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Battlefield: Bad Company 2 Public Beta Map Impressions

EA is releasing a Bad Company 2 beta for the PlayStation 3, but before then, we risk life and limb to see what kind of action this South American map will offer.

When EA released the public beta for Battlefield: Bad Company in the spring of last year, it was limited to the Xbox 360 even though the full game would also arrive on Sony's rival console. For the upcoming sequel, EA is taking the opposite approach. The publisher has decided to spread the love around with the announcement of a Bad Company 2 public beta due out exclusively for the PlayStation 3. To get an idea of what's in store, EA recently invited us down to its Redwood Shores offices to play several rounds on the Arica Harbour map that will be included in the beta. (And of course, this map will also be part of the final Xbox 360 and PC versions of the game.)

Let's start with a quick primer. If you read our last preview, you'll know that Bad Company 2's multiplayer offers matches for up to 24 players, plenty of ground and air vehicles, and an added focus on customizing your weapons kit. There are four classes to choose from--medic, engineer, recon, and assault--but you can customize your loadout to such an extent that class limitations don't play a huge role. Aside from your primary weapon and the specialized equipment for each class--the medic's defibrillator paddles, the recon's mortar strike device, and the engineer's vehicle-repair tool--there's a lot more flexibility in Bad Company 2. The expanded destruction engine also changes the landscape of battle (literally and figuratively) in the way you'll see more chipping away of cover and entire buildings toppling down.

Arica Harbour is a map that takes place in a fictional South American locale, which focuses on a coastal town set between an ocean and tall mountains. Visually, it's a very bright map situated under a pounding sun that reflects the white desert sand. But don't take that to mean you'll be waging your battles purely in bright, open spaces. Arica Harbour seems to offer lots of potential for various forms of combat, thanks to its mix of dense, urban structures and surrounding hills.

Because we played our matches in the Rush mode, the style of combat changed over time as new parts of the map became unlocked. Rush mode pits an attacking team against a defending team, limiting the former to a fixed number of respawns. The attackers must destroy a pair of crates four times to push their way down the map before achieving victory in the match. If they run out of respawns before taking care of that fourth pair of crates, then it's victory for the defenders.

Each time the attacking team destroys a pair of crates, a new pair opens up a bit farther down the map, which players must make their way toward. The first section on Arica Harbour starts with the attacking team at the end of a long highway with overturned buses and destroyed cars on the sides of the road. The attackers have to push their way down to a small barracks at the end of the highway. There aren't a whole lot of alternate routes to the crates besides going straight down the road, taking cover behind cars and hoping for the best.

The next section opened things up quite a bit, putting the next two crates in the middle of a large town and letting the attacking team go at it from multiple angles. We found the recon class (sniper) the most effective in this area because the tall buildings and surrounding hills offered a lot of hiding spots, while the ability to call in a mortar strike on the area immediately surrounding the crates usually meant a few easy kills against those defenders camping out a little too close to the target. On the flip side, getting in a tank was usually a recipe for disaster. The narrow city streets limit the paths you can take and means any engineer hanging out on the second or third floor of a building can just take his time to fire a rocket-propelled grenade or bazooka at you from up high.

In fact, it seems that jumping into a heavily armored vehicle is no longer the guaranteed kill streak it was in the first Bad Company--at least on this map. One of the ways that developer DICE seems to have balanced things out is by giving on-foot players the ability to use technology to fight the brute strength. One example of this can be seen with the inclusion of a new secondary weapon you can add to your arsenal from the kit customization screen. Rather than carry a pistol, you can elect to carry a tracer dart gun. This slick little device shoots a glowing red tracer onto the side of any vehicle, which acts as a magnet that will pull any explosive projectile within the general vicinity directly to that spot. Thus, your engineers don't need anything close to precision targeting when firing a rocket at a vehicle from afar, helping to destroy those armored pests much more easily.

The third section that opens up in Arica Harbour moves back to a bit of a bottleneck scenario, with the action in the town funneling into a narrow railway bridge that crosses a river. The attacking team can take the direct route and risk charging over the road on the bridge, which turned into a hornet's nest of bullets and grenades in our matches. Or the team can get stealthy and crawl down below, swim across the river, and sneak up behind the defending team. (The latter became our favorite approach in this section, though between the dumpsters under the bridge and the murky water, you could practically smell the filth on us after a while.) After this, the fight goes to the fourth and final section, which takes place in a wide-open shipping yard with a wrecked and flaming boat docked nearby that, sadly, can't be used as a sniper hideout.

While the changing landscape forces you to take different approaches to each chapter in the match, you'll also be earning unlockable rewards as you rack up the kills. These rewards are actually unlocked mid-match. At one point, while playing as the engineer and using an assault rifle, we managed to unlock a shotgun as a reward for reaching a new XP level. The next time we spawned, we swapped guns and jumped into a nasty firefight with the shotgun, which helped us mow down close enemies much more easily than before. In other words, it looks like those unlocks can affect the battle as quickly as the changing terrain.

Overall, it feels like Arica Harbour is a map that focuses on a lot of on-foot, close-quarters combat. In fact, there are no helicopters on the map at all, unless you count the recon drones players can pilot remotely to scope out enemy positions. This stands in stark contrast to the other map we've played on--such the snowy Alaskan map Port Valdez--which had a ton of vehicles to choose from and lots of long stretches of snowy dirt roads. It looks like DICE really wants to mix up the types of experiences offered on each map, which strikes us as a good thing. We should have a better idea of what to expect from some of these other maps, and the story campaign, as we get closer to Bad Company 2's March 2 release.

424 Comments

  • Silverback67

    Posted Nov 23, 2009 10:39 am PT

    I'm playing the Beta, and I have to say it's awesome!

    I think the big difference in MW and BC2 is that Modern Warefare tends to favor quick reflexes, while Bad Company tends to favor quick thinking.

    They are both awesome in their own way...If you are an FPS fan, you need both.

  • blue_shift_91

    Posted Nov 22, 2009 1:40 pm PT

    hey, as long as the controls arent as sluggish as they were in the first bad company, it all sounds awesome.

  • vicbencomo

    Posted Nov 21, 2009 11:58 am PT

    beta is out on ps3 :-)

  • Gammet25

    Posted Nov 20, 2009 6:05 pm PT

    Cant wait for it pwn Modern warfare 2 on the pc, man that modern warfare 2 so bad on the pc,

  • W_E_S_T_S_I_Der

    Posted Nov 20, 2009 5:04 pm PT

    i got number 1 and it was pretty sweet so maybe i will pick this up

  • VengenceZero

    Posted Nov 20, 2009 10:10 am PT

    Alot of people are saying the Reason why MW2 sales where so extreme on the 360 was because alot of PS3 owners are looking forward to this instead. Including myself, as long as the campign isnt 5 hours

  • GONtheSKYLORD

    Posted Nov 19, 2009 10:03 am PT

    @ Huzzaahh

    The gameplay is like the first battlefield bad company, not like killzone 2.

  • Huzzaahh

    Posted Nov 18, 2009 6:37 pm PT

    The gameplay looks a lot like Killzone 2. That's a good thing since i love Killzone 2.

    I'm still plowing through the MW2 multiplayer, but I'll make sure I have enough time for this when it comes out. That's if i enjoy the beta, which I have a key for, of course.

  • Pyromaniac32

    Posted Nov 18, 2009 6:13 pm PT

  • guscampos

    Posted Nov 17, 2009 5:33 pm PT

    @sturd880, BF:BC2 is not a MW2 killer, it never needed to be one, as BF2 still have better multiplayer than COD4 (yeah, it is an older game with fewer resources). Other games tried to be BF2 killers (ArmA, etc) but they failed great. There is no vehicle warfare and giant (64 players) maps as good as BF2.

  • sturd880

    Posted Nov 17, 2009 9:30 am PT

    As a MW2 fanboy I have no problem admitting this could be a MW killer. If there is one thing I would change about MW is the lack of destructive environment. Let's not even get into the lack of a cover/lean system. So while I'll play MW2 to death for the next few months, I'm definately ready for a new king to take over.

  • Dima2000

    Posted Nov 16, 2009 10:52 am PT

    looks great

  • gamescottsman

    Posted Nov 16, 2009 8:28 am PT

    I love BFBC's MP so this should be very nice. I don't find tanks a problem as such more those crazy helicopters that seem to own everything!

  • bboyjimmy

    Posted Nov 16, 2009 8:09 am PT

    cmon... why not on 360 too? commercial crackheads

  • IncipitOmega

    Posted Nov 16, 2009 4:54 am PT

    @glo_sd : Battlefield in every aspect.

  • AddictedToPS3

    Posted Nov 15, 2009 3:30 am PT

    Loved the first game, can't wait for this! The multiplayer on my copy of Bad Company doesn't work though

  • glo_sd

    Posted Nov 14, 2009 9:39 pm PT

    If you were new to online gaming which would you recommend for online play? BC2 or CODW@W2?

  • Thermador446

    Posted Nov 14, 2009 8:45 pm PT

    Finally got my beta-key. Gamestop just got them in a week after announcement, but a week before release.

  • SomeGuyInLA

    Posted Nov 12, 2009 11:09 pm PT

    Already got my beta key, can't wait

  • Shalafein

    Posted Nov 12, 2009 7:51 pm PT

    @sleepnsurf I just ran over and looked at my PS3 and holy smokes it does look like a foreman grill!!! Wow you sir have made my day.

    I am also looking forward to Battlefield Bad Company 2. Hopefully the single player mode is a little longer then the first.

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