Jonny Moseley Mad Trix Preview
3DO is working on this trick-themed skiing game for the PlayStation 2. Read our hands-on report to find out if it can compare to other extreme sports games on the market.
With the deluge of extreme sports games hitting the market ranging from inline skating to riding Razor scooters, it was only a matter of time before an extreme skiing game would be announced. Hoping to find a niche in what has long been considered a niche market, 3DO is currently developing the first freestyle skiing game for the PlayStation 2: Jonny Moseley's Mad Trix. We recently received an updated preview build of the game, and its form has finally begun to take shape.
Mad Trix kicks off with a video montage depicting the game's namesake pulling off some impressive tricks interspersed with footage of him partying down. As he and his group of friends retreat from the party, Moseley asks, "What would it be like if it snowed in San Francisco?" This is the only setup for the game's interesting courses. As is the case with most games of its ilk, Mad Trix is all about being extreme. This translates into large cities and ancient civilizations besieged by piles of the white stuff, where it would normally be far too warm to warrant such precipitation.
Like most other board-influenced extreme sports games, the object of Jonny Moseley's Mad Trix is to accumulate as many trick points as possible while cruising down any the game's 10 courses. The pace of the game is decidedly slower than most other games in the genre, but this is somewhat remedied by the liberal placement of objects to use for performing airs and grinds. Skier icons located on objects along the courses will increase your combo score once collected, and there are other power-ups that will temporarily increase your speed so that you may cross especially wide gaps. As in Nintendo's 1080 Snowboarding for the Nintendo 64, you begin each game in a lodge where you select from two primary gameplay modes: slopestyle and big mountain. The two modes are basically the same in that you have high score benchmarks to reach, but the big mountain courses are locked at the game's outset. Once the high scores are attained, new skis, skiers, gear, and courses become available for selection. You begin the game with just three riders unlocked who are rated in five categories. There's a nice mixture of real extreme skiers and fantasy characters included in the game, but in this early build it's difficult to feel the differences between the riders, save for their speed rating. In addition to the two primary gameplay modes, there's also a freeride option that helps you learn the courses and a ski school to teach you the ins and outs of the control scheme.
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