GDC '08: EA takes games seriously

Publisher offers a look at how it adapted The Sims, SimCity, and Madden NFL franchises for educational purposes and why it won't be making a habit of the practice.

SAN FRANCISCO--An executive with Electronic Arts gave a presentation at the Serious Games Summit portion of the Game Developers Conference, and one of the overarching themes he returned to repeatedly was that EA is not in the serious games business.

EA's vice president for global brand development of The Sims label Steve Seabolt was there to bring the audience up to speed on a handful of the company's games that had been adapted for educational and training purposes, but he stressed the company is still laser-focused on making entertaining games above all else. One of the main reasons why is that every dollar spent on making an educational game is one less dollar the publisher had to spend on its frontline franchises like Army of Two or Madden NFL Football.

"The reality is that we are a hit-driven business," Seabolt explained. "And economically, we can't really commit to launching a product unless we think we can sell a minimum of 2 million units. If you talk to anybody in the venture capital community, there's probably more economic roadkill around educational games in the past 20 years than just about any other category. Nobody's proven that you can sell a huge quantity of games yet."

Seabolt said EA is frequently approached by people looking to convert its games to educational or training purposes (or perhaps to commission a new game outright), but that it turns down eight or nine such proposals for every one it accepts. As for how it picks its projects, the publisher insists that the proposal fits well within the existing brand, that players would "be delighted" by the association, and that the project is an "opportunity of scale," or has a wide reach.

"That's probably the hardest thing to say no about," Seabolt said. "When the Tennessee Department of Health asked us to do something for a smoking-cessation product, that wasn't a natural fit, nor was it an opportunity of scale."

As for what projects have met the criteria, some have already been well publicized. For instance, the publisher last year donated an open-source version of SimCity to the One Laptop Per Child project. The SimCity Societies partnership with BP Alternative Energy also started off as a serious gaming proposal.

Seabolt said that 18 months ago, with development well underway on SimCity Societies, BP approached EA with an offer to pay for a game to teach youth around world about energy choices and consequences. Instead of creating a new game from scratch, the publisher decided to update the way pollution works in the game.

Instead of managing the generic "pollution," players have to consider the various amounts of carbon each of their energy sources pump out into the atmosphere. Technologies like solar panels and low-carbon power plants might cost more up front, but they provide longer term benefits that can lead to a happier, healthier population.

The publisher has also converted its various franchises into a few lower profile serious games projects. Seabolt talked about EA's contribution to Carnegie Mellon University's Alice, the open-source educational computer programming tool. For the next iteration of the program, EA is helping to underwrite development and is contributing art and animation from The Sims to put an accessible face on students' sometimes daunting first steps into computer programming. Alice is currently used in dozens of universities and a few high schools, and the developers are working on versions for grade school students as well.

Even the Madden NFL franchise has been tapped for serious gaming. The best-selling football franchise is at the heart of XOS Technologies' PlayAction Simulator, a pigskin training tool used by NCAA national champions the LSU Tigers. The simulator allows players to get a first-person perspective on how different plays look and then grades them afterward on abilities, like reading the defense and choosing the best receiver for a pass.

58 Comments

  • division_9

    Posted Jan 18, 2009 4:51 am PT

    Serious games?, Screw education, Thats what a SCHOOL is built for, not EA.

  • Trashcan_Man

    Posted Feb 22, 2008 3:54 pm PT

    Prove it, EA. Spend more time scrutinizing the quality of the games you stamp your name on instead of wasting time hosting conferences to wave your stick around. =P

  • metaljeff

    Posted Feb 22, 2008 1:07 pm PT

    They take money, and the obvious stupidity of the average gamer, VERYYY Seriously!!...Long Live 2k Sports!!!!!

  • des_kong

    Posted Feb 22, 2008 12:32 am PT

    Hmm... maybe this damm article is paid by EA

  • The_Fairfaxian

    Posted Feb 20, 2008 7:52 pm PT

    So let me guess, no Sim City 5 (and SCS doesn't count). Well screw you then EA.

  • PumpkinBoogie

    Posted Feb 20, 2008 3:58 pm PT

    Why in the world are most of you people hatin' on this article??? Are you people even paying attention? Half of you are sitting here wondering why Gamespot is "wasting" the time to print this, but in case you didn't pay attention to what the title say like me point it out: GDC '08, meaning Game Developers Conference 2008!! HELLO, and in case some of you haven't been paying attention to the website Gamespot has been advertising on the site for a at least a week now about it! Don't believe, then go back on to the homepage or hell, just look up and the top of this very page and you'll see it up there....duh.

    Ok and so what, it's talkin' about EA--and sure we all know that EA ain't the saint of companies--it still is after all a company that develops games....wow, imagine that.

    Secondly, what the hell is up everybody (well not all poster but large majority) misreading what the overall point of the article was? Or what's up with everybody just reading the title part "EA takes games seriously" and then just pickin' and choosin' what you wanna see out of the article? Let me breakdown--educational style--somthing most of you probably didn't bother to pay any attention to, the title of the article was a PLAY ON WORDS--meaning the actual phasing of the title wasn't meant to be taken literally, but rather it was the opposite.....


    If you still don't get what I'm sayin'--I'ma break (and shut) it down w/ one perfect stone, or shall I say sentence taken directly off the first part of the article:


    "An executive with Electronic Arts gave a presentation at the Serious Games Summit portion of the Game Developers Conference, and one of the overarching themes he returned to repeatedly was that EA is not in the serious games business."

    The exec of EA, which a game developer company, did a presentation at the "Serious Games Summit" part of the GDC which(was also in the title) is the acronym for the Game Developers Conference, clearly pointed out that though they've done educational things with some of their titles for some groups and organizations--they are NOT in the business of serious game making! And there you have it, kiddies....the play on words of the title catch right in front of ya'.....Gamespot intentionally wrote the article's title in a way that purposely played on the Serious Games Summit part that was in the article.

    Clever of Gamespot's writers, right? (apparently though, it was soo "clever" that some people's asinine comments reflect the fact that it flew right over their heads.... )

  • Gastman

    Posted Feb 20, 2008 12:38 pm PT

    Why is everybody all of sudden hate EA. I know that they are buying developer left and right but they go money to do that they want. The only EA games that I got are Madden, NFS, and NBA Street.

  • Canitbe

    Posted Feb 20, 2008 11:56 am PT

    There you have it, the sole reason Sim Societies is a horrible piece of garbage.

  • DarwinBC

    Posted Feb 20, 2008 7:47 am PT

    dammit I just wasted time I'll never get back! Damn you EA. Plus why is gamespot wasting there energy posting corporate propaganda? I'm going back to work

  • razu_gamer

    Posted Feb 20, 2008 7:23 am PT

    EA have done well on Wii

  • Mortis_Noctem

    Posted Feb 20, 2008 5:46 am PT

    Pointless article is pointless!

  • Dryker

    Posted Feb 20, 2008 4:00 am PT

    That's a whole lotta words saying, "we gave'em stuff we had layin' around the office. Aren't we cool?"

  • Cobra5

    Posted Feb 20, 2008 1:27 am PT

    Is this a news article, or some kind of advertisement...?

  • aaron5829

    Posted Feb 19, 2008 10:31 pm PT

    Err, what ?? Am i missing something here ?? The only game i own for PS3 from EA is Burnout...

  • datbush

    Posted Feb 19, 2008 10:22 pm PT

    gotta love corporate BS

  • Infinite_Access

    Posted Feb 19, 2008 10:09 pm PT

    EA sucks

  • KamuiFei

    Posted Feb 19, 2008 9:40 pm PT

    I'm not so sure about "taking games seriously" sums up what EA is all about. If the title says something like "EA rehashs same games to make money seriously" then I would believe it.

  • Shmoe82

    Posted Feb 19, 2008 9:35 pm PT

    EA, I can think of a few great Edu games: Oregon Trail, sim city 1,Yukon Trail, Number munchers. Just because you guys have no imagination doesn't mean that making an edu game is a bad idea. You have made your own horrible games in the past.

  • PiNwOrM

    Posted Feb 19, 2008 8:07 pm PT

    ocdog45: EA loses money when they do the edu-crap thing. The people proposing the educational editions arn't paying them to do so, it's the other way around if anything (though there are some possible exceptions)

  • ColdfireTrilogy

    Posted Feb 19, 2008 7:51 pm PT

    EA might be serious ... but they still are an overgrown monster that doesnt know how to hold on to good things and just throws crap around like a monkey on roid-rage......

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