Tony Hawk's Proving Ground Updated Hands-On

We check out the online options in Activision's upcoming skateboarding game.

At a recent Activision press event, we got our hands on different versions of Tony Hawk's Proving Ground. First, we tried out the upcoming downloadable demo of the game. Second and more importantly, we tried out an updated build of the full version of the skating game that is due to hit store shelves this October. Our appetites whetted by the demo, we dug right into the full game to see what the Neversoft team has been working on since we last saw the game. First stop: the online action.

Online play in Proving Ground will be a relatively seamless experience. As you're skating around in any of the game's three urban environments (scaled-down, tricked-out versions of Philadelphia, Baltimore, and Washington D.C.), you can move to online multiplayer by pausing the game and choosing the Xbox Live menu choice. From there, you can set up a number of online challenges and then invite up to seven other people to the challenges. Many of the online challenges in Proving Ground are returning modes from previous games in the series, such as graffiti; however, there are a few new modes as well. We tried two of the new entries: skate the line and net nail the trick.

Skate-the-line mode lets the host of the session pick a start line and then dictate one or more objects off of which competitors must hit tricks in one, extended combo. Finally, the host must place a finish line that everyone will need to cross for their scores to count. Once all of these are in place, each player will get a chance to do his or her best trick combo off of all the different objects in the world designated by the host. The player with the highest score wins.

In net-nail-the-trick mode, the host will place a start line, a single kicker ramp using the rigger menu, and a finish line. The idea here is more straightforward: Once everything is in place, players will have one shot to put together their best "nail-the-..." tricks sequence, combining all of the different special trick features in Proving Ground, including nail the trick, nail the grab, and nail the manual. The player with the highest score at the end is declared the winner.

All of the different online modes in Proving Ground will give the host options for how to set up the game. For example, you can choose to let each contestant try your skate-the-line course one at a time (while other skaters zip around in the world, waiting for their turns) or let everyone attack the course at once. You can also choose to hold certain online events in your customized skate lounge, or you can choose to wager cash on the results.

When we weren't playing the online modes in Proving Ground, we were busy checking out other aspects of the game, including the video editor. We've been hearing about the flexible tool for a while now but hadn't had a chance to check it out. To our pleasant surprise, the video editor isn't just a powerful tool, it's also pretty easy to use. After recording a handful of clips of our created skater in action, we strung them together in the editor, and with a few button presses, we were able to add different video effects, such as monochrome or graining, to give it an edgier look. Perhaps the most powerful tool is the free-flowing camera you can add to any clip you've recorded. Here, you can go back and replay any clip you've already recorded. Then you can move the camera around with the analog sticks, allowing you to zoom in and out to spin around your skater on the fly. With a little practice, you can get some truly dynamic camera angles. When you add in the game's various soundtrack music, which can be lined up to synchronize with your best shots, you've got a powerful tool that will likely be a nice vehicle for Proving Ground players to show off their creativity on the board and with the editing tools.

Proving Ground's three career paths--hardcore, career, and rigging--will give you plenty of options for how you want to play the game. Through a series of path-specific goals, you will be taken through individual storylines and introduced to new controls in the game. In one hardcore goal, your created skater is charged with cleaning up Philly's FDR skate park. To do so, you'll need to learn the new skate-checking system (which essentially lets you whack someone as you're skating along by pressing the left trigger). Interestingly, you can check fools no matter where you are in the game--skating, grinding, or in the middle of a manual.

In addition to the career path goals, there are individual goals to take part in, such as film goals. In one example, famed skate photographer Bryce Kanights will be looking to take a few snapshots of you in action. To pass the goal, you'll need to get creative, picking the ideal spot for the camera and then making sure you do the right trick at the right spot, all the while worrying about things like framing the photograph correctly. In some cases, you'll also have to make sure your all-important sponsor logo is front and center. You'll be judged on the quality of your photographs; such things as framing, trick difficulty, and more will all play into how successful you are in these types of goals.

If you aren't roaming the mean streets of the tri-city area, you can always spend some time in your customized skate lounge, which can be filled with objects you've purchased as you've progressed through the game. We saw a few new themes of the skate lounge we hadn't encountered before--the grim-looking prison theme and the spooky gothic theme, with its granite arches, as well as cracked stained-glass windows, were a couple of favorites. Video screens will let you play unlocked videos in your lounge, and a radio in your lounge will let you control the game's soundtrack. In addition, you can invite friends over to your lounge for challenges, free skating, or just to show off the cool stuff you've earned, at any time.

With the new trick controls, the multiple career paths, the online options, and the character or environmental customization, there's no doubt that Proving Ground is going to keep Tony Hawk fans busy when it's released in October. The downloadable demo should be available for players to check out soon, and we'll be keeping an eye on the game ahead of its release, so stay tuned for more.

43 Comments

  • bobbyXcore

    Posted Oct 19, 2007 8:12 am PT

    I bought Skate and I absolutly love it. I totally didn't expect it to be this fun and awesome. I still wish there was better characters but everything else about it is pretty sweet. It is definitly a challenge to do some of the harder tricks like 360 Flips n such but whatever the game is awesome. Tony Hawk Im sorry but I think your going out of business.

  • mikewalsh69

    Posted Oct 16, 2007 10:22 am PT

    is the online mode the same as ps3?

  • Darklinksbro

    Posted Oct 14, 2007 10:23 pm PT

    It depends on what kind of skating game you like if u like games with unique and frusterating controls go with skate. If you like a more arcade like smooth and familiar gameplay go with TH

  • dragonzomb

    Posted Oct 14, 2007 3:05 pm PT

    Hmm obviously alot of hardcore TH kids out here today....to bad in RL tony hawk is only really famous for doing the 900 in competition...but w/e Proving ground is a good hop away from all the stuff comin from tony lately but still cheezo got it perfect i love the tony hawk games but i also stoped playing after THUG i own P8 and i ddint even waste time getting the achievements.....so again agreeing with cheezo Skates got my vote this year until Tony can look back at his roots and se what made these games so good in the beginning good ole fashioned fun...they need to stop trying to be extremely realistic if all the tricks and animations are greatly exagerated

  • bobbyXcore

    Posted Oct 9, 2007 8:56 am PT

    Alright. First of all everyone needs to stop talking about Skate like its the best game ever. Why don't we go over some flaws. Although the analog stick controls are unique, to me they are just stupid and confusing. You can try to do a kickflip and end up doing an ollie. That to me is gay The game play is challenging but boring and the challenging part is the only reason I want it. X-Box live mode sucks. There are some tricks missing i believe. Pulling the R trigger for grabs is pretty lame. There is no real good characters they all stuck with the only skating legend. TONY HAWK. The graphics are the best thing about the game. All in all game series has a future but you can't comment on Tony Hawk Proving Ground yet because you haven't played it yet. You played the demo. A demo is a demo thats it. I believed that for skate to be a really good game they need to add some fun to it. Getting off the board, running around etc. Im getting Skate thursday and my lil bro is buying THPG the day it comes out. I will be switching off so im not bored because both do get that way.

  • tomivav

    Posted Sep 30, 2007 1:11 am PT

    cheezo is right. totally right!

  • OMGitsZAL

    Posted Sep 21, 2007 10:48 am PT

    Can't wait for this game. It looks like a long game which will engage me for a while. I found the demo for this much better than the one for skate. I've always loved the TH series. The wacky unrealistic skating that made it so fun. Making your own trick as long as possible so you could laugh when they bail and just modifying your skater so he has skeleton arms and legs! Complete fun, and isn't that what games are all about?

  • cheezo

    Posted Sep 17, 2007 5:22 am PT

    I'm going to be completely honest with you guys.
    Who remembers when the first THPS demo came out for PSX? Haha, I do. I was the only black kid in brooklyn rockin out to the soundtrack, still have songs from it, lol, and skating in THPS and in real life. The game was friggin nuts, and I loved it. As the years went by, I started to grow with the game, and the game became a part of me, much like most do, after a while, if they are good.

    When THUG came out, I was excited, I loved the immersive story mode, and I played it a lot. But then came the annoyance of the reptitive system of the Tony Hawk games, I was getting older, and I was growing tired. THUG2 and American..Waste...were pure ******* trash. I mean utter nonsense. When I saw the preview for THP8, I was like damn, realism!
    When I played it, I was extremely dissapointed as far as the misleading videos, but no matter, I still played it for a good 20 minutes, as it's the only skateboarding game available. I'd rather play street sk8er now. lol.

    After playing the S.K.A.T.E demo, then playing the Proving Ground demo, it's impossible for me to make a comparison. I understand they are two different types of skateboarding game, but lets face it : It becomes annoying to be able to jump at a rail that's going horizontal in front of you, press Triangle,Y, whatever on whatever system, and magnetically attach yourself to the rail. I think good ol' tony hawk fans can appreciate the direction i'm coming from. I'm getting sick of grinding the boat rope in circles to make the axe from the sky fall and cut it to complete a goal. Nail the trick modes are a GREAT idea, but they are executed in such a way that it makes the game even more unrealistic and undesireable. I'm not a S.K.A.T.E kid, i'm a THPS fan until I die, but as a fan, you never really had a chance to notice how crappy the game is until theres another game marketed directly against it, and not to be an ass, but EA, although I hate them, has succesfully replecated what makes skating so fuffilling in the first place, the feeling you get when you really " nail the trick". Pressing X 3 times for a triple kickflip is nothing, flicking your analog in skate and landing a kickflip over a stair set, after pushing to get enough speed and setting your feet, well, it makes me feel like i've put in a days work.

    So people, in all, it's all opinion no matter what ANY of us say, but fact is if you are any bit willing to let go of your cynical beliefs for one moment and actually take in what both games have to offer, you'll most likely come out of it saying " I'm buying Skate this year".

  • playstation_wii

    Posted Sep 16, 2007 2:37 pm PT

    This game is going to be way better than skate!

  • commando611

    Posted Sep 16, 2007 3:18 am PT

    skates too realistic..i want a game as a game is supposed to be like unrealistic-realistic type which is tony-Hawk Game.

  • commando611

    Posted Sep 16, 2007 3:16 am PT

    not even skate can destroy a legend of tony hawk series.

  • BigtodaC

    Posted Sep 16, 2007 3:13 am PT

    WHOA WE SKATERS ARE EXTREME WE'RE GONNA BACKFLIP OFF THIS MULTI-STORY CAR PARK AND LAND IN SWITCH. THEN WE'L ROUGH UP A SECURITY GUARD. CAUSE WE'RE SKATERS AND THATS HOW WE DO. God I hate Bam and the Tony Hawk's games for making everyone Stereotype.

  • Jellyman202

    Posted Sep 16, 2007 2:54 am PT

    Ive liked all the series but post THUG it went a bit hazy but P8 was good and I hope this game will follow

  • Slappywhite2001

    Posted Sep 13, 2007 11:21 am PT

    I am anxious to see the full versions of both SKATE and Proving Grounds to hit the market, as both look promising. I hope THPS can make a return to its older glory (let's be honest, THUG2 was pure crap and P8 was iffy.) as I have always been a huge fan of the series.

  • drmvette

    Posted Sep 13, 2007 9:18 am PT

    seems tight.

  • jumsawak

    Posted Sep 13, 2007 6:56 am PT

    i own/owned every single tony hawks game (apart from the ps2 version of THPS3) and yeah underground was a good game, but after that i was like "what the hell" , naturally i still bought all the games (returned thug2 two days later (terrible game)) and the gimmicks were just getting old, so i bought project 8 and decided i liked it, and rekindled my faith in the games, but when i heard of skate. i was like "looks cool" so when i played the demo i was tottaly blown over, really impressive, i used to think that slowing down in tony hawks , i could do realistic lines, but skate makes that natural, like watching a real pro tape. i just played the tony hawks proving ground demo. eww. wasnt that good. the whole thing is just bad. maybe after im done buying games which i really want, and i have spare cash, i just perhaps might buy thpg in like a year, at the moment im not pissing myself to get it.

  • kieras6

    Posted Sep 13, 2007 5:33 am PT

    i want it thats for sure!

  • ElHypno

    Posted Sep 12, 2007 10:57 pm PT

    Played the TH PG demo...... If your into a slightly more clunky version of Project 8 then your in luck. If by realistic they meant clunky and awkward feeling then this is as real as it gets. I tried to be fair and say that both are good in thier own way but.... Proving Ground sucks. Skate* is my pick for the skateboarding game I will be playing for the rest of the year.

  • _Samsung_

    Posted Sep 12, 2007 10:57 am PT

    ive already heard of this game but its a lil bit 2 erly

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