GC '07: NBA 2K8 Updated Hands-On

2K Sports has some new tricks up its sleeves with its latest hoops game, and we've got the latest details.

LEIPZIG, Germany--In our last look at NBA 2K8, we primarily focused on the new dunk system, which promises to add an entirely new level of fun and challenge to one of the more stylish aspects of the NBA game. Here at the 2007 Games Conference, 2K Sports was on hand to show off an updated build in the game, one that gets to the heart of what most fans of the series have been clamoring to know more about: five-on-five gameplay. Though our time with the game was short, we have a good idea of where the team at 2K is heading when it comes to the fundamental hoops play in 2K8.

Simply put, the focus this year has been on improving defensive controls and giving players more options for running plays while on offense. When defending, a new lock-on defensive system will help you shadow the ball carrier. To initiate it, you simply press and hold the left trigger. A small target icon underneath the player's feet begins to animate and, once it's complete, your controlled defender is locked on to the ball carrier. A player's defensive attributes will affect how long it takes for him to lock on to an opponent, as well as how aggressively he will guard him once locked on to that opponent. When locked on to an opponent, your defender will be able to more tightly cover and stay with a ball carrier--the CPU kicks in a bit to act as a defensive helper--but that isn't to say that you can't get beat. Indeed, should your defender get his ankles broken, or if you switch to another defender, you'll need to lock on to that player as well.

The other big addition to gameplay is the new off-ball controls--as they're known. Here, the idea is to give the player more flexibility with how plays unfold on the court, and the team at 2K is taking the system to a surprising level of depth. Essentially, the system lets you choose a two-man play to run and gives you the ability to choose which players are involved in that play. Here's how it works: As you bring your player (say, your point guard) to the offensive end of the floor, you hold down the left bumper. Immediately, a menu pops up showing four different plays you can call right away with a press of the associated face button: X for get open, A for come off screen, Y for go to post, and B for set screen. Once you've called the play, the highlighted player (indicated by a RB button icon above his head) will move accordingly based on the kind of play you called. Once the player is in position (wherever that may be) a button icon will appear. When you press the corresponding button, you'll pass the ball to him.

Sounds good so far, right? Well, it doesn't end there. Remember that RB button icon that appears over the player's head after you've brought up the menu with the LB button? By pressing the RB button, you can take control of that player. For example, let's say you're playing the Pistons and controlling Chauncey Billups. You can send Rip Hamilton toward the net by pressing the Y button then take control of Rip by pressing the RB button, move Rip toward the net, and press the button to pass the ball from Billups to Hamilton. And because you can select any player on the court with the D pad then take control of that player with the RB button, you could conceivably start the play with Chauncey, send Rip toward the net (controlled by the artificial intelligence), and take control of Richard Jefferson to provide some rebound help or an easy outlet pass.

When playing NBA 2K8, you might notice a small icon underneath a player's feet, one that looks suspiciously like cell phone reception bars. No, NBA 2K8 won't have LeBron asking if you can hear him now; instead, the cell icon represents your player's shot tendencies in the game and throughout different areas of the court. Deriving data from actual NBA games, the team at 2K has devised a system that will illustrate when a player is close to his hot spots on the floor, as well as whether that player is on a hot streak or not. When a player gets close to a hot spot on the floor, the cell phone bars increase; if he moves away from it, the bars will deplete. Hot or cold streaks are noted by the color of the bars in the icon. If you're lighting up J's from all over the floor, you can be sure your cell icon will be bright red before too long.

These features, coupled with a promised new batch of signature style animations, have us once again excited to tackle the next entry in the NBA 2K series. We should be getting a more detailed hands-on look at the game in the coming weeks and will be bringing you much more on NBA 2K8 in the coming weeks.

43 Comments

  • cometkd

    Posted Oct 2, 2007 7:16 am PT

    all i can say is this game is perfect, except one thing is missing. and that is why is LeBron Not on the Cover? r u kidding me 2K? ~GO BROWNS!!!

  • Smoothoap33

    Posted Sep 16, 2007 11:27 am PT

    The graphics of this game are much better than live's. And now with the dunk contest, it's gonna be even better. Live for the past few years has really sucked...

  • gozyaj

    Posted Sep 7, 2007 6:50 am PT

    Looks like you're in the GAME!!!! *cross-finger*

  • fax555241

    Posted Sep 2, 2007 10:33 pm PT

    Can't wait till it comes out!

  • I_Got_It_4Cheap

    Posted Sep 2, 2007 10:13 am PT

    I'm a fan of Live (loyalty I guess) but I must admit the new trailer from 2k is highly impressive. I think i uttered "wow" atleast 50 times....I dont think 2k visuals are better than Live but the gameplay (the thing that matters most) looks flawless.

  • swatboy82

    Posted Sep 1, 2007 11:30 am PT

    i like nba live but nba 2k has destroyed them and they will again this year..in my opinion unless live is really good they are done they had their chance to make it good and from the review it looks like they havent changed the gameplay much...the only thing i dont like about 2k is the jerseys dont look real and live has that down but no biggie lol but although i will probably get live first i have a feeling i am going to be switching to 2k soon..i think 2k should give you different outfits for the street mode maybe some customized ones for players like tmac kobe lebron...and more signature moves..it may just be me but the only sig move i saw that wasnt a shot was lebron biting his nails i kno there are more but they should have more like gilbert arenas how he turns wen he makes a 3 or tmac the grin he gives although that would be hard to see but maybe a close up animations..also people may not like it but u should be able to get technical fouls like the mlb game you can control your temper and players like sheed get more angry and one other thing i would like are the commentators talking more about the players in live about every superstar marv usually gives an interesting fact they should move that to 2k in like free throws or wen they are on fire anyway just my opinion i think 2k is going to be soooo much better and they better make tmac actually look like him and not give lebron such a high rating cuz he really should be 85 the most in mid range and 75 in 3s cuz he is always unconsistent and i kno that since people want to practically have sex with lebron they will give him high rating

  • chrisiscool69

    Posted Sep 1, 2007 7:03 am PT

    responce to wordflow's commment, the graphics in nba2k's are way more better then lives graphics, live runs on like 30 frames a 2nd, and they look like muted statues. 2k has awsome graphics, there graphics are shwoing u from a tvs perspective which is really cool, so 2k will win again like usual

  • BlakkSteel

    Posted Aug 31, 2007 11:52 pm PT

    NBA 2K8 will run things, again, like always. . . . .It's just a hot series!!!

  • jay_rock_

    Posted Aug 31, 2007 3:18 pm PT

    Yeah I played 2k7 so damn much that my 360 broke lol but Live is
    just weak its like they don't work hard on that game at all really
    2k just feel right

  • Wordflow

    Posted Aug 31, 2007 12:57 am PT

    My god this game would be so much better if they just worked on their graphic and menu situation, Live isn't that great but the get an A+ for presentation and menu scrolling, heres to hoping 2k8 works that out.

  • Eman5805

    Posted Aug 29, 2007 2:17 pm PT

    I've been waiting for more info on this game and now I finally get it, nearly a friggin' week after it's already out!

    Why am I always the last to know about these things?

  • Ty_Law_24

    Posted Aug 27, 2007 4:14 pm PT

    DarioD said all the things ive wanted to say but was to lazy to type

  • metaljeff

    Posted Aug 27, 2007 10:04 am PT

    Live is JIVE...2k is THE WAY!!!

  • playstation_wii

    Posted Aug 25, 2007 9:59 am PT

    The screens don't look as realistic as Live.

    I hope that they work on that.

  • DarioD04

    Posted Aug 24, 2007 6:24 pm PT

    Are these guys KIDDING ME. I love NBA 2k as a basketball series.. but before they think about changing all these extra little features, they need to start with the basics.

    Passing, player momentum (when running, to crossing over, to shooting, etc) need to be fixed. Rebounding needs to be fixed (it's not tacked on very well). When a player gets a ball about 4 feet inside the 3 point line (towards the corner), he shouldn't be able to just take two steps and pull down a monster jam. The dunking in traffic needs to be stepped down a lot, more accurate layups and layup decisions for the players need to be included (such as when going up for a right-handed layup, you don't want to see your guy go under the rim, do some kind of double clutch reverse and either get blocked or miss it. It's not realistic that way). There are so many other bugs such as the tornado that seems to occur when your player tries shooting at the end of the quarter but miserably fails. Although it's hilarious to watch, some of the things such as the way the players move and stuff are really glitchy and unrealistic. Fix the passing, player momentum (when and where he does moves. I don't want to see Hedo Turkoglu catching the ball off of a sloppy fastbreak pass in the corner, taking one step and doing a Vince Carter windmill or 360 on me). Rebounding and signature animations (which they're actually improving for this game) are second priority.. and this new "two player system" and other crap is third priority. That's if you actually want to make this game spectacular.

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