Dark Void Updated Hands-On

We take to the Void one more time to cruise around in our jetpack and kill some robots with our bare hands.

Dark Void is one of the many high-profile games to have its release delayed from this holiday season to early 2010. And while that alone may cause Dark Void to feel like part of a larger trend, it doesn't mean this Capcom-published action game is just another face in the crowd. One thing we've noticed every time we've seen Dark Void is, in terms of gameplay, you can't compare it to a whole lot of titles. Capcom playfully describes it as "a game about a guy with a jetpack," but if you want to be more accurate, you'd call it "a game about a guy with a jetpack, guns that shoot lightning, guns that don't shoot lightning, the ability to hijack UFOs in midair, and fists that can kill a robot in a single punch." After last checking out Dark Void at GamesCom this past August, we've recently been able to play through a new mission from a nearly complete build of the game.

The mission we played this time shed some light on the story, which we've heard little about aside from the general backstory. Will, Dark Void's main character, is a cargo pilot who's been swept away to an alien world called the Void after a delivery that sent him on a course through the Bermuda Triangle went awry. He's now found himself in a strange world inhabited by a race of robotic aliens called Watchers. Thankfully, he's not the only human in the Void. The trace of humanity that occupies this world has formed a resistance movement aided by none other than Nikola Tesla, who's designed the jetpack and weaponry Will uses to fight the Watchers.

However, Tesla has also designed a rescue ship called the Ark that he's created in hopes of providing a getaway vehicle for humanity to escape the Void. Naturally, the Watchers aren't keen on letting their new friends leave so easily, so they've taken to staging an all-out assault on the Ark. That's when we came into the picture. The new mission began just as the Watchers started attacking the Ark, and it was our immediate job to jump into a Tesla-designed aircraft to fight off the Watchers.

The flight combat is done very well, which is no great surprise considering the fact that Dark Void is the product of Crimson Skies developer Airtight Games. The aircraft controls are fairly elaborate with functions that extend beyond merely turning and shooting (lock-on, quick 180, air brake, and the like), but they're pretty forgiving in the types of maneuvers you can do in the air. But what makes Dark Void unique is that Will can hop out of the aircraft after it's taken too much damage and either zip around with his jetpack using shoulder-mounted guns for defense or cruise up to another enemy vessel and hijack it out of the sky. The latter option looks slick but proves to be a little tricky the first few times because of how much those Watcher pilots fight back.

After clearing the skies of Watcher aircrafts, a Watcher dropship rolled in and let loose a flood of on-foot enemies. Ground combat feels a lot like Uncharted, or a much faster-paced Gears of War, with its third-person shooting and a focus on cover techniques. While there are a variety of alien guns and grenades to use that affect your robotic enemies in different ways, our personal favorite technique was simply charging at the Watchers and killing them with our bare hands. The melee combat system is pretty simple (just hit B or circle), but the animations of Will punching a robot to death--or knocking it down and firing a single deadly shot to its face--are quite satisfying.

The latter stages of this mission required us to find a lighting gun hidden in one of Tesla's hideouts in the cliffs and acquire a lightning gun, which we used to recharge the four power generators on the exterior of the Ark before it could take off. But just as we did that, three archons came into the picture. These animal-type units are like giant, robotic beasts that fire powerful energy blasts from their heads. To keep them from destroying the Ark, we had to take on all three of them, which proved to be quite a gauntlet. Fighting each one was like fighting a boss battle, complete with elaborate quick-time event sequences. We managed to die a few times while crawling up on their faces and getting caught in a blinding beam of energy, but we stuck to it and proved victorious. That theme of sticking to it is one that's likely to be echoed when Dark Void is released. With three distinct gameplay types, you'll seriously need to get used to Dark Void's control scheme. When you combine that with a difficulty level that skews toward challenging, you've got a game that takes a good bit of getting used to, but one that's proven fun after we crossed that hurdle. You can expect to see Dark Void released on January 12.

50 Comments

  • VXLbeast

    Posted Nov 24, 2009 3:23 pm PT

    This and Lost Planet 2? Capcom FTW!

    But seriously, at first I wasn't interested in this game, but it looks very cool! I hope they can pull off that "360 degrees" of combat thing, ambitious.

  • sleepychicken

    Posted Nov 20, 2009 8:28 pm PT

    Are they really "UFO"s if you know what they are and who is in them? wouldn't they be IFOs?

  • Nova_Luenros

    Posted Oct 19, 2009 5:51 pm PT

    Wow, so not too much excitement here...my only concerns is how well the story plays out and possibly how long the game will end up being. I think it looks great and I'm sure it will have a fitting musical score with it. Not to mention it seems quite fun. I'm excited for it but I'm not 'head over heels' for it yet.

    Also, @ jinjak: Astroboy is awesome.

  • CoolKid006

    Posted Oct 18, 2009 3:18 pm PT

    not really sure about this game

  • kartik24

    Posted Oct 18, 2009 6:56 am PT

    such a massive ship..and it drops off only 3 ppl)))

  • WTFitsPauL

    Posted Oct 17, 2009 6:48 pm PT

    A Big Meh!

  • Totem3000

    Posted Oct 17, 2009 4:47 am PT

    also this dev is a freak

  • Totem3000

    Posted Oct 17, 2009 4:46 am PT

    this game is ridiculous

  • THESEL

    Posted Oct 16, 2009 11:35 am PT

    I was interested six months ago, why don't they put it out and let us give it a play? I'm bored with anticipation.

  • _Sharpshooter_

    Posted Oct 16, 2009 10:06 am PT

    it looks like hes being dragged when hes flying.
    like u guys u grab in prototype

  • jinjak

    Posted Oct 16, 2009 8:29 am PT

    Nice game.But it's look like astro boy or something.

  • ernis0916

    Posted Oct 16, 2009 4:30 am PT

    cool game

  • mikeyvp87

    Posted Oct 15, 2009 12:21 pm PT

    I'm waiting for the review before i get excited about it.

  • Torres_ posted Oct 15, 2009 9:20 am PT (does not meet display criteria. sign in to show)

    Torres_

    Posted Oct 15, 2009 9:20 am PT (hide)

    Looks like 7.5 at max, not excited. There are a lot better games coming up than this mediocre shooter.

  • deshazerg

    Posted Oct 15, 2009 9:09 am PT

    I personally, am really excited about this game. It looks really interesting and I love the Diesel Punk kind of feel to the game. I'll be picking this one up for sure.

  • Phantom5bad

    Posted Oct 15, 2009 8:37 am PT

    Looks cool

  • PabloEscobar20 posted Oct 15, 2009 2:21 am PT (does not meet display criteria. sign in to show)

    PabloEscobar20

    Posted Oct 15, 2009 2:21 am PT (hide)

    This is gonna end up like Bionic Commando lol.

  • ChiefFreeman

    Posted Oct 14, 2009 6:50 pm PT

    why all the hate for this game? I think it looks awesome. the aerial combat looks like a lot of fun and the graphics look superb. As for everyone ragging on the games storyline: guess what? It's SCIENCE FICTION! I'm looking forward to Dark Void.

  • ztg360

    Posted Oct 14, 2009 6:12 pm PT

    looks boring and i normally like shooters like these first of all it takes entirely too many shots to kill one "watcher" and all u need to do is jetpack and ur fine at least it seems like that.

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