCon 2008: The Story of Rage

What caused the world to end in id's upcoming postapocalyptic first-person action game? We find out.

They knew the asteroid was coming, but no one expected total destruction. After it was confirmed that the asteroid would collide with Earth, the leaders of humanity secured a deep underground bunker. Its sole purpose was to house the future of the human race, leaders who would eventually rebuild the planet after the cataclysmic explosion.

The asteroid hit, destroying a large chunk of the planet, presumably wiping out all life on the surface. The survivors were supposed to open the doors of the bunker to a ruined planet and begin reshaping society on a new Earth. When they finally set foot on the surface, they quickly discovered they were not alone. Mutants stalked the desert wasteland, looking for their next victim, and were filled with rancor and hostility and what could only be described as...rage.

At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says.

In addition to vicious mutants roaming the desert wasteland, several human factions have formed in makeshift cities across the land. You play as an as-yet-unnamed character who emerges from the bunker to restart society, only to see that many of these factions have their own vision of how to implement the new world order. Some are friendly, but many are not, and one in particular has risen to power and is attempting to put a stranglehold on the rights and freedoms of the survivors. Willits likens it to Mad Max Beyond Thunderdome. You'll travel from makeshift city to makeshift city, learning more about each faction as you progress through the main storyline.

Willits also pointed out that Rage is not an open-world game in the vein of Grand Theft Auto IV. Instead, id wants Rage to be a cinematic, story-driven experience that sucks you in and doesn't let go. But that doesn't mean you won't have choices. While Willits didn't elaborate on a possible conversation system or multiple endings, he did say that Rage will open the door to mission choices.

As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization.

Multiplayer is still in the design stages, but both Willits and id technical director John Carmack said that cooperative play is in the works, with the possibility of sharing vehicles with a buddy. While competitive multiplayer wasn't mentioned specifically, it's difficult to imagine Rage without some sort of deathmatch and/or racing modes from the creators of Quake.

At the QuakeCon 2008 press conference and keynote address, Carmack confirmed that the content of Rage would exceed two Xbox 360 discs yet would fit on one high-capacity Blu-ray disc for the PlayStation 3. Since it's not cost effective to release a game on three discs because of material costs and a hefty royalty fee levied by Microsoft, Carmack said they would have to sacrifice the quality of the visuals on the 360 in order to fit the game on two discs. Unless Microsoft is willing to work with id on the disc royalty fees, the PlayStation 3 version will simply look better, Carmack said.

Be sure to check out our complete video interview with Willits as part of our QuakeCon 2008 coverage. Like all id games, Rage will be released "when it's done."

200 Comments

  • 13ozzy

    Posted Aug 14, 2009 12:05 am PT

    And to all the Fanboys who are so happy that its too big to get it on two 360 cds, keep this in mind... PC users don't need to buy this game to play (just like with any other game), and they will enjoy it with proper controls.

  • 13ozzy

    Posted Aug 13, 2009 11:59 pm PT

    Half life 2?, Bioshock? don't think so... if you haven't spotted the similarities... Fallout 3 *cough* - people get into bunkers/vaults to hide form a disaster.
    - get out and see that everybody isn't dead.
    - main character saves the world. - conversation system.
    - multiple endings.

  • Lexxurious

    Posted Jul 30, 2009 6:56 am PT

    haha blu-ray all day!!

  • gideonkain

    Posted Jul 9, 2009 4:03 pm PT

    I think if ID took some lessons from Bioshock about story progression, RAGE could turn out to be not only the best looking but best playing game of the year.

    I'm a heavy supporter of ID because of the incredible depths they'll go to in order to deliver the experience they want, almost every game they create is built off a brand new engine built from the ground up, instead of just licensing Unreal Tech, or constantly tweaking and adding onto existing technology.

    This extra component in the development life cycle must be incredibly expensive and maybe a little hard to justify to the marketing team, but hey, as long as a profit is made, who cares if it takes 3-4 years to make a game if it's loved by the community and played religiously for 3-4 more years after launch.

  • gideonkain

    Posted Jul 9, 2009 4:02 pm PT

    I'm also a little bit surprised ID didn't go with an open-world approach, so many great games (GTA, Red Faction) have used the "sandbox" approach to building a game in order to allow the player to feel more in control of the character and the world they live in.

    Personally, I have a love/hate relationship with the concept, as putting no boundaries on a character is great for the first few hours as you steal cars, kill civilians and just cause general mayhem, yet after awhile the free-form concept become a hindrance as any "character" in the game devolves into just another quest-giver NPC.

    A directed, story driven presentation (BioShock, Doom, etc) allows the developer to create "set pieces" which they know will be appreciated as the player will have to pass by that way several times in their journey.

    I think in this case RAGE makes more dollars and sense. i.e. How original is an open ended post-apocalyptic world now? It's been done in STALKER and basically perfected in Fallout 3, Fallen Earth is a MMO in-dev which has you traipsing through a ruined world So if ID had just followed the pattern and created yet another sandbox game, it would have to suffer through direct comparisons between the aforementioned games.

    I'm not particularily excited about the heavy racing aspect, but the fun of driving is undeniable, and anyone whose played the classic QuakeRace mod knows, a mixture of 1st person shooting, and 3rd person driving can be a very satisfying experience.

  • pocket-dragon

    Posted May 24, 2009 6:19 pm PT

    I agree with mossongreens about the open world part. This game could have a lot of potential though. I'll be tracking this one.

  • mossongreens

    Posted May 19, 2009 7:12 am PT

    Hmm...not liking the non-open world but honestly it doesnt matter because the graphics and gameplay in this game will outshine which is something you cant do in a completly open world game...the towns will probably be fully explorable just not the driving part.



    P.s. LOL I'm no fanboy but suck it microsoft...royalties?! For more than one disc?! Hahahahahahahahahah... Epic fail

  • wotever99

    Posted May 1, 2009 8:43 am PT

    they better put it on three discs otherwise that is pathetic and microsoft are scumbags with their cheap quality malfunctional lame no refunds consoles. i still like xbox 360's tho. but soon it wont be worth having one.

  • elmstterror

    Posted Apr 12, 2009 11:41 am PT

    About time, I've always wondered when a mad max type game would be out, super stoaked on this one

  • colejd

    Posted Mar 17, 2009 3:29 am PT

    This might be interesting.

  • Hellfire93

    Posted Mar 10, 2009 2:04 am PT

    Ooh this looks awesome. Id Rules!

  • Shadow_th

    Posted Feb 12, 2009 6:11 pm PT

    Looks great. I was imagining (more like dreaming) of Rage having a multiplayer racing mode, where you could shoot your opponents to slow them down, and adapt unique powerups, a-la Mario Kart, oh my it would be bloody epic.

  • rom11

    Posted Feb 8, 2009 12:54 pm PT

    Sounds like Half Life 2.

  • TheClown24

    Posted Oct 28, 2008 4:10 pm PT

    i thought that this was a gta sort of thing, and i was put off but then i saw the word doom, and my mind was changed MUST HAVE

  • rccars411

    Posted Oct 12, 2008 10:10 am PT

    ha, this tacks one more tally to why I'm glad I don't own a 360.

    I simply cant wait for this to come out, sounds like it's gonna be a blast to play.

  • 1speedbike

    Posted Oct 8, 2008 11:13 am PT

    worse quality just because they don't want 3 discs.. that sucks :[ any special 3 disc editions coming out?

  • Skull-Fire

    Posted Sep 18, 2008 10:41 pm PT

    Sounds like a great game but I am very disappointed and shocked to hear that it isnt an open world, it sounded perfect for it and I just assumed it would be until I read otherwise, I really should stop doing that...
    At least there are some sort of choices, being linear just doesnt seem right but hey, I havent played it yet so for all I know linear might be fine in this case.

  • pryst

    Posted Sep 17, 2008 4:51 am PT

    LookOutSnake- at first i thought u were just goin on an unnecessary rant about how great the ps3 is, but u did make a good point about future game distrubution-

    in either case the game looks like its gonna be great. A really unique concept that almost makes up for the fact that they're not making it an openworld game (though that said, im hoping they alow some sort of openworld game play, perhaps when the storyline ends)
    must hav release date though, or at least a fake one so i can hope

  • LookOutSnake

    Posted Sep 1, 2008 5:14 am PT

    Sagacious, did you actually READ the article? If you did, then you are pretty goddamn dense. Your question is EXPLICITY answered in the article. And your spin is worse than FOX News: don't blame Sony or the devs for this current dilemma, it's Microsoft's fault. Because they wanted to be cheap and cut corners for cost (see also: Red Ring of Death) they threw out the possibility of including built-in HD-DVD support. It's not even so much about Blu-Ray, because even though the HD-DVD is a failed format for movies, if it had been built-in to the 360, it would at least still have a purpose as a vehicle for games; and you'd be getting this one in the quality it's going to be in on the PS3. I knew all along that the day would come in this generation of gaming when games started to get so huge that they'd be stacking up dual-layer DVDs all FFVIII-style, but people acted looked at me like I was crazy. The funny thing about it is that the same people that scoffed at the PS3's price tag and stated that Blu-Ray would never serve any real use outside of hi-def movies are the same ones complaining about this game looking worse on the 360, and not getting MGS4 at all. The PS3 was more expensive for a reason, and now you know EXACTLY why. You get what you pay for...just like the (current) difference between PSN and Live.

    As for the few dense people saying that Carmack is whining about the royalty fees, get a grip. If you were a dev, do you honestly think that you'd be paying some absurd amount to a company because THEIR technology is becoming outdated? Hell no you wouldn't, you'd just give them a crappier-looking version of the game and call it a night knowing that you'll get your money either way. It's business.

  • Sagacious_Tien

    Posted Aug 28, 2008 11:32 am PT

    So why does the 360 version need to suffer? Everyone's been lulled to think that Blu Ray is a necessity, yet the only platform that uses it is PS3. Which happens to be made from the same company that makes Blu Ray.

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